Anim test + unrust

Started by: S21-P | Replies: 6 | Views: 681

S21-P

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Feb 5, 2014 6:40 AM #1153446
Well, i think the movement is too fast
But, yeah, cnc pls :D

Credit for S.A.R.X for teaching me :D

http://sta.sh/0kfflksgp3s
Cyriztz
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Feb 5, 2014 8:16 AM #1153489
It's a good practice, keep practicing though. For some CnC, it's weird that the stick dude stayed in one position like his foot was glued to surface, I don't know how to explain it but add more movement utilized the space. The combo didn't quite flow, maybe more in between framing, maybe ease into movements. The ground shadow could use a little help. It didn't look like the shadow belonged to him, you gotta line that up properly maybe use the transform in modify > flip it vertical and line it up. The alpha body that follows him (Hell I Don't Know Proper Name For That) o.O anyways yeah the alpha body that follows looked sloppy maybe, next time save that for slo-motion instead. Lastly that punch idk. Keep practicing punches it was awkward. I'm not trying to be mean. just put some effort into anims.
SacredBlaze
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Feb 5, 2014 8:58 AM #1153513
This is a good anim but I agree with Cyriztz, the movement of the feet on the ground was weird. Looks stiff
S21-P

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Feb 5, 2014 9:03 AM #1153514
Quote from Cyriztz
It's a good practice, keep practicing though. For some CnC, it's weird that the stick dude stayed in one position like his foot was glued to surface, I don't know how to explain it but add more movement utilized the space. The combo didn't quite flow, maybe more in between framing, maybe ease into movements. The ground shadow could use a little help. It didn't look like the shadow belonged to him, you gotta line that up properly maybe use the transform in modify > flip it vertical and line it up. The alpha body that follows him (Hell I Don't Know Proper Name For That) o.O anyways yeah the alpha body that follows looked sloppy maybe, next time save that for slo-motion instead. Lastly that punch idk. Keep practicing punches it was awkward. I'm not trying to be mean. just put some effort into anims.

Yeah,the punch looks awkward. Thx for your cnc,i've never seen one who wants to comment almost every parts in this crappy anims ! Thx !
Kodoku
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Feb 5, 2014 9:26 AM #1153526
Quote from Cyriztz
It's a good practice, keep practicing though. For some CnC, it's weird that the stick dude stayed in one position like his foot was glued to surface, I don't know how to explain it but add more movement utilized the space. The combo didn't quite flow, maybe more in between framing, maybe ease into movements. The ground shadow could use a little help. It didn't look like the shadow belonged to him, you gotta line that up properly maybe use the transform in modify > flip it vertical and line it up. The alpha body that follows him (Hell I Don't Know Proper Name For That) o.O anyways yeah the alpha body that follows looked sloppy maybe, next time save that for slo-motion instead. Lastly that punch idk. Keep practicing punches it was awkward. I'm not trying to be mean. just put some effort into anims.


That's because without a preloader, the shadow's movie clips plays before the stick starts moving
Cyriztz
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Feb 5, 2014 12:08 PM #1153597
Quote from S21-P
this crappy anims


Dude!!! You gotta love all your animations, no matter how they turn out. Its yours bro :)
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@Kodoku, oh alright
SacredBlaze
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Feb 5, 2014 12:12 PM #1153600
Quote from Cyriztz
Dude!!! You gotta love all your animations, no matter how they turn out. Its yours bro :)
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@Kodoku, oh alright


I totally agree. Even if I finish my anim 'choppily' .. i still save it :) Be proud of what you did :)