Ashige kick (Click to Show)
flow and movement test (Click to Show)
Ein (Click to Show)
just something (Click to Show)
Quote from ZedIt's looking better. The next step is going to be easing. Every movement should start off slowly before getting up to speed. The first frame of movement should literally be a single pixel different to the previous frame.
Quote from ZedPixels in pivot are slightly bigger than the pixels on your screen. It's easier than you'd think. Also, you should probably be resizing your animations when you save them as gifs. It makes everything look smoother. I typically animate at three or four times the size of the finished piece.

Quote from CharryYou've fallen into a pit trap I see a lot around here.
You're too focused on presenting your work than working on said work.
The skeletal structure of your animations is lacking, which is something you need to work on before adding in the flesh. Go back to the very basics and work on plain stick figures for a while, then get back to the fancy models and everything. If you've mastered the basics you can work on getting the presentation down, and that is how you will become a good animator.
You need a good skeleton to make the flesh appealing.
Quote from JthatcherThe way I model my sticks shouldn't be interfering with my animations. I design the sticks in a separate piv file and only ever put the design together once.
Quote from JthatcherThe way I model my sticks shouldn't be interfering with my animations. I design the sticks in a separate piv file and only ever put the design together once.
Quote from quick kicksomg so detailed i love it, dat detail.
Quote from ZedPixels in pivot are slightly bigger than the pixels on your screen.
Do you see that blue dot inside? That is a pixel.