
how is this?
Started by: Rokon | Replies: 10 | Views: 1,221
Jan 1, 2014 3:43 AM #1133867
So I decided to change my figures but I don't know what I should use now. How do these look?


Jan 1, 2014 4:44 AM #1133883
You animated me cool!!
Still gotta work on movements though
Still gotta work on movements though
Jan 1, 2014 9:31 AM #1133991
Quote from Vexor the immortalYou animated me cool!!
Still gotta work on movements though
Lol thought you might think that. That wasn't Dt that was an old friend of Ashige's from his world (this anim is of what Ashige did when he got the world travel device for Christmas)
Jan 1, 2014 9:53 AM #1133994
you need to learn some easing flow because they just go from pose to pose its like watching pictures
Jan 1, 2014 10:02 AM #1133996
Quote from quick kicksyou need to learn some easing flow because they just go from pose to pose its like watching pictures
This anim was more about seeing if I should use these figures than if I should work on my skills I know where the actual animation is flawed.
Jan 1, 2014 11:41 AM #1134011
then why not add easing and actually make it look nice while you use new figures ??? there is pretty much no difference between your figures and how to use themQuote from RokonThis anim was more about seeing if I should use these figures than if I should work on my skills I know where the actual animation is flawed.
Jan 1, 2014 11:52 AM #1134019
^What he said, but also, you need more than one back joint. I'd use three or four.
Jan 1, 2014 8:12 PM #1134225
Quote from Zedyou need more than one back joint. I'd use three or four.
I would but I can't image a body moving like that. I'll try it though cause I've come to points where I feel there should be more joints in the "back" (I call it torso)
Jan 2, 2014 12:57 AM #1134326
you can still use two back joints if you have good easing i only use two because it just seems easier to ease imoQuote from RokonI would but I can't image a body moving like that. I'll try it though cause I've come to points where I feel there should be more joints in the "back" (I call it torso)
Jan 2, 2014 3:06 PM #1134669
The problem isn't really to do with the body being able to what you need it to do, the issue is that a straight back never looks natural. Backs curve. You want to have enough joints that the viewer can't even tell where the joints are. This is a very old animation, but think how much worse it would look if the back had fewer joints:


Jan 3, 2014 4:52 AM #1135019
I see what you mean Zed. I'll look into it