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Started by: Veir | Replies: 2,223 | Views: 202,703

Arch-Angel
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Dec 19, 2014 7:42 AM #1284313
yeah its because im new, but i have no clue who youre talking about.
Vorpal
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Dec 19, 2014 8:08 AM #1284321
Well like, I don't play garen "don't even own him yet" but he's great to have on the same team as me. I just hate it when he's on the enemy team and I have to deal with him.

Lulu is a bottom lane support character, I'm really consistent with her "not to be confused with nunu". Shaco is a jungler assassin and Volibear is a jungler tank.

I'm not sure where you're at though, I played beginner bots and aram until 30. So my basics are quite good, but I'm still learning all the little tricks.
Arch-Angel
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Dec 19, 2014 9:17 AM #1284331
Yeah I haven't done actual PvP yet. I didn't think certain characters were better for certain lanes. That just seems retarded to me because you can put any character anywhere really.
Vorpal
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Dec 19, 2014 9:22 AM #1284332
Well some champions do pretty well in multiple lanes. Some can do well in the jungle.
But like, if you take jinx into the jungle you're going to have a hard time, since she's too squishy for those monsters.

It's similar with lanes. Renekton rocks top lane, but take him to bottom lane and he'll probably get zoned and stunned all game.
DiPi
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Dec 19, 2014 10:08 AM #1284340
Quote from Arch-Angel
Yeah I haven't done actual PvP yet. I didn't think certain characters were better for certain lanes. That just seems retarded to me because you can put any character anywhere really.


I know it depends on people, but I'd suggest at least one pvp match, so that you can grasp things that aren't normally noticed on bot matches
In the case you need help in them, ask around: ususally you always find smurfs on them :P

EDIT
Checking your matches
I see a lot of Mighty around :P
Mighty Adolf
Arch-Angel
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Dec 19, 2014 10:10 AM #1284341
See that doesn't make sense to me. What's the difference between top and bottom lane? Sure I get the jungle because the mobs in there, but from what I can tell top and bottom are extremely similar. I feel like if it's a general rule where every league player uses specific champions for specific lanes, then there's so much possibility for a counter strategy that would just dominate the map.
DiPi
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Dec 19, 2014 10:57 AM #1284351
Quote from Arch-Angel
See that doesn't make sense to me. What's the difference between top and bottom lane? Sure I get the jungle because the mobs in there, but from what I can tell top and bottom are extremely similar. I feel like if it's a general rule where every league player uses specific champions for specific lanes, then there's so much possibility for a counter strategy that would just dominate the map.


About top and bot differences, it is mainly about this
Since dragon is quite relevant for the winning of the game (both before and after the changes), mid and bot lane become quite important: if you can find a moment when enemy team isn't around, you'd want the most people available to help clearing the camp in the fastest way possible, so that enemy team can't steal it
To do this, meta changed in this way
----On mid, you usually find mages and assassins: since it is a solo lane (it's the smallest one), people usually get champions who deal high amount of burst dmg so that they can easily shut down their opponent in lane
----Bot is the largest lane closer to the dragon pit, thus you usually put here 2 champs. Since the other team puts another 2 champs in it, you'd want to get a champion that deals costant high amount of dmg (a marksman) and someone who can protect/help/assist him (a support). In this way, your marksman can not only quickly help with dragon, but also has someone who can cover his weaknesses (and since he must "carry" the game, it is quite important)
(Btw, since the marksman deals mainly AD damage, mid players usually pick a mage or an AP assassin so that enemy can't prioritize only one kind of defense)
----Now, abot top: it is the farthest lane from where usually the action take place (dragon pit), thus you can almost consider it as a place that is usually forgotten by everyone (except when a tower is lost). Because of this, people usually get for top lane fighter champs, whose abilities make them good in 1 vs 1 situations. However, since it is considered a "lone lane" almost everything can go there. Usually people take this in consideration when choosing a champ for it:
-an ability to sustain yourself during lane phase (Garen, Vladimir, Maokai, ecc.)
-the possibility to deal high amount of dmg, be it burst (Kennen, Lee Sin, Nidalee, ecc.) or per second (Tryndamere, Irelia, Jax, Rumble, ecc.)
-good crowd control abilities and tankyness that helps you winning mid-late game teamfights (Maplhite, Shen, ecc.)
-godly split-pushing abilities (Nasus, Singed, ecc.)
However not always they abide for it: just to say, sometimes I meet assassins and marksmen too on top

