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Official Clan War Ruleset.

Started by: WyzDM | Replies: 80 | Views: 25,940 | Sticky

WyzDM
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Dec 5, 2013 5:51 PM #1118993
If we're going to do clan challenges and wars, we need to have an official format and system of rules to clearly determine how the games operate. They need to be fair and universal to all clans and players, so determining a winner doesn't come down to bickering between 2 players over what is and isn't legal. To start, I'll use the outline I have set up for within my own clan, and if there's any rules that need to be added or changed we should negotiate them here.


Official Clan War Ruleset

Basic Rules
* 15 minute time limit per game (winner decided by tower/map control)
* Starting empire must be decided before each game.
* Pausing legal
* Time between games in any set may not exceed 2 minutes.

Map Selection and Striking
Neutral stage list: Forest, Ice World, Gates.

Banned map list: Castle and Grass Hills.

* First game from neutral stage list.
* Dave's Stupid Rule: you cannot counterpick any map you have won on in a set unless agreed upon by the opponent.

Game One
First game is always held on a neutral stage. Striking is based on player with highest elo. That player strikes one map (can't be used for first game), the next player picks the map.

Game Two
The winner of the first game strikes two maps, loser then picks the next map to play on. The winner of game one may change empire. Then loser of game one may change empire.

Game Three
(if needed)
Repeat the actions taken for the second game, replacing game one with game two.





Right now there are currently no banned maps. If you believe you are in support to banning a map for size, please say so. I understand castle is too small for much game play for both Chaos and Order, but would that also mean we'd remove GH? I'll let you guys decide. Halloween, Swamp Lands, and Desert are all the same size class (being small). I don't consider these stages fair in map size, they're as much of them as there are medium sized maps. So please speak your mind abou this. Clan leaders should play a larger role in discussion as this will affect wars for all of us.
ShadowGeneralChaos
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Dec 5, 2013 6:05 PM #1118995
Nice WyzDM ^_^ just got few quetions:

1. When in a game the time exceed 15 min, is it a tie?
2. Befor the match/game starts, must the persons tell which empire they will use? And if yes, when they have to say it, before map chosing or after it?
3. If someone lagg out, does it count as a loss?
WyzDM
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Dec 5, 2013 6:13 PM #1118997
Quote from ShadowGeneralChaos
1. When in a game the time exceed 15 min, is it a tie?

I slipped, meant to give an answer to that. It would be tower/map control. This prevents stalling and gives us reasonable timed matches to keep things moving.

Quote from ShadowGeneralChaos
2. Before the match/game starts, must the persons tell which empire they will use? And if yes, when they have to say it, before map chosing or after it?

Everyone will have a starting empire before anything begins. Meaning before the map is picked (even from the first game on the neutral list) both players know their opponents empire.

Quote from ShadowGeneralChaos
3. If someone lagg out, does it count as a loss?

Without a doubt. There's a fair loss.
funnyfingers
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Dec 5, 2013 6:26 PM #1119000
atm I don't have problem with these rules but im thinking maybe instead of being called a war<< or battle they should be called skirmishes<
jerrytt
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Dec 5, 2013 9:25 PM #1119082
To add to the map sizes a little bit, the order of the maps goes as: Castle, swamplands and Halloween being equal, Desert being slightly larger, Then Iceland Gates and forest being the same size, then grasshills.

Dislike the no pause rule. Its not like it actually really matters in a setting like this where all the games are friendlies and some things have to be accommodated.
isgood

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Dec 5, 2013 9:34 PM #1119086
I think that pause rule should be only a 30 second to a minute limit
WyzDM
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Dec 5, 2013 10:15 PM #1119107
Quote from jerrytt
To add to the map sizes a little bit, the order of the maps goes as: Castle, swamplands and Halloween being equal, Desert being slightly larger, Then Iceland Gates and forest being the same size, then grasshills.


Is desert slightly larger than swamp? Always thought they were same.


Quote from jerrytt
Dislike the no pause rule. Its not like it actually really matters in a setting like this where all the games are friendlies and some things have to be accommodated.


