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ELEMENTALS NEED A STRUCTURE!

Started by: gam35 | Replies: 48 | Views: 10,089

Sevarus

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Jan 19, 2015 9:40 PM #1297526
Fires defiantly need a decrease airs are arguable better thou i suppose you could argue 50 gold more expensive buy 6 seconds quicker
spino

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Jan 19, 2015 9:57 PM #1297535
Quote from lewislewis
Fires defiantly need a decrease airs are arguable better thou i suppose you could argue 50 gold more expensive buy 6 seconds quicker


My idea it is a rebalance, and ele defiantly are not cost effective. So I say leave Air and Earth as they are and decrease fire and water.
The goal is take make things like Vs cost effective, Almost as much as a giant for something that only is guaranteed maybe 50% of the time to work.
PUMU
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Jan 21, 2015 9:42 PM #1298173
this will be really bad spino... trust me.
ive been running v masses to troll and they are very difficult to deal with even if they consist of only themselves. they can quickly change the tide by taking a magikill that accompanies a group of archers and spears by taking the magikill or if they have a shadow take the shadow if it shinobies early you can easily avoid it with v movement speed. as it unshinobies teleport closer to steal and use it as a melee/tank
same thing with spears using their own units as tanks to protect your clones and giving the possibility to use the v itself to melee. ive yet to think of an affective counter order could use.
with good micro it works beautifully.
my eco defense build usually supports and transitions well.
i could search up some replays of the v working in action.
personally the only thing i dont like is that ele has no real direct way to handle bombs their only ranged units are 450 in gold the ca is single targetting. airs can split but cant effectively target when doing so. when a wing accompanies vs chaos.
its going to be really really difficult to rebalance the gameplay in evc.
evo i personally believe is fair.
early game though is very difficult for order being that swords get shredded rather quickly to fires on short maps. yet they can be effectively stopped with micro.
WheresMyCheetos
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Jan 23, 2015 12:33 AM #1298554
Quote from spino
Depends on the heat applied.
If it is a realllllllly hot fire I am sure it would but unless it is about 1200 degrees Celsius. :|

If a fire walks around at 1200C then it should be bake to where 1 shot burns an archer down to 1 HP
I just did a unit on plate tectonics and the layers of the Earth and She made us review types of rocks and subduction. (Which leads to rock destruction at 1200 in the mantle)
I still stand behind Fires and Waters being decreased by 50 gold to be more cost efficient. I think it should be looked into :)


I mean with SE logic, I don't think we need to go into this, all we need to know is fire+earth=Walking magma warrior
BloodxHunter
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Jan 23, 2015 9:38 AM #1298661
Quote from WyzDM
The giant charrog is fine. If you're having issues, use more trees.


Lol, giant charrog should BE a tree.

The blind gate just needs to block projectiles. That's all it needs. You reading this guys?
Or, maybe turn it into a mine? A placeable Scorch basically.
PUMU
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Jan 23, 2015 4:02 PM #1298750
ele doesnt really need a structure. just an easier way to defend from bomb rushes
spino

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Jan 23, 2015 10:02 PM #1298819
Quote from PUMU
this will be really bad spino... trust me.
ive been running v masses to troll and they are very difficult to deal with even if they consist of only themselves. they can quickly change the tide by taking a magikill that accompanies a group of archers and spears by taking the magikill or if they have a shadow take the shadow if it shinobies early you can easily avoid it with v movement speed. as it unshinobies teleport closer to steal and use it as a melee/tank
same thing with spears using their own units as tanks to protect your clones and giving the possibility to use the v itself to melee. ive yet to think of an affective counter order could use.
with good micro it works beautifully.
my eco defense build usually supports and transitions well.
i could search up some replays of the v working in action.
personally the only thing i dont like is that ele has no real direct way to handle bombs their only ranged units are 450 in gold the ca is single targetting. airs can split but cant effectively target when doing so. when a wing accompanies vs chaos.
its going to be really really difficult to rebalance the gameplay in evc.
evo i personally believe is fair.
early game though is very difficult for order being that swords get shredded rather quickly to fires on short maps. yet they can be effectively stopped with micro.

Ninjas are capable of one shoting Vs via cloak.
Combined with some albows to avoid having archer murdered by clones but still limiting the V transport spell to behind him.
Chaos Eclipsors are really good anyway.
BloodxHunter
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Jan 24, 2015 4:41 AM #1298908
Quote from spino
Ninjas are capable of one shoting Vs via cloak.
Combined with some albows to avoid having archer murdered by clones but still limiting the V transport spell to behind him.
Chaos Eclipsors are really good anyway.


