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How to be a Good Clan Leader

Started by: Lagant | Replies: 34 | Views: 12,150 | Closed

Lagant
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Sep 3, 2013 5:47 PM #1078834
This is both a request thread and a post your "tools of the trade" thread. I recently gained a leader position in Guard and 4 members left the clan. So it's just me maroon and Yoshi. I don't want the clan to fail and end up being in the archive. I want us to be as active a clan as possible, so if you guys know anything that can help me, I would highly appreciate it if you could share it with me. It would also help new and old clan leaders that need help maintaining their clan.
Mantha
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Sep 3, 2013 5:51 PM #1078836
Being a good leader in general means thinking of the best for the whole team and bassically making your team your priority.

Idk what clan are you talking about.
Gunnii
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Sep 3, 2013 6:23 PM #1078853
Watch Game of Thrones and do everything Tywin Lannister does.
Upps
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Sep 3, 2013 6:30 PM #1078858
Well, its hard to be a good leader with out charisma. It's also hard to lead a bunch of inactive members.
So your solution is to make clear that those who are undisciplined will be kicked out. However, you also need to be in a position where everyone wants to be with you. Your popularity, skill and activity dictate where you stand as a leader.
Gunnii
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Sep 3, 2013 6:58 PM #1078871
Quote from Upps
Well, its hard to be a good leader with out charisma. It's also hard to lead a bunch of inactive members.
So your solution is to make clear that those who are undisciplined will be kicked out. However, you also need to be in a position where everyone wants to be with you. Your popularity, skill and activity dictate where you stand as a leader.


Fear is also a useful mechanism if you lack charisma. Keep your peasants in line by threatening to ruin their lives. Remember though, whatever you say, you have to be able to stick with it. Obtaining the powers of a moderator would be useful if you want to threaten to get them banned. If you are unable to do this some of the mods like to get their dicks sucked in return for many types of services.
Camila
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Sep 4, 2013 2:18 AM #1078995
Hey lagant. I'll give you my take on how to be a good clan leader.

Golden rule: Perseverance

You decide when your clan dies, not the lack of members, not the inactivity, the leader is the fundamental piece of a clan. If someone is inactive look for someone else, worry about your clanmates if you don't see them for a week send them a message asking if they're ok or if they need something, show interest in your clan, and make your clanmates to be interested in he clan by gi ing them important tasks or just making them feel important in the clan.

My clan NEMESIS has been alive since 2010, there was a time where it was just me and kiryu (my co-leader), it was 5-6 months of a 2 members clan, I was about to give up, but there was something I was doing wrong, I was waiting for members, instead of go out and look for them. That's how I found the current members I have and don't be afraid of kicking an inactive person, first you gotta find out if he is inactive because he is lazy or because of real life issues, they all have life too, and you gotta decide to kick them or not.

Always show fresh content, show the world the kind of cool stuff you can do, even if is just a 3 seconds collab, is still something you all made toghether, those kind of thing makes your bonds stronger as clan members.

Always keep in contact with your clan members, ask them about their lives, show interest as I said above.

Your co-leader is an important part too, they are there fro some reason, chose someone loyal, someone who will stand by your side no matter what. He/she will and must help you to make decisions and help you to organize everything, you feel better when you know there is someone whiling to help in emergency situations.

Going back to the golden rule, it is up to you if your clan is a shitty inactive one, or a clan that is capable to make the difference and show everyone what are they made of.According to my opinion, and considering what I said above, if a clan dies, is the clan's leader fault.

I hope this helps.
Hewitt

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Sep 4, 2013 2:28 AM #1078999
This is addressed to Clan Leaders and Clan Members in general and anyone in the future who wants to make a Clan of any kind:

You want advice on not letting your clan die? Stop making a clan. No I'm serious. You're not ready. If you don't know the answer to that question, then you don't have what it takes to lead.

Clans are often made because of an idea that appeared SO AWESUM it had to be implemented and many have believed that by making the AWESUM idea a reality through a thread and the appearance of members you've picked out or got to agree to come with you, you've already achieved half of that dream (with the other half keeping the thread alive). And then you see clans like Guard, Bond's Raven thing, Anonymous' Dynamic Duo, and Poppete's Sewer thing (sorry bro, but its true) amongst other things die out within the first two weeks of its creation. The ones that stick around for a month or so are only because of disillusioned naysayers who think "NO DONT DIE" is a reasonable enough excuse to continue living. Your inheritance of Guard in fact proves this point so well...

Now I'm not saying you and the other Guard members have done absolutely nothing. I don't really know if you have, but I'm just calling out a pattern that's been prevalent since the FA days. There's a certain anticipation or expectation Clan Leaders feel with being able to do something with a group of people you control. But without a common ideal, that anticipation is useless. And no, "keeping the clan alive" is not an ideal. That goes double for whatever "Clan Theme" you put when you first make your thread. That's all just part of the AWESUM IDEA you had brainstorming shit. And yes, control. In the end, being a Clan Leader around here just translates to gaining the ability to create something alot of people will jump at because of something you said. Really, how does it make it any different from hosting a collab or a joint. In fact if anything, collabs and joints succeed more because logically you're not constrained with the people you have to work with. Sure it's not the people you wanted to make things happen with, but at least something got done.

If you want to be a Clan Leader or a Leader in general, then you have to know and have the same values as your members. Don't just say "I'm liek maeking a clan, wanna join" and the other guy will be all OKAYZ. And tryouts are just a bullshit excuse of a formality to acknowledge skill you might've already known. I'm not saying you shouldn't tryout, but it is NOT a full gauge of someone's character. A Tryout doesn't give pretense that the member will be active because they believe in you. A Tryout just means "If he accepts this, I BELONG SOMEWHERE!"

