League of Legends Chat

Started by: Veir | Replies: 2,223 | Views: 202,703

Veir
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May 9, 2014 10:25 PM #1193746
Quote from Devour
And in a 1 on 1 situation, Yi will win almost any fight.


That's why I now main Jax and Kha'Zix.
Kieran.
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May 9, 2014 10:48 PM #1193751
I dunno I think yi's Q leaves him so susceptible to CC, which of course is his worst nightmare.
He trashes on low levels just because people don't know how to deal with him.
Vorpal
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May 9, 2014 11:20 PM #1193758
The same Q you're talking about makes his CS insane though.

Press Q to farm entire wave effortlessly.

Edit: so I got the metal > flesh bundle right? Well I got Viktor for the first time in aram. He is so damn good.
Dat laser.
Grim
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May 10, 2014 12:13 AM #1193765
Vel' Koz's laser makes Viktor's look like a caster minion shot.
Vorpal
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May 10, 2014 12:51 AM #1193772
That's because Vel'koz's laser is his ultimate, while Viktors is only his E.

I own Vel'Koz, he's my best mage hands down.
Nothing like going down to save bottom lane, ulting through the jungle and double killing the support/adc.
Reconcile
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May 10, 2014 1:08 AM #1193780
Mind if I hop in for the moment
http://www.hyunsdojo.com/dojo/1750/page/1/
Thank you.
McRhook
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May 10, 2014 5:12 AM #1193819
Ahhh Hyun did it again :')

Quote from Jutsu
What every ADC should be.

You mean easy?


Well Yi is obviously really easy to play. Anyone can see that. Being an ADC isn't hard in general either. The most important thing about these guys is to know where to be and when. When to go in and what to wait for. Positioning is, in my opinion, the main difference between lower and higher elos.
Vorpal
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May 10, 2014 5:22 AM #1193820
I don't think the difficulty required to play him justifies his power.

I'm not just talking about league here either. In general games should reward you for skill and dedication if you want to keep your players playing for longer, thus getting them more entertainment value. Or in Riots case, more money. Then you reward the people who play more, because the more you play the more skilled you get.
It's easy to just scoff at me casually with a "There's no game balance issues" or "I love the way riots dick tastes, slurp slurp slurp" and in general I agree. Riot does tend to have good balance ideas and Riot's dick does taste pretty good.

What I'm saying isn't an insult at Riot, or Master Yi, or Riot's dick, the intention behind what I'm saying is merely to point out that Master Yi is counter intuitive to basic video game sensibilities.
Veir
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May 10, 2014 8:46 PM #1194023
or you can just stun him and slap his face off with a brass lamppost because you're jax.
McRhook
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May 10, 2014 8:51 PM #1194025
I don't think the difficulty of the champion should directly be proportionate to their power. For example, let's look at Annie. Annie is a champion unlocked extremely early and is hella easy to play. Despite that, she's a top pick in pro games. I think the more difficult champions to play aren't exactly "stronger". Easier champions don't have to be "weaker" either. I admit that Riot hasn't exactly had the best balancing, but with a game like League, making the best champions the more difficult ones to play is kind of detrimental to the whole design. I love the fact that some of the easier champions can still be played in a top tier environment (like Ryze). Besides, I think the mechanics, knowledge, and skills that you acquire the longer you play are more than enough rather than "if I play enough to get x champ then I will acquire all the elo."

EDIT: I hate Jax.
Vorpal
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May 10, 2014 10:16 PM #1194037
Quote from McRhook
I don't think the difficulty of the champion should directly be proportionate to their power. For example, let's look at Annie. Annie is a champion unlocked extremely early and is hella easy to play. Despite that, she's a top pick in pro games. I think the more difficult champions to play aren't exactly "stronger". Easier champions don't have to be "weaker" either. I admit that Riot hasn't exactly had the best balancing, but with a game like League, making the best champions the more difficult ones to play is kind of detrimental to the whole design. I love the fact that some of the easier champions can still be played in a top tier environment (like Ryze). Besides, I think the mechanics, knowledge, and skills that you acquire the longer you play are more than enough rather than "if I play enough to get x champ then I will acquire all the elo."

