That being said, here's my proposed set-up:
Your Title: (Name of Strategy) - (Name in-game) - (Rank) - (vO or vC?)
Opening Move: In this section, put what units a player should first buy to successfully pull off the strategy.
Mid-Game: In this section, put what a player should do based on scenarios the player might try. It is suggested you say how to counter all of the following:
For Anti-Order:Early Spearton, Early Albowtross, Turtle, Multiple Swords, Double Archer, Archer-Miner, Archer-Sword
For Anti-Chaos:Early Juggerknight, Early Eclipsor, Turtle (yes this is a thing some people try), Multiple Crawlers, Multiple Bombs, Mixed Crawlers and Bombs)
Late Game: In this section, explain how you should react once the game has truly got under way. It is suggested you explain how to deal with late-game armies and how to gain center (assuming you're not turtling).
Pros: What is this strategy good against/for?
Cons: What does this strategy struggle against/with?
Replays: In this section, attach replays to show your strategy in-action.
Example:
Sword Spam - Nub - 1150 - OvO
Opening Move: With your 500 gold, buy 4 Swordwrath. When they're loaded, have them attack.
Mid Game: At this point, your Swordwrath should be heading to the center. You may see a few things. This is how you should react:
Early Spearton - Head back to base and regroup. Once you have three Swordwrath, attack their Spearton, being sure to micro damaged Swordwrath away. Keep buying Swordwrath. If you kill their Spear, heal up and then rush their base. If they garrison when their spear gets low on health, kill off their miners.
Early Albowtross - Run past 'em and kill their economy. If they garrison, go for the statue. But CA if they advance on your base.
Turtle - This is an example of where sword spam falls short. Unfortunately, they're weak against the CA.
Multiple Swords - Keep buying swords. Target individual swords to kill and when one of yours gets low, garrison it. Buy an additional miner and put it on mana so you can get rage ASAP.
Double Archer - Head back to base and buy plenty more. When you're at six or so, attack their archers. If they kite away, make sure to keep your injured swords near the back.
Archer-Miner - Wait until you have all four and rush their archer. Make sure to move injured swords to the back.
Archer-Sword - Wait until you have plenty of Swordwrath. When they attack, go for their sword. If their archer gets too close, you can try to take it out.
Late Game: This strategy doesn't have much of a late game. If it fails at the start, you may be done for.
Pros: Easy, and effective against noobs.
Cons: Easy to counter, Doesn't last long in the late game, no ranged units, and it can't beat a turtle.
Replays:
Replay 1
Replay 2
Replay 3
Please discuss what should and should not be in here.Once we reach a general consensus, I'll tidy this up further.