By cultivating a culture of your own, and finding people who agree with that culture, you create an environment where people will follow you not because you're the leader, but because no one else has the values that you represent. Allow me to dazzle you with a few examples:

a) Why does FA follow stone? Because he instilled values in the RHG system that animators in that era didn't recognize at the time: cammaraderie, perseverance, creativity, feedback, fun. You saw all of those values and thats how you got into animating.

b) Knight was a labor of love for Rhythm and JeehoonDevil (before their eventual falling out) who made the clan because they were battle buddies. You think they went and made the clan because they immediately thought of making that epic Balance vs KNIGHT? Rhythm wasn't even the leader and felt really lost when Nirvana was up for awhile. Knight's lifespan ended up being longer and more fruitful because (in my opinion) the value it shared was far greater than the value Nirvana had. The whole "battle me to dethrone me" thing was just a you guessed it BULLSHIT AWESUM IDEA.

c) Nemesis, for the longest time kept changing its members for the same reasons I have stated: to keep it alive. That was until Camila finally stepped up and REVAMPED everything. She changed the style of the pages and made another interpretation of Nemesis. Her own interpretation. She no longer depended on the Nemesis that her friend from FA started. That guaranteed that the people who wanted to join her clan joined it because they loved the idea and her ideals and NOT because it was an "Old and Famous FA Clan" (this is why clans like HEX died during the merge). That's how and why they stuck on long enough to make amazing things like their collab promo. And even though its members are steadily heading towards college and becoming less active they are still keeping in touch. In essence, their bonds have transcended the clan's creation.


So I hope you're taking all this into consideration the next time you think making a clan is a "GOOD IDEA".

I might sticky this post or something in the RHG Clan Thread if only it will help stem the oncoming droves of "Inactive Clans".
Nikx232
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Sep 4, 2013 2:41 AM #1079005
I think you should sticky this not only there but also in the wRHG Clan Thread as well. I think this is very important to instill this piece of wisdom in those who want to lead.
Upps
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Sep 4, 2013 3:03 AM #1079015
Quote from Mecha-Hewitt

Stop making a clan. No I'm serious. You're not ready. If you don't know the answer to that question, then you don't have what it takes to lead.

Clans are often made because of an idea that appeared SO AWESUM.

If you want to be a Clan Leader or a Leader in general, then you have to know and have the same values as your members.

I might sticky this post or something in the RHG Clan Thread if only it will help stem the oncoming droves of "Inactive Clans".


How about you just open a discussion for a new procedure for clans. If one has to follow a procedure, be accepted and registered to be confirmed as an RHG character, I think a clan has too little requirements for the weight and responsibility it shoulders.
Hewitt

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Sep 4, 2013 3:12 AM #1079021
Because such threads have already been made in the past. Each time with the same conclusions:

a) Some people wanna make clans for fun. Don't stifle their "creativity"

b) Limiting Clan numbers and creating standards, invite elitism. Don't do it.

c) Our clan is pretty active. Wot wot.

And yet people wonder why their clans die all the time. I'm not gonna beat around the bush any longer. That is my say on the matter and if you don't take it, you will die out and I will bin your thread like the motherfucking Grim Reaper of Clans. Or you're just noobs who aren't really serious about doing something together. This advice is strictly aimed for people who wanna get serious about longevity. If you make a clan so "all of you can do something together and hang out" then dont take my advice.
Reap4u
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Sep 4, 2013 3:35 AM #1079028
Balance v.s Knight represent.

On a more serious note, make sure you understand what expectations those around you have (as long as they aren't too ridiculous) and try to fulfill them. That's at least my number one.
Raptor
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Sep 4, 2013 3:40 AM #1079030
Its easier to start a clan when you start a clan with more than just yourself. Not only does it make planning easier (assuming that you two worked out things beforehand), but it shows that you guys are passionate and know what you're doing.
Hewitt

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Sep 4, 2013 3:48 AM #1079035
Quote from Nikx232
I think you should sticky this not only there but also in the wRHG Clan Thread as well. I think this is very important to instill this piece of wisdom in those who want to lead.


Writing being a practical skill, I doubt it is necessary. This is my advice for the wRHG section: Don't be a Triss.

Quote from Raptor
Its easier to start a clan when you start a clan with more than just yourself. Not only does it make planning easier (assuming that you two worked out things beforehand), but it shows that you guys are passionate and know what you're doing.


Exactly. I believe I wasn't specific on how to "cultivate" your culture. A Clan as a body should be secondary to what you wish to achieve, never a starting spot or a launch pad for ventures you can only dream of achieving. stone was already a keen animator prior to making RHGs. Jeehoon and Rhythm were already battling with anims and were buddies prior to making Knight. Camila had been moving up in the world as an FX master during the time she reinvented Nemesis, as well as being generally sociable amongst the crowd for well, being a girl :I. Point is, don't have "BE ACTIVE" as a mantra or rule even for your serious clan. People should already have been following you closely even before you make your thread in order to ensure cohesiveness between members.
Upps
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Sep 4, 2013 4:16 AM #1079041
Quote from Mecha-Hewitt
Because such threads have already been made in the past. Each time with the same conclusions:

a) Some people wanna make clans for fun. Don't stifle their "creativity"

b) Limiting Clan numbers and creating standards, invite elitism. Don't do it.

c) Our clan is pretty active. Wot wot.



No way kids love that shit.
Hewitt

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Sep 4, 2013 3:13 PM #1079256
Quote from Upps
No way kids love that shit.


Which is why the person who made the system and the people who stuck around and grew up on it, weren't kids.
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