anims by Rokon.

Started by: Rokon | Replies: 29 | Views: 2,371

Rokon
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Mar 17, 2014 9:08 PM #1176702
Quote from TheBlaman
LMAO THIS DICK. THIS MALE GENETAL. XD

Anyway Rokon, Charry said what I wanted to say, so theres not point. If anything, i'd like to ask what kind of ideas you had for the second character... he seems interesting...


Oh that guy was Requiem he's a character fron a set of pivot sticks I downloaded. He seemed really cool until I was told how he fights and unfortunately that anim is a completely accurate depiction of his fighting style.
mizu
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Mar 20, 2014 12:04 PM #1177905
Shura test was nice, though since you still haven't grasped the basics, Cnc can only get as far as read zed's tutorials and work on poses/balance.
Rokon
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Mar 21, 2014 12:52 AM #1178086
Quote from mizu
Shura test was nice, though since you still haven't grasped the basics, Cnc can only get as far as read zed's tutorials and work on poses/balance.


I tried to put a little easing in it. I guess it worked.
mizu
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Mar 21, 2014 3:14 AM #1178133
Yeah, there were some improvements man, keep it up.
Phosphate

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Mar 21, 2014 3:15 AM #1178135
what fps do you use? i think that's your problem.
Rokon
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Mar 21, 2014 3:16 AM #1178136
Quote from mizu
Yeah, there were some improvements man, keep it up.


Thanks :o(my anims may never look so good again but I hope they do)
Quote from quick kicks
what fps do you use? i think that's your problem.


I use 20fps
Phosphate

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Mar 21, 2014 3:19 AM #1178139
Quote from Rokon
Thanks :o(my anims may never look so good again but I hope they do)


I use 20fps
20fps!!!!!!!!!! how many double frames do you use? 20fps should me more than enough for you.
Rokon
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Mar 21, 2014 3:22 AM #1178140
Quote from quick kicks
20fps!!!!!!!!!! how many double frames do you use? 20fps should me more than enough for you.


Some times I use 2 framedelay but now I mostly just slightly move things.
Phosphate

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Mar 21, 2014 3:30 AM #1178143
Quote from Rokon
Some times I use 2 framedelay but now I mostly just slightly move things.
Thats good just make sure everything has moved in that frame that is suppose to move, otherwise you gets parts stopping which is your main issue at the moment.
Rokon
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Mar 21, 2014 3:32 AM #1178146
Quote from quick kicks
Thats good just make sure everything has moved in that frame that is suppose to move, otherwise you gets parts stopping which is your main issue at the moment.


Ok thx
mizu
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Mar 21, 2014 6:38 AM #1178188
Quote from quick kicks
what fps do you use? i think that's your problem.

Nope, valtus animated at 12 for the longest time and he's the best damn effects guy i know. It's almost never about fps. I mean animating in 21 fps how you would in 12 fps of course there is a difference, you'd have to use more frames or else it looks like everything swallowed a cumshot from Sonic the Hedgehog, but starting at 12 fps isn't really that hindering. if that the comfort zone then when you get comfortable enough to produce decent content then you push yourself more. Different angles. More frames. Higher fps. Different effects and all that.
Phosphate

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Mar 21, 2014 7:40 AM #1178205
Quote from mizu
Nope, valtus animated at 12 for the longest time and he's the best damn effects guy i know. It's almost never about fps. I mean animating in 21 fps how you would in 12 fps of course there is a difference, you'd have to use more frames or else it looks like everything swallowed a cumshot from Sonic the Hedgehog, but starting at 12 fps isn't really that hindering. if that the comfort zone then when you get comfortable enough to produce decent content then you push yourself more. Different angles. More frames. Higher fps. Different effects and all that.
I was meaning it could be the reason his animations look like slide shows, but it must be hes using a ton of double framing or just not moving joint's which result's in choppiness.
Rokon
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Mar 23, 2014 3:03 PM #1179181
I added a new anim!!!!
mizu
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Mar 24, 2014 6:09 AM #1179413
Same old stuff, stiffness and shakyness, but you've improved.
Rokon
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Mar 24, 2014 7:29 AM #1179428
Quote from mizu
Same old stuff, stiffness and shakyness, but you've improved.


Thank you...(wasn't expecting the first bit)… I'll fix it in the next one (or try to. Btw next one I make not next one I upload)