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The Videogame Discussion Thread

Started by: Shanto | Replies: 1,261 | Views: 82,256

Jeff
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Jun 12, 2014 11:56 PM #1205886
I don't even remember why I thought that. I guess that's what I get for smoking early. I mean their Nintendo Direct stuff aren't technically conferences, but they did have a conference later on. I think I was referencing more whoever said "robot chicken in their conference" because robot chicken was not part of their conference, but part of their direct. Or maybe they were part of the conference, I didn't watch it. I don't even know.
Hewitt

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Jun 13, 2014 2:50 AM #1205949
Goddamnit

After almost no news of a Guilty Gear sequel, I was elated to know Xrd was coming along using a 2.5d (like SF4 I guess engine), only to cut pretty much half of the entire cast. This better follow up with an extended version soon, because I can't bear to play Guilty Gear without my precious Baiken
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Jun 13, 2014 2:53 AM #1205950
Quote from Hewitt
Goddamnit

After almost no news of a Guilty Gear sequel, I was elated to know Xrd was coming along using a 2.5d (like SF4 I guess engine), only to cut pretty much half of the entire cast. This better follow up with an extended version soon, because I can't bear to play Guilty Gear without my precious Baiken


Did they give a reason? Or were they just bein dicks

god damn guys I love video games
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Jun 13, 2014 3:02 AM #1205956
I was on the SSb4 hype train. Until the demos and even E3 tourney showcased how poor the game will be.

This isn't a Melee over Brawl argument at all. Rather, there's something missing, something more fundamental that's necessary not just for a successful game but one for a competitive outreach and that's options. The choices you have going for attacks and movement are just not strong. Let me explain some. Spacing in this type is game is BIG. Face it, proper spacing is what separates getting a combo and breaking out of one. And with giving more knockback yet cutting hit stun comes breaking the possibilities to follow up with another attack. Rolling on the ground is extremely fast, but there's almost no lag on ground attacks. This leads into the next problem where certain moves can actually combo, but only with itself! With the removal of smash DI, you can chain moves like fox uptilt (That's right, uptilt) and shiek's fair/tilt into high percentages only by getting the first hit on a good portion of the map.

This is why Melee is more successful than Brawl. There is room for more decisions.
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Jun 13, 2014 3:08 AM #1205961
Quote from Jeff
Did they give a reason? Or were they just bein dicks

god damn guys I love video games


There hasnt been any news for it, but I can only assume they released the game with only 13 of the characters because it's a brand new game engine and will in the future release more in the console version or in the next one (which is always hard to tell because the hiatus has been so long). I'm just basing this on their other games' history of retained characters as the series progressed (BlazBlue and P4A) as well as GG being their first series to develop for. There was a recent dlc release but it was only for a new different character and the boss character (who is also new).

I guess I'll just entertain myself with the new P4A and Jojo for awhile
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Jun 13, 2014 3:10 AM #1205962
Quote from WyzDM
I was on the SSb4 hype train. Until the demos and even E3 tourney showcased how poor the game will be.

This isn't a Melee over Brawl argument at all. Rather, there's something missing, something more fundamental that's necessary not just for a successful game but one for a competitive outreach and that's options. The choices you have going for attacks and movement are just not strong. Let me explain some. Spacing in this type is game is BIG. Face it, proper spacing is what separates getting a combo and breaking out of one. And with giving more knockback yet cutting hit stun comes breaking the possibilities to follow up with another attack. Rolling on the ground is extremely fast, but there's almost no lag on ground attacks. This leads into the next problem where certain moves can actually combo, but only with itself! With the removal of smash DI, you can chain moves like fox uptilt (That's right, uptilt) and shiek's fair/tilt into high percentages only by getting the first hit on a good portion of the map.

This is why Melee is more successful than Brawl. There is room for more decisions.


