Stick Page Forums Archive

Z-Worm, SFCave Clone [Pirate]

Started by: The Pirate | Replies: 85 | Views: 10,143

Slayer
2

Posts: 2,088
Joined: May 2006
Rep: 10

View Profile
Jul 16, 2007 8:41 PM #45779
Augh. 704

._.

Great game.

Edit:Damn! 988
Ordinair
2

Posts: 298
Joined: Aug 2005
Rep: 129

View Profile
Jul 16, 2007 8:49 PM #45785
Its a really good job coding wise, but it isn't that orginal of an idea (although that was kind of the point I see). My only suggestion is that you make it go a little faster or have settings where you could chose how fast the screen moves.
The Pirate
2

Posts: 563
Joined: May 2006
Rep: 10

View Profile
Jul 17, 2007 8:51 PM #46042
Quote from strong2
Its a really good job coding wise, but it isn't that orginal of an idea (although that was kind of the point I see). My only suggestion is that you make it go a little faster or have settings where you could chose how fast the screen moves.


Yeah, originality wasn't even a concern here.

My aim was simply to create a decent Flash clone of the ever popular game, not to add anything new to it. I figured trying to improve on an already perfect formula would ruin the game and take away from the simple addictiveness.

I actually did increase the speed a lot. If you play the original SFcave you'll notice the speed difference between it and my version. I think the only real way to increase the speed more would be to up the frame rate.

If you would care for an explanation as to why, read on:

The little engine I coded that generates the moving terrain works by spitting out segments of terrain each frame. One segment for the bottom, and one for the top. The terrain moves at a rate of 4 pixels per frame, so of course, each segment is 4 pixels wide. If for example I wanted to make the terrain move at 7 pixels per frame instead, I could do it easily, by adjusting the speed, and then making each segment 7 pixels wide.

BUT, there is a tradeoff. Since the tunnel is now composed of 7 pixel sections, it can no longer make as steep of a climb. If the tunnel took a rapid turn upwards, the segments would be very noticeable. It would look like a set of stairs or something, instead of a smooth incline.

I found 4 pixels was the perfect amount, it made the tunnel move fast, while still appearing smooth. In fact, I bet before reading this, a lot of you never noticed any "segments", because it created a decent illusion of a smooth tunnel. Well, as smooth as possible, considering it's not anti-aliased.
stickmanfan
Banned

Posts: 65
Joined: Mar 2007
Rep: 10

View Profile
Jul 21, 2007 12:45 AM #46686
Really good game but it's just too easy you should make it so the farther you go the faster your worm moves and more obstacles I got to 813 then i looked away at the TV and crashed.
Nebakenezzer
2

Posts: 273
Joined: Nov 2006
Rep: 10

View Profile
Jul 21, 2007 12:12 PM #46847
NO!! STOP THIS NOW! no more worms! you need to work on the drop ship game.. CAUSE ITS MORE IMPORTANT! IT MIGHT SOLVE SOMETHING MAN HAS BEEN LOOKING FOR FOREVER!

LIKE WORLD HUNGER OR THE CURE FOR CANCER!
stoops
2

Posts: 15
Joined: Jun 2007
Rep: 10

View Profile
Jul 22, 2007 5:50 PM #47054
http://img522.imageshack.us/img522/4166/947qz5.png
947... Bleh. Very addicting game... or maybe its just because I'm trying to beat the "developers score"?

Edit:
Yay, I did it.
http://img516.imageshack.us/img516/8668/1105lp8.png
1,105... And then I died because I was taking a screenshot. Well, I'm still proud of this score.
Kitsune
2

Posts: 6,011
Joined: May 2006
Rep: 10

View Profile
Jul 22, 2007 6:11 PM #47057
lol dammit 942

hey pirate, could you check your PMs please?
The Pirate
2

Posts: 563
Joined: May 2006
Rep: 10

View Profile
Jul 22, 2007 6:40 PM #47063
Quote from Nebakenezzer
NO!! STOP THIS NOW! no more worms! you need to work on the drop ship game.. CAUSE ITS MORE IMPORTANT! IT MIGHT SOLVE SOMETHING MAN HAS BEEN LOOKING FOR FOREVER!

LIKE WORLD HUNGER OR THE CURE FOR CANCER!


I haven't abandoned that project.

I have some fun new stuff for you guys to see in the next update.

:]
Sheep

Posts: 0
Joined: Jul 2025
Jul 22, 2007 9:37 PM #47091
Hey, The Pirate, please check your pms, I have a question for you, thank you.
Real
2

Posts: 2,970
Joined: Jun 2007
Rep: 10

View Profile
Jul 26, 2007 12:11 AM #47629
Hey, I think you've used the "SWF" Tags incorrectly. Try this:

[SWF="http://i70.photobucket.com/albums/i92/jayshostaccount/FlashWorm.swf"]height=100 width=400[/SWF]

This definitely makes the game easier to play. So does going right to the link, which makes it fullscreen.
The Pirate
2

Posts: 563
Joined: May 2006
Rep: 10

View Profile
Jul 26, 2007 8:16 PM #47693
Quote from Real
Hey, I think you've used the "SWF" Tags incorrectly. Try this:

[SWF="http://i70.photobucket.com/albums/i92/jayshostaccount/FlashWorm.swf"]height=100 width=400[/SWF]

This definitely makes the game easier to play. So does going right to the link, which makes it fullscreen.


OH SHI-

Thanks, I knew the way I was accustomed to posting flashes seemed a little over-elaborate.

<3
Real
2

Posts: 2,970
Joined: Jun 2007
Rep: 10

View Profile
Jul 27, 2007 5:37 PM #47802
No prob man.
FrAnKeH
2

Posts: 602
Joined: Aug 2005
Rep: 91

View Profile
Jul 27, 2007 6:29 PM #47810
I can help with a high score table.
PM for details.
I also demand code. Seeing a game just wont cut it.
coopercrue

Posts: 76
Joined: Jun 2007
Rep: 10

View Profile
Jul 29, 2007 5:07 AM #48045
my score was 310 ;/
Scarecrow
2

Posts: 9,168
Joined: Oct 2005
Rep: 10

View Profile
Jul 29, 2007 9:59 AM #48075
Wow, you sure do suck then.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.