Weakness Of Units: Swordwrath
Started by: DiamondFreak | Replies: 4 | Views: 781
Aug 31, 2013 7:55 PM #1077073
I created this poll to learn more about the strengths and weaknesses of each individual unit. Maybe others can learn from it too.
Aug 31, 2013 8:04 PM #1077081
Depends what you do. If the swordwrath rage, they can run past some albowtrosses and ignore them completely (maybe losing a few though)
Archidonis can kite and destroy swordwrath, unless they use rage.
Magikill are only good if the person using them knows how to use the spells. I've played on a few alts and used rage swords. On lower ranks, the people who use magikill miss most of their spells because they don't aim ahead.
Shadowrath can use hit and runs with shinobi to wear down a swordwrath army, but it would take a while.
A chaos giant with splash damage would own swords, had their splash damage not been limited to 3 units. Oh I remember how OP giants in Stick War 1 could be, just stunning EVERYTHING
Although an enslaved giant would stand no chance to swords.
Of course, in an actual game, there would (or should be) a variety of units.
I would say the main weaknesses of swords are splash damage attacks and poison. And possibly kiting ranged units.
Archidonis can kite and destroy swordwrath, unless they use rage.
Magikill are only good if the person using them knows how to use the spells. I've played on a few alts and used rage swords. On lower ranks, the people who use magikill miss most of their spells because they don't aim ahead.
Shadowrath can use hit and runs with shinobi to wear down a swordwrath army, but it would take a while.
A chaos giant with splash damage would own swords, had their splash damage not been limited to 3 units. Oh I remember how OP giants in Stick War 1 could be, just stunning EVERYTHING
Although an enslaved giant would stand no chance to swords.
Of course, in an actual game, there would (or should be) a variety of units.
I would say the main weaknesses of swords are splash damage attacks and poison. And possibly kiting ranged units.
Aug 31, 2013 10:50 PM #1077167
If they don't rage, then ARCHERS
If the rage, then magikill and speartons, OR TheQuickMan strategy if its a long map 'Actually, a good strategy I like using is getting 2-5 shadowwrath and getting cloak 2. Then I rush them into the enemy (Say he has a giant) and weaken it by half and poison it with the shadowwrath. Then I make them go back to to my base (Which has a meric) and heal the shadowwrath until I repeat the process before the enemy can heal up again. '
If the rage, then magikill and speartons, OR TheQuickMan strategy if its a long map 'Actually, a good strategy I like using is getting 2-5 shadowwrath and getting cloak 2. Then I rush them into the enemy (Say he has a giant) and weaken it by half and poison it with the shadowwrath. Then I make them go back to to my base (Which has a meric) and heal the shadowwrath until I repeat the process before the enemy can heal up again. '
Sep 1, 2013 10:02 PM #1077768
LOL If it's just swordwrath, then albows would be good to kill swordwrath with. But, it would require miner walls and CAs to slow down the swords from quickly demolishing the statue...
Sep 2, 2013 7:02 PM #1078288
Quote from jnanadeepdLOL If it's just swordwrath, then albows would be good to kill swordwrath with. But, it would require miner walls and CAs to slow down the swords from quickly demolishing the statue...
If someone does a swordwrath rush to your castle, your castle archers will make short work of them.