my first animation of two fighting... on flash of course.
http://www.filz.us/view/3e077af4-326/
Feedback would be appreciated.
Feedback please?
Started by: Mr_Tophat | Replies: 7 | Views: 694
Sep 8, 2013 7:01 AM #1081092
Sep 8, 2013 7:57 AM #1081107
I don't want to believe this is your first fight. I DON'T. It's too good. That's disgusting how you make better anims than me after one year of work. I hate you. ;-; *cry in a corner*
Sep 8, 2013 8:33 AM #1081126
Here's some things you should improve to:
Whooshes,Blur,Movement,Particles,and Something.
I see it's cool but some whoosh is misplaced.The particles seems too fast,some where undetailed.The timing of your blurs looks bad,i saw a frame which has a huge amount of horizontal blur which only had a small amount of impact,btw i saw you didn't add arms at the one frame.Whoosh shouldn't fade at the part where it end,it must fade at the part where it starts.Also you should put transparency because i saw the first kick's whoosh doesn't have transparency,the arm of the black has been vanished,or it's just a 1 layer?At the first kick i saw he spin very well but the second kick it seems he have 2 starting point of the kick,after that he withdraws his foot and the whoosh seems bad.I saw he fall but he needs easing and force after he fall,i see that he continue his high kick,the whoosh of that kick came near at his knee which will actually came from his starting point.The blur of the part where the black has been stabbed by the ground is bad,it doesn't have X direction.
That's a very good Start man!
Keep it up!
Whooshes,Blur,Movement,Particles,and Something.
I see it's cool but some whoosh is misplaced.The particles seems too fast,some where undetailed.The timing of your blurs looks bad,i saw a frame which has a huge amount of horizontal blur which only had a small amount of impact,btw i saw you didn't add arms at the one frame.Whoosh shouldn't fade at the part where it end,it must fade at the part where it starts.Also you should put transparency because i saw the first kick's whoosh doesn't have transparency,the arm of the black has been vanished,or it's just a 1 layer?At the first kick i saw he spin very well but the second kick it seems he have 2 starting point of the kick,after that he withdraws his foot and the whoosh seems bad.I saw he fall but he needs easing and force after he fall,i see that he continue his high kick,the whoosh of that kick came near at his knee which will actually came from his starting point.The blur of the part where the black has been stabbed by the ground is bad,it doesn't have X direction.
That's a very good Start man!
Keep it up!
Sep 8, 2013 9:31 AM #1081139
Well, the blur and effects just made up for you being lazy and not making reactions from that black stick. It's great to animate a stick fighting well, but sometimes it is better to understand how a stick takes a beating. A punch putting his head back, a kick to the stomach putting him over his knees, and an uppercut pulling him up off the ground. Just give that other stick some life to beat out of him. Attacking stick is solid though!
Sep 8, 2013 8:43 PM #1081422
Quote from EtchWell, the blur and effects just made up for you being lazy and not making reactions from that black stick. It's great to animate a stick fighting well, but sometimes it is better to understand how a stick takes a beating. A punch putting his head back, a kick to the stomach putting him over his knees, and an uppercut pulling him up off the ground. Just give that other stick some life to beat out of him. Attacking stick is solid though!
Yeah, I'm kinda new to people reacting to attacks but ill improve, thanks for the tips!
Sep 9, 2013 1:16 AM #1081501
Quote from IkarhanI don't want to believe this is your first fight. I DON'T. It's too good. That's disgusting how you make better anims than me after one year of work. I hate you. ;-; *cry in a corner*
XD you hate me? can I see some of your anims I cant find them on your page.
Sep 9, 2013 11:24 AM #1081742
really not bad, but for me I think i'd try and work on some frames in between the attacking (doing this might also put a little more emphasis on the attack). All happens a little too fast for me to keep up with. Plus what the other's said about the reactions. Not bad though, certainly much nicer than my first animations were. :)
Sep 11, 2013 10:47 PM #1082834
id suggest a lower frame rate since youre new and use more frames in between to smooth out your flow