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Started by: Veir | Replies: 2,223 | Views: 202,703

Vorpal
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Apr 16, 2015 5:13 PM #1349068
Quote from Devour
You gotta admit me and Alex are just downright badass. Give the twinergy some credit my good man ;)
Jutsu's dazzling support plays and the hella baits aligned the stars and our destiny was born

I mean that game I had 2.7k more gold than you.

If anything it was your bro and miccool that game.
I don't blame you though, olaf is very out-of-meta right now and you don't seem to play him a lot.

I'm not trying to down talk archie or anything I wasn't going to bring it up. I understand he has lots of ping and he's also somewhat new to league. But you've gotta be realistic about what you contribute. When I feed, I admit it. There's no reason to pretend that the rest of the teams performance doesn't matter, especially when they have to pick up the slack.
Arch-Angel
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Apr 16, 2015 5:19 PM #1349075
If my death meant we scored an ace ascend won than so be it. You can't ancient like I wasn't doing anything, especially when I jumped in and used my ultimate at baron to drop their health so you guys could clean up. A bad team mate still influences how the other team plays, it's all in who capitalizes on the advantages being created that wins the game.

But I guess I'm new so I don't know shit about competitive gaming.
Vorpal
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Apr 16, 2015 5:25 PM #1349081
I never said you were useless that game, but even in terms of assists you had the second least on the team. Losing to our adc.
And your lane opponent became a royal bitch to deal with, yasuo having snowballed to 25/10/12. One of his Q's was half my life bar, even with my shield applied.

It's okay to have bad games, in normals there isn't anything at stake. I've learned to not care that much about whether or not I win, since riot has been making changes that help prevent losing from being such a terrible experience.
But you shouldn't act like the couple good plays you made make up for the fact that you didn't exactly pull your weight.
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Apr 16, 2015 5:33 PM #1349085
Numbers don't win games in an objective game.
Vorpal
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Apr 16, 2015 5:38 PM #1349089
Quote from Arch-Angel
Numbers don't win games in an objective game.

Objectives equal numbers.

Champion Kills and Assists
Gold can be earned by killing enemy champions. The gold gain associated with a champion kill is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold). When a champion is killed, the bounty ranges from 15 to 500 gold[1].

The last hitter always receives 100% of the value of the bounty.
An extra 50% of the value of the bounty is put into a gold pool. This pool is split equally among all champions who assisted in the kill in the past 10 seconds (either by damaging or debuffing the slain champion, or by healing or buffing the killing champion). If there are no assists, this pool is lost.
An extra 100 gold is earned for getting First Blood, the first kill in a game.

Destroying Structures
Whenever an enemy turret is destroyed, every team member receives between 100 and 175 gold. Members who contributed to the turret kill split an additional 0 (Inhibitor/Nexus Turrets) to 150 (Outer Turrets) gold.

When you do these things you gain gold to buy items which increase your champions numbers. Or you level up and upgrade abilities which increases your champions numbers.


I don't understand how you as a WOW player could say numbers don't matter.
There's a reason they don't match the level 20 characters up against the level 80 characters.
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Apr 16, 2015 5:45 PM #1349090
Nexus actually grants 50 gold for some odd reason.
Arch-Angel
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Apr 16, 2015 5:50 PM #1349092
Numbers don't matter.

In wow, once you're max level with max gear, numbers don't matter, how you play does regardless of kill death ratio or assists. This goes for every objective game, not just wow or league. Get on that next level shit.

Here's a great way to prove my point in league. When the other team is killing baron and you're the only one in position to stop them, what is better, trying to get the easy double on the adc and sp who are low health, or sacrificing yourself to steal the baron kill? Numbers don't matter.
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Apr 16, 2015 5:54 PM #1349093
Quote from Arch-Angel
Numbers don't matter.

In wow, once you're max level with max gear, numbers don't matter, how you play does regardless of kill death ratio or assists. This goes for every objective game, not just wow or league. Get on that next level shit.

Explain to me that when I watch competitive League of Legends why the commentators keep a counter for team gold and bring it up in almost every game? Explain to me why they will refer to a players score in game, or the scaling of certain champions and the items the players purchase if numbers don't matter. Professional players and commentators whom understand the game much more deeply than either of us.

