This is an unfinished project that my RHG battling many stickfigures. Unfortunately, I stopped doing it:(
Here is the Unfinished animation/project of mine.
You can CnC if you want. Though it is highly recommended for me since I just started this for like 3 hours........
An unfinished animation
Started by: Phantom Ace | Replies: 14 | Views: 1,290
Oct 30, 2013 10:29 PM #1100049
Oct 31, 2013 2:16 AM #1100166
Might wanna add some frames in between your run for a solid run cycle. The fall was kinda weird, other than that its good practice video, keep practicing xD
Oct 31, 2013 2:42 AM #1100173
Quote from SYFYtheSTICKMANMight wanna add some frames in between your run for a solid run cycle. The fall was kinda weird, other than that its good practice video, keep practicing xD
Thanks:D
Oct 31, 2013 5:29 AM #1100218
It seems the theme you want were a action pack right?
Well the attacks were a little bit smooth or forceless,Just make the moves solid as you can ;)
Also Syrius' Aggression were a nice example of solid attacks.
Well the attacks were a little bit smooth or forceless,Just make the moves solid as you can ;)
Also Syrius' Aggression were a nice example of solid attacks.
Oct 31, 2013 5:40 AM #1100223
Quote from HitsuIt seems the theme you want were a action pack right?
Well the attacks were a little bit smooth or forceless,Just make the moves solid as you can ;)
Also Syrius' Aggression were a nice example of solid attacks.
Okay, so I'll less the easing a bit so that you can see solid strikes and smoothness next time:D
And yes, the theme is a action pack.....
Oct 31, 2013 5:42 AM #1100224
Quote from CastroOkay, so I'll less the easing a bit so that you can see solid strikes and smoothness next time:D
And yes, the theme is a action pack.....
I knew it,well goodluck.
Oct 31, 2013 5:51 AM #1100228
Quote from HitsuI knew it,well goodluck.
Thank you:D
Oct 31, 2013 6:01 AM #1100230
Yo! wassup @Castro that was great except for the last part of the black guy there so I like it continue duin the gud work!
Oct 31, 2013 6:33 AM #1100237
Quote from anthonyfiraYo! wassup @Castro that was great except for the last part of the black guy there so I like it continue duin the gud work!
Yeah, thanks Anthony, I'm actually doing a animation about a Purple guy ( who which I mean Elkious/StonerX ) fighting a orange guy who wields a shield......
Oct 31, 2013 6:42 AM #1100238
Quote from CastroYeah, thanks Anthony, I'm actually doing a animation about a Purple guy ( who which I mean Elkious/StonerX ) fighting a orange guy who wields a shield......
Nice so done with ur weekly 4
Get online on FB!!!
Oct 31, 2013 9:40 AM #1100256
Quote from anthonyfiraNice so done with ur weekly 4
Get online on FB!!!
Nope. And I will get online......
Anyways, anyone has some CnC's for this?
Nov 1, 2013 7:25 AM #1100701
Well as i can see @_@
i can see a wobbly on the attacker after he kick,Fall is kinda weird its because you animate it smooth just add force on fall and add easing when he touch floor like bouncing when you fall or some like that,in the run cycle bend the back of stick more and there are some shaking when the reaction fall
and i like ho you animate the reaction get punch :D
GL
i can see a wobbly on the attacker after he kick,Fall is kinda weird its because you animate it smooth just add force on fall and add easing when he touch floor like bouncing when you fall or some like that,in the run cycle bend the back of stick more and there are some shaking when the reaction fall
and i like ho you animate the reaction get punch :D
GL
Nov 2, 2013 1:19 AM #1101102
Quote from FrostneurozWell as i can see @_@
i can see a wobbly on the attacker after he kick,Fall is kinda weird its because you animate it smooth just add force on fall and add easing when he touch floor like bouncing when you fall or some like that,in the run cycle bend the back of stick more and there are some shaking when the reaction fall
and i like ho you animate the reaction get punch :D
GL
Thank you for the CnC, I appreciate it since I'm not that good though.......
Nov 2, 2013 3:39 AM #1101199
It's Criticism time...
