.:Zero:.

Started by: GreNade | Replies: 19 | Views: 2,504

Xate
2

Posts: 3,158
Joined: Dec 2012
Rep: 10

View Profile
Oct 4, 2013 4:06 AM #1091434
I'm the same with Crank, actually. Same name can lead to confusion and somewhat "lack of originality". But hey, it's yours. Decide its fate by yourself while I, a random guy, will stay by the sideline, voicing my biased opinion.
GreNade

Posts: 17
Joined: Oct 2013
Rep: 10

View Profile
Nov 11, 2013 12:55 AM #1105712
Phew, sorry guys.
Triss
2

Posts: 2,622
Joined: Dec 2012
Rep: 10

View Profile
Nov 11, 2013 11:28 AM #1105915
Quote from GreNade
Phew, sorry guys.

Well, the biggest problem is there is another wRHG called Zero.
It will cause some confusion in the wRHG if there's a double name hanging around.

But it's okay if you don't want to change it.

EDIT: Your teleportation is a bit OP though, I suggest adding a cooldown of 3 seconds? Or halving the number to 36 times. Otherwise it is still a good character.
blakphoenix
2

Posts: 411
Joined: Jun 2013
Rep: 10

View Profile
Nov 11, 2013 5:20 PM #1106057
Quote from GreNade
Phew, sorry guys.


No need to apologize, you did nothing wrong. A character name's just a name.

Although I would like to know to what extent his martial arts abilities are developed. I read this as "he can beat up your average person, but if another person who is an adept challenges him 'WHOA NELLY!'" Of course that's completely from a fisticuffs standpoint. Also the teleportation...Triss is right (puts a coin in the jar) you could use a cooldown time, or half the limitations.

Amazing abilities don't make the gladiator, it's how you use them. As for the character name thing....you prepare for when that day comes...*fades away as leaves obscure your vision*
Crank
2

Posts: 1,849
Joined: Feb 2012
Rep: 10

View Profile
Nov 13, 2013 1:40 AM #1106643
I don't really think being able to teleport is too overpowered. On a logical level, the power is in his gauntlet, so I assume he has to do something to make it happen, but beyond that, I doubt the teleportation is mute. Chances are if Zero's keeping close, you'd hear where he went, and I don't know about you, but when I go places I like to know where I'm going, so a glance could give a chance to anticipate.

Also: Triss
Dragon Merge: Ultima Version:
Catch Zero with the roar, and while he's disoriented Heaven's Overdrive and catch him close combat. Go for the gauntlet, get it away and set him on fire.

blakphoenix:
What do you think would happen if you timed a groove of trees when he was teleporting? My bet is problems, especially if even a part of that tree is right where this Zero is teleporting.