Quote from Jutsu]You did nothing to invalidate my opinion of these low risk, great reward mages. Just because the champions you listed are popular right now, doesn't mean the other mages I was describing are weak.
The thing is I wasn't just listing popular champions, I truly believe that they are currently the strongest champions. I know it seems cliche because they are the most popular, but I think that, in your words, in a competitive game like League of Legends, the most popular champions generally also reflect the strongest champions, at all levels of play.
League of Legends is intrinsically a competitive game. All level of play in League of Legends are to be considered competitive play by the standards of almost any other game. Because you're facing other players in a contest to win. That's competition. Whether you play to win, or, like me, find entertainment in it regardless of winning or losing. The goal of the game is inherently competitive and because of this I believe the game should absolutely be balanced around competitive play.
I don't however think it should be only balanced around top level play. I hope this helps clarify.
The idea that a players opinion is invalidated because they are not top level or that their opinion is invalidated because it doesn't adhere to the current zeitgeists of the metagame is illogical. Especially considering the ever changing nature of the game. This is a path of thought I first experienced playing starcraft and experienced the most playing starcraft 2. I feel like this mentality stems from players feeling it necessary to defend the developers of the game they enjoy, almost as if a perceived failure of the developers is also perceived as a personal failure. This is easily reinforced by the recent studies that came out about video game console fanboys, you should look it up it's fascinating.
Anyways.
You see the percentage of players who are to be considered "top level" is so minuscule that it doesn't make any sense to only expect the game to be balanced for those players. I don't understand why players of certain games are willing to accept gameplay that isn't balanced on all levels of play, especially when it isn't really that hard to pull off. If you've ever played competitive pokemon, you'll understand that it's balanced on all levels of play. But pokemon isn't dictated on a competitive level by the developers, instead the fans. It stands to reason that the people who understand the game the most, are those who play it the most. The players. the fans run the servers, the fans make the websites and analysis for each pokemon and it's the fans who establish the rules for competitive play.
So why settle for a game that isn't balanced on ALL levels of play? Especially when it could be.
I completely agree. When I said the game shouldn't be balanced around "competitive play," I was referring to professional play, so I was just agreeing with you but used a bad choice of words.