Now the only nations left are beginning to grow again with an unprecedented impetus. They are furiously attempting to make their claims and rule Inamorta. Various members of these nations are disbanding and establishing rogue colonies at distant islands, trying to make for themselves fame and admiration.
THE SECOND GREAT TERRITORY WAR
Signing Up and Playing
If a clan is interested in participating, one clan leader is to make a post here. All players in a clan may participate if they are online when events are happening, so long as the clan is signed up.
Leaders, converse with some of your players before making decisions and when you have decided what your daily actions are, post them here.
How This Will Work
Every clan may choose their capital, but it must be in the mainland and cannot have a mountain in it.
In the beginning, the clan leaders will then take turns claiming 3 territories at a time. Pirates are also in this event and can take 1 territory at a time. NOTE: In this event, mountains count as two territories. After all of the territories have been distributed, clans/pirates can start attacking other clans/pirates.
Taking Land
Every clan has a set number of daily actions per day. These can be used to claim or attack territories. Clans have up to 3 actions per day.
Actions:
Attacking a normal territory: 1 action
Attacking a mountain/island territory: 2 actions
Attacking a capital/island capitol: 2 actions
CLAN NOTE: If a clan has a piece of land at the coast, they may attack or claim islands near that territory.
ALL NOTE: Mountain regions are special. More on them at the bottom.
MAJOR NOTE: Player shifting
Players can only be used once every 5 matches the clan has. This includes both attacking and defending matches. This is so that a clan does not rely on one single player to fight all of their matches for them, and that victory depends on the strength of the entire clan.
Attacking a Normal Territory
If you make an attack, of course post it here, duh. However, you must also include the name of the member who is going to fight the battle. The defending pirate will be informed and will have to send out a player as well. Both players will fight a single match for the territory. The defender will pick the map to be played on, and the attack may post on the clan's shoutbox about who will be playing the round. Matches must be finished within 24 hours, and those games that are unplayed will be judged by activity.
If the attacker wins, they gain the territory.
If the attacker loses, nothing happens.
Defending a territory does not count as a daily action.
Eliminating a Clan
A clan's capital is IMMUNE to all attack until they have no more territory but the capital. When this happens, an attacking clan must surround the clan's capital by taking all the territories next to it. During this time the defending clan may be able to take other land and save themselves. When a clan is finally surrounded, however, the defending clan no longer has a daily action. The attacking clan/pirate must attack, and state which territory they are attacking from. The defending clan may send out one member to play a 2 game match. The attacker must win both games to take the capital.
If the defender wins, they are given the territory that the enemy attacked from and normal play resumes.
If the defender loses, they are eliminated from the war and their history books are burned. The attacker takes the capital.
Mountains
Regions with mountains are special. Claiming a mountain territory takes 2 actions. To take the mountain the attacker must win twice in a 2 game match.
THE MAP

Actions so far
ToW Richie attacks Taram with CC2 of TZ defending. Winner ToW
ET Birdman attacks Tamar with Xeno of TZ defending. Winner TZ
TZ WyzDM attacks Taram with WASEEM of ToW defending. Winner TZ
ET Maxchiang attacks Tamar at 3:00 EST TZ defending.