But this is for preps, where we have other players waiting and it needs to be official. Otherwise this can become a tactic used at different times to frustrate something. It must be implemented. For friends and outside, that's fine, but this is the competitive scene.
jerrytt
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Dec 5, 2013 10:25 PM #1119110
Quote from WyzDM
Is desert slightly larger than swamp? Always thought they were same.




But this is for preps, where we have other players waiting and it needs to be official. Otherwise this can become a tactic used at different times to frustrate something. It must be implemented. For friends and outside, that's fine, but this is the competitive scene.


Yes, yes it is

How about the pause is allowed if the other player agrees to it, and if they do not then pausing would count as a forfeit. I doubt anyone in a clan would actually use it to frustrate other players, but if they do, then you could just shut them down by refusing to a pause.
Nyarlathotep

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Dec 5, 2013 10:42 PM #1119111
Pauses should be allowed if agreed upon. I have no problem with waiting a sec for someone to do something.
WyzDM
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Dec 5, 2013 10:45 PM #1119112
Quote from IHATETHISNAME
Pauses should be allowed if agreed upon. I have no problem with waiting a sec for someone to do something.


In any professional game bracket, they're not allowed and many times result in penalty. This follows the same manner. It's a real momentum killer in these serious brackets. Again, we're on a time agenda. Players need to be mindful to get things done fast. Maybe if both players agree, but how does that work in game? How long can someone pause the game before it can be constituted as stalling or afk? We'll have to find answers to those questions.
jerrytt
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Dec 5, 2013 10:58 PM #1119115
Quote from WyzDM
and if there's any rules that need to be added or changed we should negotiate them here.


Hooray for negotiating. Nice to know this is just another place for WyzDM to use his Veto over a larger majority of opinions.
WyzDM
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Dec 5, 2013 11:00 PM #1119117
Quote from jerrytt
Hooray for negotiating. Nice to know this is just another place for WyzDM to use his Veto over a larger majority of opinions.


Not using a veteo, I just edited my last post to put things in perspective. Obviously if there is favor for pausing it's legal. But there needs to be some background rules to prevent matches from going too far into overtime and for what reasons.
Nyarlathotep

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Dec 6, 2013 12:01 AM #1119141
Quote from WyzDM
In any professional game bracket, they're not allowed and many times result in penalty. This follows the same manner. It's a real momentum killer in these serious brackets. Again, we're on a time agenda. Players need to be mindful to get things done fast. Maybe if both players agree, but how does that work in game? How long can someone pause the game before it can be constituted as stalling or afk? We'll have to find answers to those questions.


How about you lay off and let the popular opinion win here? This is hardly any professional bracket. Nobody is getting paid to do this. Its all for fun.
Maxchiang .
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Dec 6, 2013 1:00 AM #1119170
On hindsight, I think 3v3s are the best way to determine how strong a clan is.

These large scale battles seem hard to wage. Why not just wait for clans to be released; there will be a clan ranking system in itself.
WyzDM
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Dec 6, 2013 1:13 AM #1119179
Quote from IHATETHISNAME
How about you lay off and let the popular opinion win here? This is hardly any professional bracket. Nobody is getting paid to do this. Its all for fun.


There is pausing as long as that is popular opinion. I didn't say that was the case, so I don't understand the sudden harassment towards me for being the oddball out. I simply gave me reasons why I'm very much against it. If you want pausing in preps fine. Now we need rules for how long players can pause, what constituents legally pausing etc.

And yes, this is for fun, and we can have a lot more fun if this is kept organized. We also want clear winners and fair play.


Quote from Maxchiang .
On hindsight, I think 3v3s are the best way to determine how strong a clan is.

These large scale battles seem hard to wage. Why not just wait for clans to be released; there will be a clan ranking system in itself.


Maxchiang, you realize clan rankings will more than likely be how members are ranked on the current rating system? There's not going to be some special mode for clan challenges (at least I have no idea how that would happen at all). All the games must be settled in custom matches to be fair.

Also, your argument on 3v3s being "the best method of strength" is ludicrous. Large scale wars can determine strength in other members. Otherwise you can just use your top 3 every game.
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