What do you think of the Amiibos and how they play into the game? Also I wanna know what people think of the characters announced so far because I've been insanely underwhelmed with them, aside from the customizable Miis which I thought was neat.
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Jun 13, 2014 3:18 AM #1205967
I think the Amiibo idea is a neat idea. You'll be able to train a character to become stronger than a regular Lvl 9 opponent on the game.
Plus you can also train with it so you can get better and learn new techniques.
I'm definitely looking forward to what they are doing with the Amiibos.
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Jun 13, 2014 3:26 AM #1205971
the idea worked well for skylanders so I think Amiibo is a good idea, but from what I've seen it doesn't really have a place in smash brothers. I was curious if anyone else had a problem with them being in smash brothers, because it essentially seems to let you swap out characters mid-fight
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Jun 13, 2014 3:34 AM #1205974
Quote from Jeff
the idea worked well for skylanders so I think Amiibo is a good idea, but from what I've seen it doesn't really have a place in smash brothers. I was curious if anyone else had a problem with them being in smash brothers, because it essentially seems to let you swap out characters mid-fight


It doesn't seem to be determined whether its mid-fight or not.
I'm assuming it might be chosen in the character select menu or something like that, but it might be during a match. Its anybody's guess since they didn't really show footage of that stuff.
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Jun 13, 2014 3:39 AM #1205977
Quote from WyzDM
I was on the SSb4 hype train. Until the demos and even E3 tourney showcased how poor the game will be.

This isn't a Melee over Brawl argument at all. Rather, there's something missing, something more fundamental that's necessary not just for a successful game but one for a competitive outreach and that's options. The choices you have going for attacks and movement are just not strong. Let me explain some. Spacing in this type is game is BIG. Face it, proper spacing is what separates getting a combo and breaking out of one. And with giving more knockback yet cutting hit stun comes breaking the possibilities to follow up with another attack. Rolling on the ground is extremely fast, but there's almost no lag on ground attacks. This leads into the next problem where certain moves can actually combo, but only with itself! With the removal of smash DI, you can chain moves like fox uptilt (That's right, uptilt) and shiek's fair/tilt into high percentages only by getting the first hit on a good portion of the map.

This is why Melee is more successful than Brawl. There is room for more decisions.

They also took out carrying your momentum through a running jump in Brawl and kept this change in Smash 4. They also changed that crouching no longer cancels dashes.

Fuck. I'm pissed.

Quote from Jeff
What do you think of the Amiibos and how they play into the game? Also I wanna know what people think of the characters announced so far because I've been insanely underwhelmed with them, aside from the customizable Miis which I thought was neat.

Wii Fit Trainer - Not sure how I feel about her. Her move set looks boring, but she's a goofy character that could be potentially fun to play as.
Mega Man - Not really hyped to be honest. Final Smash looks cool though.
Villager - Actually looks legit. Planting a tree and then chopping it down as an attack is dope. And (from what I can tell?) he can pull out a water can or axe depending on what stage of that special move is in, so for example (if I get this right) maybe he can use his axe to hit other people when on this stage. Cool strats possibly!
Rosalina - I loved Ice Climbers in past iterations, so Rosalina being a multi-character is cool.
Little Mac - Initially not really hyped, got more excited for him the more I learned how Sm4sh's movement options got gimped. Little Mac looks like he moves around fluidly.
Greninja - See above.
Palutena - Ugh.
Pac-Man - He cab turn between 3-D and 2-D Pac-man and has a fucking Galaga attack. Must play.