I don't think I understand very well. You say that "making the best ones the more difficult ones to play" is in someway a detriment to the whole design, but in what way? On what basis do you make this claim? In what way would it be detrimental to game design? What you're saying is that I'm wrong, because of annie, essentially. There's no facts here.
Please explain to me how rewarding more skilled and more experienced players is a detriment to the game, considering this is a practice Riot already implements in this game.

For example when you first join the game you're at a tremendous disadvantage, because you don't know the ins and outs very well. By playing a lot you start learning things like timing, other champions abilities and what those champions are weak against. You're consistently learning a plethora of different skills and knowledge which helps you become a better player, until it becomes more like a sense than anything else. This creates a sense of natural rewards as you keep playing.
The game is already balanced around skill inherently, if this game lived in your dream world where easy champions where powerful, it wouldn't be taken seriously on a competitive level.

Because rewarding players for doing things the easy way is fucking stupid.

I don't know what to say about annie, I've literally never seen her used in a pro game. She's weaker than both Ziggs and Vel'koz, both champions requiring more skill than her.

If you look at the champion Kha'Zix, he's an intense, super fast champion that has great potential. But if you're not quick enough he's not very good. Basically he rewards skill with power, assuming you're skilled enough to utilize said power.

A character being easy to play is it's own reward. If you want an easy champ you should miss out on the potential a champion like Kha'Zix has.

So you could say I disagree with you. Making champions very easy AND powerful is what is detrimental to game play design, not just in league but in any video game.
Image
This is in no way precise, because I made it real quick in ms paint so yeah.

It's just a guide line, it's not like I expect everything to adhere perfectly to it.

It's the fact that Master Yi is WAY off the curve of the skill/power ratio.
Meaning he's too easy, or too powerful or both.
Miccool

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May 11, 2014 3:39 AM #1194091
Master Yi isn't that op, if you can cc him during team fights then he just dies since he's really squishy.. He's just really good against the lower levels cause people just panic and don't know how to handle him.

And in League, difficulty of champion does not equate to how strong they are. Reason being that Riot nerfs and buffs champions based on their performances at the top level AKA the LCS. Which means if there is a really high skill cap champion and a pro can play him exceedingly well which makes him op (eg. Lee Sin), then Riot will nerf him.. Which would mean that he is now only "decent" when the top level pros play him.. but now when normal people play him, he's just a lot weaker unless if you're incredibly skilled mechanically.. so sometimes it's just not worth playing high skill cap champions when you can just play an easy champion and do just as well if not better (at lower levels at least). I usually play them for practice though, is gooodddd.

Edit: and annie was an incredibly popular pick as support a few months ago. Velkoz is never played in pro games lol.. And Master Yi isn't necessarily more powerful than nunu, he has higher damage output late game, but that's just how his kit works. Nunu isn't meant to deal tons of damage and be a carry, he's usually played as a tanky support. And a lot of it has to do with who's playing the champion.. almost anyone can make any champion "op" if they're really good at them.

Tl;dr: It works the way it works because champions are based off of their play on the highest level, if high skill cap champs were just stronger than low skill cap champs, then no one would ever play the low skill cap ones on higher levels
Vorpal
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May 11, 2014 3:55 AM #1194093
I don't think I'm being understood here.

I'll just drop it.
McRhook
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May 11, 2014 6:03 AM #1194122
Actually, I think you make perfect sense in a traditional gaming sense. It traditionally makes sense that if I need more skill to do something, I should get more payout from it. However, League is weird in that the payout/power comes in odd ways. Nunu, for example, has a jungle/objective control that is absolutely insane because of his Consume. That being said, he doesn't have the best damage (unless you're playing against potatoes and manage to land a full ult).

As for Yi, I don't think he's as easy as you think he is. Well, his kit is easy to use, that's for sure. I've said it before, his "difficulty" is how to avoid the cc while melting the carries.

I actually want to start a new discussion about Twitch. I don't know much about him but I think he's one of the best adc's in the game right now. Not sure but I think he's one of the top priority picks in OGN at the moment.
Vorpal
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May 11, 2014 7:18 AM #1194129
I'm positive he's all as easy as I say he is.

Twitch, yeah he's like my main ADC character. Granted that's my least played role.
He's crazy good, if the elements of the moment are right.

Sometimes he'll quadra kill the enemy team no problem, other times it's hard to break even.
Anything about twitch in particular you wanna talk about?