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Help with Spearton/Juggerknight mass?

Started by: TheFighterz | Replies: 12 | Views: 4,259

TheFighterz
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Oct 21, 2013 1:43 AM #1096235
Unlike Order, Chaos doesn't get super-awesome walls that can stop an armies advance at all. We get "turrets" (which don't seem to work for me) and frankly, not even juggerknights/giants amount of knockback is enough to stop so many Speartons. I know what you're thinking; "attack them before they can set up" but Chaos does not rely on unit cooperation like Order does; it relies on brute force, which to me means 3 juggerknights can't stand up against 2 archidon and 5 swordwrath, 1 meric/2 speartons, etc.

Tl;dr: How to stop those cheap ones who simply run past your army, killing the fun of watching armies and simply being unfair.
jerrytt
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Oct 21, 2013 1:59 AM #1096247
your talking about spearton rushes? you can probably tell that they are going to spear rush you if they just sit in their base making spears. always send scouts to check up on what they are doing btw. if you see them doing that then start massing a number of bombers, marrows, and deads. also try to make two towers (they help a lot more than you probably think) when they charge at you, send out your bombers to hit theor army, and hell fist the mob. deads and jugs should be able to finish them off. it would also help if you had a replay to show us.
fhtrg

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Oct 21, 2013 7:47 PM #1096558
Well, for me I get about 20-30 bombers, and a few marrowkai to reap the survivors, or skeleton hands if I don't have enough bombers.
DoreMon
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Oct 21, 2014 10:55 AM #1258310
They charge at you, send out your bombers to hit theor army, and hell fist the mob. deads and jugs should be able to finish them off. it would also help if you had a replay to show us.
nutsophast

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Oct 21, 2014 3:25 PM #1258410
Chaos giants should be included too, tons of bombers with marrow, dead, tower and then giant. Stun is very helpful, I don't know if jugs are better, if they are use them instead.
Drizzle
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Oct 21, 2014 7:57 PM #1258452
What happened if juggs charge straight to a shield wall?
Nyarlathotep

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Oct 21, 2014 9:54 PM #1258484
The spearton gets knocked back and then uses bash. The jugger doesn't get stunned unless for some reason the spearton couldnt be knocked back.
Drizzle
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Oct 22, 2014 7:13 AM #1258609
So technically, Jugg's charge > Shield bash?
nutsophast

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Oct 22, 2014 9:56 AM #1258634
Not really, if you're comparing in their offence capabilities, charge is an offence ability while shield bash is meant for defence, so of course charge would be better for that. However charge can't really defend against a push, while shield bash can be used offensively. So since shield bash is more versatile, technically it's better than charge.
Nyarlathotep

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Oct 22, 2014 11:46 PM #1258806
Quote from Drizzle
So technically, Jugg's charge > Shield bash?


It's a lot more versatile because shield bash requires you to be in shield mode. However, shield mode is good enough on it's own (40% damage reduction is no joke) that you generally don't even need to buy shield bash.

The two are hard to compare cause they're for different things though.
59saintdane

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Oct 23, 2014 2:25 AM #1258856
I find shield bash useful if enemy spears are frequently chasing my archers, because it buys a lot of extra time to deal damage. It's also good for sniping retreating low health spears.

A single charge is clearly better than a single bash, since as Rain said, you need to be in shield wall to bash, and charge is also done while moving, so it's a lot easier to manipulate. However, there's also the fact to consider that shield bash has a cooldown of only 6 seconds, as opposed to charge's 17--meaning you could use bash almost 3 times in the same time that a jugg could only do 1 charge. It's also automatic, which allows you to focus on micro-ing other units. It's difficult to say which is better though. Charge is stronger in a short battle, but in a more drawn-out one bash might be able to equal or even surpass it because it happens much more frequently.
HashBrownTrials
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Oct 23, 2014 10:54 AM #1258975
It can be put into two perspectives. Order is more of a defensive empire, they generally can turtle better than chaos due to shield wall, and the walls miners can build. Chaos is more of an offensive empire seeing as they have a forward charge and got turrets. If you're looking at it in a offensive feel then jugs charge would be more useful, for defense the spears wall with shield bash could be quite useful, a quick stun is all you need to kill that low health jug.
nutsophast

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Oct 24, 2014 2:30 AM #1259289
I'd say Order is more of a balanced empire. It has a good offence but at the same time it has the best defence out of all three empires. Chaos charge is specifically for offence as said in other posts. Shield bash is more defensive however, it can be used offensively. So pure offence charge is better, shield bash is more versatile but leans more towards defence.
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