I'm sorry man, you're wrong. I'm not trying to be a dick, just honest.
Yes skill matters and is the main determining factor, but the numbers always reflect performance and almost always tell the story of the match. You're out of your mind if you think you played a big role in our victory, you didn't, the only role you played is the fact that 4v5 games *numbers* are nearly impossible to win.

You've gotta come to terms with it. If you get your ass kicked and feed and still won, most likely you were carried. You probably didn't directly influence the victory.

If you got your ass kicked but still made plays happen, good for you too.

Quote from Arch-Angel

Here's a great way to prove my point in league. When the other team is killing baron and you're the only one in position to stop them, what is better, trying to get the easy double on the adc and sp who are low health, or sacrificing yourself to steal the baron kill? Numbers don't matter.

How does that prove your point? Yes making a sacrifice in that situation can be great, post game match history records baron kills too. It can also go terribly bad if you don't consider what level you are and how much damage your smite can do. And killing you will probably give gold to their whole time even though they missed baron. But killing it gives gold and exp to your whole team.

All numbers, all effecting the game.
iarentevil
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Apr 16, 2015 7:14 PM #1349114
Both numbers and skills matter, for example.

You have 500 gold.
The opponent has 1600.
You get a long sword, he gets a BF sword, now his attacks do twice the damage of yours, rendering you useless in a fight.
So how does that not matter?
Devour
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Apr 17, 2015 3:01 AM #1349263
It's worth mentioning that there is in fact loads of ways to help win the game that doesn't show up on gold or post game statistics. Baiting by pretending to be caught out is one of the biggest of them. Pinging to warn teammates of incoming enemies, causing them to escape safely is another. Warding shows up on post game and hugely helps win games, but you make no gold for it.

Kills into gold equal how powerful your champion is, but it's not a guarantee of victory if you don't know how to close games. Like stickboy's Fizz fail or any fed Nasus that we've overcome who couldn't carry, games boil down to more than that.

Also I thought we were talking about the Khazix game, the Olaf one made me sad :p
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Apr 17, 2015 3:50 AM #1349291
Actually I already experienced a lot of games that failed to be won even though I carried.

Went 5/0/1 with Olaf in lane, and went 16/7/6 late game.

I pushed top lane down to it's inhibitor turret and went to roam. Successfully got kills, then our mid decides to afk because "I have to go to bed".

I thought and said "we got this" since we were ahead in dragons and turret kills. Theeen our adc died to Irelia a lot because our tanky support(alistar) won't peel. I saw everything. The moment 3 went to their position, Ashe was kiting, while instead of helping out, Alistar ran away because "2 v 3 I could've died as well". After that, Irelia got fed and led her team to fuck us up.

Only the jungler had map awareness and wards really. Alistar even claimed that he was the one who warded Dragon and bot lane when it was the jungler.


Damn, I love bronze.
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Apr 17, 2015 11:32 AM #1349470
Quote from Devour
It's worth mentioning that there is in fact loads of ways to help win the game that doesn't show up on gold or post game statistics. Baiting by pretending to be caught out is one of the biggest of them. Pinging to warn teammates of incoming enemies, causing them to escape safely is another. Warding shows up on post game and hugely helps win games, but you make no gold for it.

Kills into gold equal how powerful your champion is, but it's not a guarantee of victory if you don't know how to close games. Like stickboy's Fizz fail or any fed Nasus that we've overcome who couldn't carry, games boil down to more than that.

Also I thought we were talking about the Khazix game, the Olaf one made me sad :p


I agree. The end-game result don't show how useful you really are. For example, baiting at low health but not doing any damage, but other people get the kill. Warding/dewarding. Pings. Suiciding into the enemy team so that the rest of your low health teammates can b safely.

And I'm just repeating what devour said, lol.
iarentevil
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Apr 18, 2015 5:01 AM #1349957
Quote from Devour
Warding shows up on post game and hugely helps win games, but you make no gold for it.


But it still costs gold to get them...
Devour
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Apr 18, 2015 5:34 AM #1349963
Are you confirming my point or disagreeing? I can't tell :p
iarentevil
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Apr 18, 2015 7:24 AM #1349986
Quote from Devour
Are you confirming my point or disagreeing? I can't tell :p


Disagreeing. Wards cost gold, if you dont have gold, you can't ward as often, numbers are the largest determining factor in the game.
Sure skill is important, but in the end skill gains numbers, gaining a win.
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