anims by Rokon.
Started by: Rokon | Replies: 29 | Views: 2,371
Rokon2Posts: 1,300
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View Profile LMAO THIS DICK. THIS MALE GENETAL. XD
Anyway Rokon, Charry said what I wanted to say, so theres not point. If anything, i'd like to ask what kind of ideas you had for the second character... he seems interesting...
Oh that guy was Requiem he's a character fron a set of pivot sticks I downloaded. He seemed really cool until I was told how he fights and unfortunately that anim is a completely accurate depiction of his fighting style.
mizu2Posts: 1,593
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View Profile Shura test was nice, though since you still haven't grasped the basics, Cnc can only get as far as read zed's tutorials and work on poses/balance.
Rokon2Posts: 1,300
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View Profile Shura test was nice, though since you still haven't grasped the basics, Cnc can only get as far as read zed's tutorials and work on poses/balance.
I tried to put a little easing in it. I guess it worked.
mizu2Posts: 1,593
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View Profile Yeah, there were some improvements man, keep it up.
PhosphatePosts: 556
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View Profile what fps do you use? i think that's your problem.
Rokon2Posts: 1,300
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View Profile Yeah, there were some improvements man, keep it up.
Thanks :o(my anims may never look so good again but I hope they do)
what fps do you use? i think that's your problem.
I use 20fps
PhosphatePosts: 556
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View Profile Thanks :o(my anims may never look so good again but I hope they do)
I use 20fps
20fps!!!!!!!!!! how many double frames do you use? 20fps should me more than enough for you.
Rokon2Posts: 1,300
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View Profile 20fps!!!!!!!!!! how many double frames do you use? 20fps should me more than enough for you.
Some times I use 2 framedelay but now I mostly just slightly move things.
PhosphatePosts: 556
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View Profile Some times I use 2 framedelay but now I mostly just slightly move things.
Thats good just make sure everything has moved in that frame that is suppose to move, otherwise you gets parts stopping which is your main issue at the moment.
Rokon2Posts: 1,300
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View Profile Thats good just make sure everything has moved in that frame that is suppose to move, otherwise you gets parts stopping which is your main issue at the moment.
Ok thx
mizu2Posts: 1,593
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View Profile what fps do you use? i think that's your problem.
Nope, valtus animated at 12 for the longest time and he's the best damn effects guy i know. It's almost never about fps. I mean animating in 21 fps how you would in 12 fps of course there is a difference, you'd have to use more frames or else it looks like everything swallowed a cumshot from Sonic the Hedgehog, but starting at 12 fps isn't really that hindering. if that the comfort zone then when you get comfortable enough to produce decent content then you push yourself more. Different angles. More frames. Higher fps. Different effects and all that.
PhosphatePosts: 556
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View Profile Nope, valtus animated at 12 for the longest time and he's the best damn effects guy i know. It's almost never about fps. I mean animating in 21 fps how you would in 12 fps of course there is a difference, you'd have to use more frames or else it looks like everything swallowed a cumshot from Sonic the Hedgehog, but starting at 12 fps isn't really that hindering. if that the comfort zone then when you get comfortable enough to produce decent content then you push yourself more. Different angles. More frames. Higher fps. Different effects and all that.
I was meaning it could be the reason his animations look like slide shows, but it must be hes using a ton of double framing or just not moving joint's which result's in choppiness.
Rokon2Posts: 1,300
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View Profile mizu2Posts: 1,593
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View Profile Same old stuff, stiffness and shakyness, but you've improved.
Rokon2Posts: 1,300
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View Profile Same old stuff, stiffness and shakyness, but you've improved.
Thank you...(wasn't expecting the first bit)… I'll fix it in the next one (or try to. Btw next one I make not next one I upload)