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BSE Version 5 Round 2: Things Are Heatin' Up!

Started by: Camila | Replies: 849 | Views: 66,507 | Closed

Villun
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Nov 20, 2013 4:00 PM #1110277
Quote from Kursura
Villun, so long as they don't both stop and stand there it should be fine.

Gotcha! No Dialogue!
Work in Progress
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Nov 20, 2013 4:29 PM #1110290
Can I make the surface at a relatively okay temperature so the sticks can stand on it, and then have it heat up as the battle progresses?
Villun
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Nov 20, 2013 4:32 PM #1110293
Well it does say HOT surface so I am planning on doing that.(Making the sticks able to bare the heat) They didn't say BOILING hot. ;)
Camila, are we allowed?
ALSO, Questionuhhhh 2. So when I do the throw right before the counter, can I do some dialogue? Coz it is like throw. Then the dude has to like stand up or whatever, then they do some talking and then the stick 1 goes for the punch and then the stick 2 does the counter?
Hopefully you understood. :)
Foscex
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Nov 20, 2013 5:18 PM #1110306
Quote from Villun
Well it does say HOT surface so I am planning on doing that.(Making the sticks able to bare the heat) They didn't say BOILING hot. ;)
Camila, are we allowed?
ALSO, Questionuhhhh 2. So when I do the throw right before the counter, can I do some dialogue? Coz it is like throw. Then the dude has to like stand up or whatever, then they do some talking and then the stick 1 goes for the punch and then the stick 2 does the counter?
Hopefully you understood. :)


that would break the combo, do like a trow, then stick1 runs or something and trys to attack, while stick2 is getting up, and then block taht attack and counter it
Villun
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Nov 20, 2013 5:24 PM #1110309
Quote from Foscex
that would break the combo, do like a trow, then stick1 runs or something and trys to attack, while stick2 is getting up, and then block taht attack and counter it


Got it!
Camila
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Nov 20, 2013 5:29 PM #1110313
Quote from Villun
Gotcha! No Dialogue!


Nobody said NO DIALOGUE. If you can make it look well without affecting the combo's fluidness then it's eprfectly fine.

geez.
Villun
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Nov 20, 2013 5:31 PM #1110316
Quote from Camila
Nobody said NO DIALOGUE. If you can make it look well without affecting the combo's fluidness then it's eprfectly fine.

geez.

Haha, I was just putting it simple for myself. I can't really animate a combo with a convo in it.
Yun
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Nov 20, 2013 7:15 PM #1110376
I seriously don't wanna start fussing again about the dialogue again. Seriously. :|
acb
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Nov 20, 2013 7:26 PM #1110385
I'm confused, did some one outlaw dialogue?

pfft I'ma use it anyway..
Camila
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Nov 20, 2013 7:36 PM #1110387
Quote from Yun
I seriously don't wanna start fussing again about the dialogue again. Seriously. :|


Lol yun if you can do what I stated above you can animate a whole monologue if you please ♥
Praetorain
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Nov 20, 2013 9:33 PM #1110419
Man, the combos in this version are longer..
This is even longer than BSE v4 round 5.
So as versions pass, the combos get longer and harder?
Anyways, can this thing work? A stickman(victim) will shoot projectiles to the attacker but then it misses. Can that happen?
acb
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Nov 20, 2013 10:14 PM #1110438
Quote from P12323
Man, the combos in this version are longer..
This is even longer than BSE v4 round 5.
So as versions pass, the combos get longer and harder?
Anyways, can this thing work? A stickman(victim) will shoot projectiles to the attacker but then it misses. Can that happen?


Yeah as long as it doesn't interfere with the actual combo
Praetorain
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Nov 20, 2013 10:23 PM #1110441
Fanks..
Marc-Alex123
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Nov 21, 2013 12:44 AM #1110527
im in this
Op34
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Nov 21, 2013 2:58 AM #1110573
hmm lets see what I can do here :)
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