Isn't PT a really short game? I thought only a demo was out.
Downpour I thought had some good enemies. The invisible mannequin woman and those weird giant-albino-bat creatures that scuttled up walls were pretty creepy.
Whats your take on the Amnesia: Dark Descent? That was among my favourite horror games.
It is short. But I'm telling you, PT
knows a good horror game. It subverts everything you have come to expect about a horror game and still manages to fuck with you. Plus the ghost is really fucked up scary.
Yes Downpour had good enemies, but fans are usually weirded out because its the first time that most of the enemies look bipedal humanoid. I mean as good as mannequins are, we really miss the
Fornication Monster sometimes.
Amnesia. First, nobody gives a damn about its predecessor Penumbra anymore despite the fact that that game made alot of things we take Amnesia for granted for like the physics system, the you-cant-shoot-everything monsters, and the way you have to ration your supplies in total darkness. Amnesia really just blew up because of LPs like Pewdiepie and because it had a level editor and the capability to load custom content.
As a scary game, I can say it works. Amnesia was released in a time when physical jumpscares were abundant. So this sanity thing was pretty innovative and the stalking thing was kinda cool. But that's not to say it wasn't anything new. Clocktower has done the stalking thing before. Penumbra for the item management. Story was pretty generic (really once you regained from your eponymous Amnesia, it was alot less scary). The element of sanity was already done in Cthulhu Dark Corners of the Earth and Eternal Darkness. And like any horror game, there was a
way to bypass it with tricks and tips once you got used to it. In the end, it was just a little better than average. It definitely brought a standard but I wouldnt say it was utterly scary. Mostly because the horror wasnt subtle to begin with. The premise just gave itself an excuse to fuck around.
Although, I will say that there is exactly ONE optional, subtle, scary part that I'm still fond of that no horror game can quite replicate properly. It was in the early game where you are looting a room as normal, when you come upon a desk. The moment you open the side cabinet, the music goes BWONG and bones roll out. It was chilling. Completely optional. And just felt so natural.