You mention only direct correlation in macro, and while that's fine, there needs to be explanation to map positioning and control. For instance, if within the first few seconds of assaulting the tower you find his swords are being pumped consistently but also forcing your crawlers back, you would want to go bombers earlier if he's chasing to your base. This would forgo the exact 6 crawler count, that's not always reasonable or the best for any situation. You want bombers the moment you're being forced off center.
You need to explain better how to approach archidons. Even if you manage the above macro (which isn't always feasible with map size and pressure) selecting any bomber or crawler units to specifically target 1 archidon will freeze them only a few secons later, and ruin your chase. The reason is because the game recognizes that you've selected a unit, but haven't reached its target over a period a time and therefore that unit must be out of your reach (even if you're right in front of it). When approaching archidons, it's best to keep running to a spot on the map farther or beyond the path of archidons, or use the attack forward button (which would send all your units forward). When you get close enough, then you can select and move to target what's most optimal for your bomber blast, as you want to be wary of a deselection of one of his units to sacrifice one for the rest of his army.
You do not explain when to go wings over deads, and you should not always start with wings. Wings are more powerful against units like swords and spears, while deads are more effective against archidons. Deads are slow moving, but require less resources than wings. It all depends on when you tech up and for what. If the opposing player is pressuring you or using several archidons, grab deads; if you're handling his sword army with bombers or able to fight for center, go for wings.
Even for small maps, you do not always want to start with castle dead. If the enemy player recognizes this, they can hold the tower and wait for assault. Castle dead buys some time, but only against very aggressive players. You also never want to use the bombers for his miners. While it sounds like a good idea, 3 bombers is needed to kill 2-1 miners (if he doesn't split them when he recognizes you're approaching). That's 225g for 150g-300g, which isn't significant and puts you at a deficit if he's holding the tower. This also allows him to attack your base now, as you have no army to keep him out. Even if you pump out more bombers, that is still taking more of your gold off from creating lasting units and building a working army. You should always wait with the bombers, unless he has no army to fear. But even if he approaches your bombers, with enough units he can split down 2 paths int your top and bottom gold rows and force your bombers down on only 1 army group, which allows him to easily harass your miners back while he's building spears, archidons, and everything else to finish you off. Opening with a castle dead is a overly defensive start, and can result in you playing defensively for the rest of the game until you're unable to approach.
What you list last is a method of simply switching your macro. This can be a very smart thing to do, but I believe it's more effective in Order play. Chaos starts are very limited and almost entirely dependent on the Order play-style its facing.
lazar72's 2k Chaos vs Order strategy
Started by: lazar72 | Replies: 20 | Views: 4,784
Jan 8, 2014 2:59 PM #1138025
Jan 13, 2014 6:14 PM #1140870
Quote from WyzDMYou mention only direct correlation in macro, and while that's fine, there needs to be explanation to map positioning and control. For instance, if within the first few seconds of assaulting the tower you find his swords are being pumped consistently but also forcing your crawlers back, you would want to go bombers earlier if he's chasing to your base. This would forgo the exact 6 crawler count, that's not always reasonable or the best for any situation. You want bombers the moment you're being forced off center.
You need to explain better how to approach archidons. Even if you manage the above macro (which isn't always feasible with map size and pressure) selecting any bomber or crawler units to specifically target 1 archidon will freeze them only a few secons later, and ruin your chase. The reason is because the game recognizes that you've selected a unit, but haven't reached its target over a period a time and therefore that unit must be out of your reach (even if you're right in front of it). When approaching archidons, it's best to keep running to a spot on the map farther or beyond the path of archidons, or use the attack forward button (which would send all your units forward). When you get close enough, then you can select and move to target what's most optimal for your bomber blast, as you want to be wary of a deselection of one of his units to sacrifice one for the rest of his army.
You do not explain when to go wings over deads, and you should not always start with wings. Wings are more powerful against units like swords and spears, while deads are more effective against archidons. Deads are slow moving, but require less resources than wings. It all depends on when you tech up and for what. If the opposing player is pressuring you or using several archidons, grab deads; if you're handling his sword army with bombers or able to fight for center, go for wings.
Even for small maps, you do not always want to start with castle dead. If the enemy player recognizes this, they can hold the tower and wait for assault. Castle dead buys some time, but only against very aggressive players. You also never want to use the bombers for his miners. While it sounds like a good idea, 3 bombers is needed to kill 2-1 miners (if he doesn't split them when he recognizes you're approaching). That's 225g for 150g-300g, which isn't significant and puts you at a deficit if he's holding the tower. This also allows him to attack your base now, as you have no army to keep him out. Even if you pump out more bombers, that is still taking more of your gold off from creating lasting units and building a working army. You should always wait with the bombers, unless he has no army to fear. But even if he approaches your bombers, with enough units he can split down 2 paths int your top and bottom gold rows and force your bombers down on only 1 army group, which allows him to easily harass your miners back while he's building spears, archidons, and everything else to finish you off. Opening with a castle dead is a overly defensive start, and can result in you playing defensively for the rest of the game until you're unable to approach.
What you list last is a method of simply switching your macro. This can be a very smart thing to do, but I believe it's more effective in Order play. Chaos starts are very limited and almost entirely dependent on the Order play-style its facing.
I just said my strategy.
Mar 16, 2014 9:54 PM #1176301
I don't doubt your ability lazar, but I think you should better phrase your guide or not bother.
https://www.google.co.uk/search?q=competence+incompetence+conscious+unconscious&rlz=1C1PRFB_en&espv=210&es_sm=93&source=lnms&tbm=isch&sa=X&ei=VR0mU8b_J4_s0gWW-YDQDQ&ved=0CAcQ_AUoAQ&biw=1024&bih=653
http://www.sirlin.net/articles/balancing-multiplayer-games-part-4-intuition.html
I hope you get what I mean, I don't have time right now to type up more but I will after I see replies
https://www.google.co.uk/search?q=competence+incompetence+conscious+unconscious&rlz=1C1PRFB_en&espv=210&es_sm=93&source=lnms&tbm=isch&sa=X&ei=VR0mU8b_J4_s0gWW-YDQDQ&ved=0CAcQ_AUoAQ&biw=1024&bih=653
http://www.sirlin.net/articles/balancing-multiplayer-games-part-4-intuition.html
I hope you get what I mean, I don't have time right now to type up more but I will after I see replies
Mar 26, 2014 2:32 PM #1180333
doubt it :P . i fought a chaos player
and here my great succes

and here my great succes

Apr 9, 2014 3:10 AM #1185182
Why on earth did you need the magikill to begin with? Spears would be enough.
Apr 9, 2014 3:47 AM #1185188
Cause getting a magikill while crawlers are still useful is possible