About your second sentence, your thoughts about it are quite correct, in the sense that people get fixated with the current meta
Actually, there are already some things that we could say "break" the meta (and not in the shitty ways some youtubers (or most of them (fucking keyori)) show)
Examples:
-I don't know if it is true, but it is said that a counter for marksman + support botlane is going double bruisers (fighters) bot
-Having a mage as an offensive (Viktor, Xerath, ecc.) or defensive (Morgana, ecc.) support can give your team another AP carry that can deal lots of dmg in fights
-Twisted Fate jungler is OP: by having only as offensive items boots (don't remember which ones, but I think atk speed ones), Stalker's Blade with Devourer and Wit's End and going full tank for the others, he was capable in one match against my team to completely obliterate carries and melt tanks while being as much resiliant as a tank (a nightmare)
-Going double top with a fighter and a support can usually be better than having someone as a jungler (supposed you finish top lane quickly (leaving your opponent incredibly behind) and your teammates can play without jungler support)
-Going bruiser mid can counter some mages or assassins, since you're too resiliant to be bursted down and they're too squishy to withstand your dmg output

Mainly, though, it depends on how the game goes (obviously)
Vorpal
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Dec 19, 2014 8:42 PM #1284449
Man I watched Veir and his buddy go volibear trundle bottom lane and it was ridiculous. they straight up slaughtered all game. Which is an example of breaking the meta and dominating.

I thought everyone was past calling marksmen "carries" In the last ten games I've played on the rift it's hard for me to say a marksman has carried the game more than once. Calling them a carry is pretty pretentious too, especially considering without support they'll have a hell of a time even surviving.
Whose really carrying who here? It's a team game, I don't say someone is carrying us until I check the scoreboard and see it for real. And it's usually top lane.
McRhook
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Dec 20, 2014 4:43 AM #1284560
Because if two teams of even strength clash, the team that kills the other's adc first pretty much wins.
If the adc is left alive to do their damage then that pretty much means gg. Hence the name ad carry
Devour
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Dec 20, 2014 2:22 PM #1284658
Marksmen do what they do because they are built around dealing damage and taking none in return. Bruisers are badass as hell, but they won't deal the same amount of damage as a Marksman will in a fight of the bruiser team can't kill it fast.

They also deal this damage endlessly. Consistent and ranged attacks are invaluable for taking down towers and for dealing damage over walls in teamfights where the enemy will have to really work to deal damage at all.

But obviously, it's not very often that you come across an actually good Marksman and that makes me sad
Kieran.
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Dec 20, 2014 4:58 PM #1284697
Equally its not very often you come across people that actually try to protect their adc.

On a side note, fuck those porro things
DiPi
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Dec 20, 2014 5:02 PM #1284698
Quote from Kieran.
Equally its not very often you come across people that actually try to protect their adc.

On a side note, fuck those porro things


Even on Riot official videos the AD carries aren't protected
See Draven when he got mauled by Rengar on one of the last cinematics they made :D
Vorpal
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Dec 20, 2014 8:46 PM #1284754
I don't see much reason to protect them unless I'm literally playing tank or support. They tend to just run around and go for last hits instead of actually pumping out damage.
And even if I am support, I'd much rather get cozy in the muscly arms of our 15/0 darius on top lane. That's leadership you can get behind.
Exxonite
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Dec 20, 2014 9:02 PM #1284756
Quote from Arch-Angel
See that doesn't make sense to me. What's the difference between top and bottom lane? Sure I get the jungle because the mobs in there, but from what I can tell top and bottom are extremely similar. I feel like if it's a general rule where every league player uses specific champions for specific lanes, then there's so much possibility for a counter strategy that would just dominate the map.


Basically you need more early game power bottom > 2 champions, since dragon spawns really early. While in top lane, when baron spawns and the teams can adjust when and how many people to rotate top (plus you almsot never take a dragon before 20 th minuet and you will always be spotted (since you can't do it with just 1-2 champs that early) and mid can roam to it). While the dragon can be taken really early within the 5th minuet and usually in low elo they don't put wards around dragon so early + he can be done by only support and marksman or even support and jungle.

I'd be in your favor to have more people bottom early game. That's the most important factor.
Berry
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Dec 20, 2014 10:05 PM #1284783
Almost hitting 30.

Lvl 29 at half EXP now. Wonder what'll my first ranked match be.

Win or Lose.
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