First of all,your movements are screwed. The animation was stiff, it lacks anticipation, force and easing. When the Stickman punched the other stickman it lacked force and easing. The stickman who is punching must lean forward to add more force. When the guy who is punching was about to take a step, it looked like the guy's foot was immobilized due to the fact that it it stopped moving for a bit. Just let the guy land his foot on the ground. The punch lacks easing, the guy must move slowly to charge his punch and suddenly increases his speed to land the punch. After landing the punch, the guy could slow down again since he will perform another attack. The kick also looks messed up, the guy can't naturally make his leg straight when he is kicking. Once again, that is one of the reasons why your animation is stiff. You have to make to make the guy lean back a little bit and make the guy slide to left in a short distance to make the kick more forceful. The position of the arms during the kick was awkward, it just goes behind the stickman without bending the elbow. Just make the arms bend and if you are going the bend the arms, bend them in the right direction so that the animation would make sense. It looks stiff that way.
The second thing that worries me is your reactions which is still related to your flawful movements. The stickman's reaction to the other stickman's kick didn't make sense, why did he react to the kick as if he got hit by a wrecking ball? Also, the guy's reaction was bending down in a stiff and his arms won't move a bit. You could made the guy slide a bit to the left when he landed on the ground to make it look at least better.You could at least make the guy's arms move downwards bending down.
Castro, can you handle my Criticism?
lol..
First of all,your movements are screwed. The animation was stiff, it lacks anticipation, force and easing. When the Stickman punched the other stickman it lacked force and easing. The stickman who is punching must lean forward to add more force. When the guy who is punching was about to take a step, it looked like the guy's foot was immobilized due to the fact that it it stopped moving for a bit. Just let the guy land his foot on the ground. The punch lacks easing, the guy must move slowly to charge his punch and suddenly increases his speed to land the punch. After landing the punch, the guy could slow down again since he will perform another attack. The kick also looks messed up, the guy can't naturally make his leg straight when he is kicking. Once again, that is one of the reasons why your animation is stiff. You have to make to make the guy lean back a little bit and make the guy slide to left in a short distance to make the kick more forceful. The position of the arms during the kick was awkward, it just goes behind the stickman without bending the elbow. Just make the arms bend and if you are going the bend the arms, bend them in the right direction so that the animation would make sense. It looks stiff that way.
The second thing that worries me is your reactions which is still related to your flawful movements. The stickman's reaction to the other stickman's kick didn't make sense, why did he react to the kick as if he got hit by a wrecking ball? Also, the guy's reaction was bending down in a stiff and his arms won't move a bit. You could made the guy slide a bit to the left when he landed on the ground to make it look at least better.You could at least make the guy's arms move downwards bending down.
Castro, can you handle my Criticism?
lol..
Nov 2, 2013 3:44 AM #1101206
Quote from MrAnythingIt's Criticism time...
First of all,your movements are screwed. The animation was stiff, it lacks anticipation, force and easing. When the Stickman punched the other stickman it lacked force and easing. The stickman who is punching must lean forward to add more force. When the guy who is punching was about to take a step, it looked like the guy's foot was immobilized due to the fact that it it stopped moving for a bit. Just let the guy land his foot on the ground. The punch lacks easing, the guy must move slowly to charge his punch and suddenly increases his speed to land the punch. After landing the punch, the guy could slow down again since he will perform another attack. The kick also looks messed up, the guy can't naturally make his leg straight when he is kicking. Once again, that is one of the reasons why your animation is stiff. You have to make to make the guy lean back a little bit and make the guy slide to left in a short distance to make the kick more forceful. The position of the arms during the kick was awkward, it just goes behind the stickman without bending the elbow. Just make the arms bend and if you are going the bend the arms, bend them in the right direction so that the animation would make sense. It looks stiff that way.
The second thing that worries me is your reactions which is still related to your flawful movements. The stickman's reaction to the other stickman's kick didn't make sense, why did he react to the kick as if he got hit by a wrecking ball? Also, the guy's reaction was bending down in a stiff and his arms won't move a bit. You could made the guy slide a bit to the left when he landed on the ground to make it look at least better.You could at least make the guy's arms move downwards bending down.
Castro, can you handle my Criticism?
lol..
Of course I can. I'll try doing what you said with that long criticism.........