Quote from Jeff
the idea worked well for skylanders so I think Amiibo is a good idea, but from what I've seen it doesn't really have a place in smash brothers. I was curious if anyone else had a problem with them being in smash brothers, because it essentially seems to let you swap out characters mid-fight

The way I see it, it's another option that we do or don't have to use. Buffed computers are nice even though I'm not really optimistic in terms of it actually working, but the notion of switching between fighters mid-battle is cool (if it's confirmed yet, I don't actually know). In previous iterations, I've expressed the desire to play against people and switch characters between each stock Marvel vs Capcom style, but you could never do that even with hacking. Now in this game, you can do that manually using Amiibos, and there's the slight possibility where someone can hack Sm4sh to do the idea I mentioned above. Plus the figurines were announced to be released at $10-$15 a piece, so at the very least the prices aren't outrageous. I understand the pay to win concern, but if you play with your friends, this shouldn't be a big deal. Tournaments will ban this in competitive play. And I really hope to god they don't do this for online mode, because that really would be a pay to win styled gameplay which would ruin it.
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Jun 13, 2014 3:46 AM #1205979
Quote from Raptor

The way I see it, it's another option that we do or don't have to use. Buffed computers are nice even though I'm not really optimistic in terms of it actually working, but the notion of switching between fighters mid-battle is cool (if it's confirmed yet, I don't actually know). In previous iterations, I've expressed the desire to play against people and switch characters between each stock Marvel vs Capcom style, but you could never do that even with hacking. Now in this game, you can do that manually using Amiibos, and there's the slight possibility where someone can hack Sm4sh to do the idea I mentioned above. Plus the figurines were announced to be released at $10-$15 a piece, so at the very least the prices aren't outrageous. I understand the pay to win concern, but if you play with your friends, this shouldn't be a big deal. Tournaments will ban this in competitive play. And I really hope to god they don't do this for online mode, because that really would be a pay to win styled gameplay which would ruin it.


yeah a lot of people say that it just wont be used but what about where you don't have control of that like online play? I agree that hopefully they wont, but I don't see why they'd even put it in if they weren't going to put it online. like I said a few pages back I get a pay-to-win-ish vibe from it. I don't really think it's fair to brush the issue off by basically saying you should limit how you play the game.

Quote from Molgera
It doesn't seem to be determined whether its mid-fight or not.
I'm assuming it might be chosen in the character select menu or something like that, but it might be during a match. Its anybody's guess since they didn't really show footage of that stuff.


well... they did, and it was mid-battle, but it was just a short video so I don't know if it was intentional or not.
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Jun 13, 2014 3:50 AM #1205980
Quote from Jeff
well... they did, and it was mid-battle, but it was just a short video so I don't know if it was intentional or not.


I wouldn't say its intentional. Bringing in a fighter mid-battle would be a pretty weird thing to do.
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Jun 13, 2014 4:59 AM #1205997
Quote from Jeff
yeah a lot of people say that it just wont be used but what about where you don't have control of that like online play? I agree that hopefully they wont, but I don't see why they'd even put it in if they weren't going to put it online. like I said a few pages back I get a pay-to-win-ish vibe from it. I don't really think it's fair to brush the issue off by basically saying you should limit how you play the game.

I'm not necessarily brushing the issue off, I was more of pointing out that it's a controlled variable in home play, so I'm not really worried about it. If anything, it just gives new possibilities to screw around with and I'm always up for that. It would be pretty broken if they did it for online mode, but I don't really know anything about it so I can't say much. I understand the pay-to-win vibe, I'm getting it too the more I think about it.
I'd think they'd already mention this if it was this impactful to gameplay so I doubt it's true, but it could be a possibility.
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Jun 13, 2014 4:55 PM #1206267
Quote from Raptor
I'm not necessarily brushing the issue off, I was more of pointing out that it's a controlled variable in home play, so I'm not really worried about it. If anything, it just gives new possibilities to screw around with and I'm always up for that. It would be pretty broken if they did it for online mode, but I don't really know anything about it so I can't say much. I understand the pay-to-win vibe, I'm getting it too the more I think about it.
I'd think they'd already mention this if it was this impactful to gameplay so I doubt it's true, but it could be a possibility.


That's fair. I think I'll give them the benefit of the doubt and reserve judgement until it's launch. I realize that I don't really know much about it aside from the brief presentation I saw.
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Jun 13, 2014 5:09 PM #1206276
Splatoon looked promising to me.
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