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The Videogame Discussion Thread

Started by: Shanto | Replies: 1,261 | Views: 82,256

Lethal
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Jul 26, 2014 7:27 AM #1223298
Cousin just handed me a Shin Megami Tensei Persona 3 Portable UMD, tried it on my PSP and I have to say, I can't stop playing it. It's the best PSP RPG game ever, I love how it's also a simulation game xD.

And now, am I the only user here who uses an old console/handheld (PlayStation Portable), and it's already 2014? xD
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Jul 26, 2014 7:32 AM #1223299
Lol i dont touch my PSP since half year ago though i downloaded and played some psp games with the psp emulator for pc.
Meh its true psp is already an old console...smartphones and laptops everywhere
Raptor
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Jul 26, 2014 8:56 AM #1223327
I've only had fun with two psp games and those are battlefront 2 and danganronpa.
Drone
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Jul 26, 2014 9:02 AM #1223328
The only games I ever played on psp were tekken and ffdisidia
I literally didn't own any other games
and it never got boring either
Choopiek
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Jul 26, 2014 9:06 AM #1223329
Quote from Drone
The only games I ever played on psp were tekken and ffdisidia
I literally didn't own any other games
and it never got boring either

Lol i played both of them (+other psp games) with the computer using the emulator
which tekken btw?
Drone
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Jul 26, 2014 9:07 AM #1223330
Tekken 5
BloodxHunter
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Jul 27, 2014 2:39 AM #1223603
Monster Hunter Freedom: Unite is a great title for the PsP
Sacred
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Jul 27, 2014 9:12 PM #1223831
Just played the beta for Destiny. And HOLY FUCKING SHIT I'm excited for when this game comes out.

As Bungie's newest project taken on, I think it might be safe to say that this game is a better Halo. And I mean that in literal terms, too. Both games have a computer-based AI-type character guiding you (Cortana, your ghost), both have an enemy alien race trying to destroy you (the Covenant, the Fallen), AND they both have some sort of mindless parasitic race that goes nuts on you on sight (the Flood, the Hive). However, I think this game takes it on in an upgraded fashion because it's no longer roleplaying based. You can almost say this game is like the World of Warcraft of Xbox One. You've got levels, items, armor, weapons, upgrades etc. And they even have color coded weapons and armor exactly like World of Warcraft (Green, Blue, and Purple.)

But this sort of approach is great because when I noticed that this game had a level system, I foresaw a game that no longer had you follow linear missions in order to step forth to the next level so that you can fight enemies specifically developed to take you on at the same level of difficulty as they were back in the mission from before. Instead, the way you approach the game and what speed is solely decided on your personal readiness to take on a challenge in the game that's set in such a way where it'll be easier or harder depending on what you've brought with you to take it on. You can actually choose missions in any order you so desire (excluding the fact of having to unlock much higher level missions which is reasonable and keeps you guessing) as long as you feel that you and your character are up for it's difficulty setting.

You're not gonna just blast into a canyon full of level 15 creatures when you're level 6. And at the same time you can just roll through an area encased with level 4 creatures when you're at level 10. As your character grows stronger, you too grow stronger as a player because you learn how to handle the WIDE amount of weapon styles that slowly become more frequent as you play more throughout the game. And you actually feel satisfied when your efforts acquire you a new piece of equipment that actually makes a difference towards how challenging your next approach of the game will be.

That's another thing, too. Not just higher levels, but better equipment. The feeling of seeing your character hold this new, astonishing and jaw-dropping rifle makes you feel excited to use it. Witnessing your character's armor pieces changing into new pieces with higher stats makes you get the feeling of progression. And this game does a great job of comparing to you the advantage of having said new piece compared to the old one, which only emphasizes that progression feeling more.

I'll admit a bit of the magic of feeling like a heroic player aspiring himself by defeating these relentless creatures does diminish a tad because the places your missions are placed tend to have various other "heroic" players just running around. But that all goes away when you actually arrive at your mission. Because it seems like you're leaving the rest of the world behind to accomplish your goals, which make them feel epic. And that's good. You want to feel epic. You want to feel important. Because a good chunk of this game involves multiplayer. And you can't do well in multiplayer if you don't have a belief that your character is uniquely driven and harnessed through your skills and experiences.

Public events tend to happen a lot which are great because the game feels less scripted and more community, all while still having that unique experience factor I just mentioned in the paragraph above. You can take on missions with other friends and lean on each other. You actually get this sense of urgency to try and stick together with your teammates rather than just charge through the armada of enemies without them.

I haven't tested out the "Crucible" section of the beta which is the player vs. player portion of the game, but I get a sense that it carries over the same sense of urgency that you feel in the player vs. computer scenarios. Only with more intensity.

All in all, the beta is designed well to give you a good taste of what could be a massive game full of new updates and possible expansions. And I can say I'm actually excited for when this game, and all of it's unseen content, are released.
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Jul 27, 2014 9:55 PM #1223841
I can't help but think of Borderlands based off your description, which is one of my favorite games ever. Tons of different styles of guns, color coded weapons, independence of what quests you want to go on, and tons of unlocks through a leveling system.
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Jul 28, 2014 2:04 AM #1223885
i like how borderlands fans are basically describing diablo with guns
jdogg
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Jul 28, 2014 3:58 AM #1223910
You're forgetting the great 12 year old boy humor
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Jul 28, 2014 4:38 AM #1223914
Yeah, I never enjoyed the humor in Borderlands. When a game is constantly trying to make you laugh, it's just not as funny anymore. It's like that one friend that does nothinb but joke; he's fun and campy at first, but he just becomes tiring, especially when you want to have a serious conversation with him.
Hewitt

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Jul 28, 2014 4:54 AM #1223915
yeah the first one was only slightly humorous but not really funny and the 2nd ones just bones it. especialy the marcus narration parts. calling a kid an orphan without build up or context is just mean
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Jul 28, 2014 5:57 AM #1223929
I don't like FPS' in general, so this isn't really for me. I might try it out though.
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Jul 28, 2014 6:52 AM #1223938
I finally finished ACIII. You might recall me asking about it ages ago. Well now its done and I'm frankly torn. It was good, I guess. Historical-wise, I could fucking care less about what happened in America. I felt like the events were just put there so taht the game felt like you were changing history as it happened. I mean I cared about the sieges and wars in Italy but it's weird in America. Maybe it's the modernism.

Alot of comments and criticisms against Connor ring true for me but at the same time, he isn't that bad honestly. I'll admit there were moments where I just went "damnit I wonder what Ezio is doing right now. Oh that's right, he's dead. sigh." But when Im not thinking about Ezio in comparison I'd say I was a little elated that he was significantly different and not just in a "this aint an assassin" kinda way.

The only thing I really hate is how bamboozled Connor was in the end. Like, yeah we get it, the precursors tricked him into saving the macguffin and all his acts were for naught. I really wish this wasn't teh end of Connor though because it really felt like he was starting his own chapter there when he was left with absolutely nothing in the end. I'm hoping he comes out in Unity but i really doubt it.
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