The Frenchy Thread ! Welcome here ! :D
Started by: Drayne | Replies: 13 | Views: 1,227
Drayne2Posts: 19
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View Profile Hey guys ! My name is Drayne, a french 14 years old student :3
My only hobby is animating and i will share on this thread my pivot animations !

How is it :hap: ?
IkarhanPosts: 1,127
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View Profile Ohhh, hey, pas mal du tout :D
Welcome to Stickpage. I'm obligated to speak english to not snob the others but I'm French too, and also 14.
Read and respect the Forum Rules and you'll be fine. Nice easing on your anim !
Drayne2Posts: 19
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View Profile Ohhh, hey, pas mal du tout :D
Welcome to Stickpage. I'm obligated to speak english to not snob the others but I'm French too, and also 14.
Read and respect the Forum Rules and you'll be fine. Nice easing on your anim !
Oh nice english dude you're funny ^^
Thanks for the advice i'll read the forum rules right now (forgot it) . :P
Drayne2Posts: 19
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View Profile Realistic Shaolin Based Stylish Acrobatics V2

Spectre2Posts: 870
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View Profile Realistic Shaolin Based Stylish Acrobatics V2

hey, nice animations ya got here, I really like this one.
although the run at the beginning is a little weird, other than that it's awesome!
Zed2Posts: 11,572
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View Profile although the run at the beginning is a little weird,
This.
Given that you used the word "realistic" I assume you're coming from DD? Drop the run. The DD run is a scourge on pivot. Everything else is lovely, although I think the backflip should be all one movement. Doing that weird thing with the hands first breaks the flow.
Drayne2Posts: 19
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View Profile Nope i'm not from Darkdemon :3
Thanks for the advices guys ! :D
sifterpivoter2Posts: 196
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View Profile The reason why does the run looks wierd is because of the abrups movements. In other words, the character you have there stops and goes all of a sudden, try to consider the origin point's motion path when doing anything. usually, to avoid that stop and go, you should make the origin point goes consistently without stoppind unless you want the guy himself to fully stop. Also, what's your reasonning behind the invisible obstacle when doing that back flip that lacks physics?
Ashero2Posts: 544
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View Profile The reason why does the run looks wierd is because of the abrups movements. In other words, the character you have there stops and goes all of a sudden, try to consider the origin point's motion path when doing anything. usually, to avoid that stop and go, you should make the origin point goes consistently without stoppind unless you want the guy himself to fully stop. Also, what's your reasonning behind the invisible obstacle when doing that back flip that lacks physics?
Yeah, whatevever, may be true/false, but where'd you learn to criticize like that? And watch spelling
sifterpivoter2Posts: 196
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View Profile That wasn't even a critique. And yeah, I'm aware that my grammar's weak. Sorry about that.
SuennPosts: 19
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View Profile C'est pas mal du tout, continue dans ta lancée.
c'est vrai que les francais ici sont rare, enchanté en tout cas.
27remyPosts: 3
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View Profile je suis francao moi aussi je te propose de faire une team
francais
RosiePosts: 5,461
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View Profile Just so we're clear, it doesn't matter if this is a French thread or not, you will still need to speak English when openly posting on the forum, even here.
latranchedepain2Posts: 185
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View Profile Okay, c'est pas mal du tout !
It's really cool, man. I just want to say this but really, I don't know what to say. I'm not a pivoter, but a flash animator. I used to animate with pivot back in 2007, I was 8. Bienvenue sur Stickpage. :)