My rhg is Purp3L, and he's an earth bender aka, rock manipulator. It was a test, I made this in like 3 hours, including the smoke... The stickfigure alone took about 30 minutes. http://www.filz.us/view/13f872aa-35c/ The worst part was me forgetting to put the rock mound in the background instead of the layer of my character. That is what made this take longer than it should have. My 3rd flash animation.
EDIT: Added more stuff :I http://www.filz.us/view/62c00765-ec4/
Rhg Demo
Started by: Purp3L | Replies: 10 | Views: 870
Jan 4, 2014 3:26 PM #1136007
Jan 4, 2014 5:29 PM #1136051
My RHG's old name was "Purpel." :P He's called Landrew now, and is available ;) anyway, nice demo. :)
Jan 4, 2014 7:48 PM #1136078
I like the background and the smooth movements but... it's too short
Jan 4, 2014 8:51 PM #1136099
You got a nice grip on the easing, but it lacks force :) Its also very short, but you managed to show us what your RHG's Capabilities are ;)
Keep it up man
Keep it up man
Jan 4, 2014 9:51 PM #1136123
Quote from JulermudYou got a nice grip on the easing, but it lacks force :) Its also very short, but you managed to show us what your RHG's Capabilities are ;)
Keep it up man
Actually I wasn't meaning to put force into those. He was not supposed to look like he hit the rock anyway, I mean, he doesn't have to, he's an earth bender. But I guess I could make him put force into it.
Jan 5, 2014 8:41 AM #1136396
Whats your fps again?
Jan 5, 2014 10:18 PM #1136816
30
Edit: I added more stuff.
Edit: I added more stuff.
Jan 5, 2014 11:10 PM #1136839
I like the anim, the movements are really smooth. What I don't understand is, why does he have to hit it so many times if he can control it?
p.s. Tab,you're back!!! Or was I just gone for that long?
p.s. Tab,you're back!!! Or was I just gone for that long?
Jan 6, 2014 12:52 AM #1136878
I don't know :C I just randomly did et. D:
Don't hit me!
Don't hit me!
Jan 6, 2014 9:08 AM #1137010
Quote from Purp3L30
:OOO Thas why is so life-like, perhaps tone down the multi-framing a bit so that it goes a bit quicker, my guess is you're doing a lot of triple framing, try to reduce your multi-frames by one, like if you triple-framed, make it double-frame instead, if that makes sense XD
Jan 6, 2014 7:43 PM #1137249
I actually only double-framed. No triple frames at all.