Yes but can it resist possession?
Mystery

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Jan 24, 2015 5:13 AM #1298921
Quote from spino
Ninjas are capable of one shoting Vs via cloak.
Combined with some albows to avoid having archer murdered by clones but still limiting the V transport spell to behind him.
Chaos Eclipsors are really good anyway.


ninjalbow... it is an unbeatable build for ele to beat once it is set up

before GH was eliminated from ranked, I used ninjalbow in every game against elemental players, and my win rate is 100% ._.

for chaos, to some extent, I honestly think chaos is a bit op in the top level , comparing with ele and order, chaos is just good in every map and every game mode
spino

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Jan 24, 2015 11:21 AM #1299019
Quote from mysterybat
ninjalbow... it is an unbeatable build for ele to beat once it is set up

before GH was eliminated from ranked, I used ninjalbow in every game against elemental players, and my win rate is 100% ._.

for chaos, to some extent, I honestly think chaos is a bit op in the top level , comparing with ele and order, chaos is just good in every map and every game mode


I still have trouble with higher ranked play on short maps, but have greatly improved on medium-long maps vs them.

Chaos has its perks and once you get it down, you got it down...
Mystery

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Jan 24, 2015 2:57 PM #1299125
Quote from spino
I still have trouble with higher ranked play on short maps, but have greatly improved on medium-long maps vs them.

Chaos has its perks and once you get it down, you got it down...


the strength of chaos is that it is balanced and do not suffer from poison.

It can create panic in the very beginning when the early micro is good enough, and pressure opponent very hard with a fast eco.
The early units are cheap and disposable, the mid game units are very good for pressure, especially deads shuts order turtle, and wings rekts elemental very hard.
That is why in the past when those top chaos players were still active, like khan and CuriousTurtle, I always feel it EXTREMELY HARD to play them.

For order and elemental, they both have obvious weaknesses in both early game and late game. Especially elemental, which has not yet been balanced and still have many holes of weaknesses to exploit.
MasterKaito
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Jan 25, 2015 5:27 AM #1299358
CT still plays on his alts :P
HashBrownTrials
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Jan 26, 2015 2:24 PM #1299800
Quote from TheLegendofKaito
CT still plays on his alts :P


I like never see him, ever..
PUMU
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Jan 26, 2015 3:15 PM #1299819
ninjas can one shot. if they manage to avoid the possesion and also manage to catch up the v and even if they do teleporting as an easily accesible feature combined with the fact that even if the shadow retreats the teleport spell can allow for an easy catchup and take and tank. killing the shadow and whatever you use the shadow against. combined with the fact that one would have to micro their shadows as to get close to the v or multiple v's in the case of a v mass one can easily tank with (the clones, stolen shadowrath, stolen albow) with the support of other v's and ranged units supporting as well as the case of water support one can effectively avoid harassment if they dont allow the order player to camp at base.
which mystery stated IF THEY ARE ALLOWED TO SETUP which in any empire allowing the opponent to go about building as they please deserves a stern wag of the finger.

@Hash
luigistall3 lol

@Mysterybat's chaos post:
tell em how it is.
For myself and i think mystery will agree with me
ele has a really tough time vs any chaos player that knows what they are doing. map size tends to affect gameplay a lot more than micro or macro that either player really does.
as ele has no direct way of dealing with bombs early game chaos can effectively cripple an elemental players eco if they dont do something quickly to counter the bomb rush. i tend to go for hustle as soon as possible vs chaos simply to spite bombs. I try to rush my eco out to second row as chaos wont have a plethera of ranged units out until round about 1:45-2 mins in. which is start to make fires to attempt to push outward into the center of map if i dont already have it.
the main thing i see in the relationship between wings and ele is that the wing range allows for them to kite ele units at a distance at which ele ranged units themselves can be relatively close to the wings just not close enough. for me i could be directly underneath a wing and only be able to get 2 foward kites at the most which the arcing projectile begins to not land as it should. airs dont really have a tanky unit to defend themselves as attempting to micro one unit that uses melee (which due to the health nerf really is a hit-and-run support caster instead of an effective anti-air unit as was its main purpose) and having a ranged unit that cannot kite at all really is not effective. not to mention the que time that airs have.

i dont really play chaos all that much but i find it to require much more micro than the other two empires. not sure if thats just me but for now this is how i feel about that
Mystery

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Jan 26, 2015 5:31 PM #1299852
Quote from PUMU
ninjas can one shot. if they manage to avoid the possesion and also manage to catch up the v and even if they do teleporting as an easily accesible feature combined with the fact that even if the shadow retreats the teleport spell can allow for an easy catchup and take and tank. killing the shadow and whatever you use the shadow against. combined with the fact that one would have to micro their shadows as to get close to the v or multiple v's in the case of a v mass one can easily tank with (the clones, stolen shadowrath, stolen albow) with the support of other v's and ranged units supporting as well as the case of water support one can effectively avoid harassment if they dont allow the order player to camp at base.
which mystery stated IF THEY ARE ALLOWED TO SETUP which in any empire allowing the opponent to go about building as they please deserves a stern wag of the finger.

@Hash
luigistall3 lol

@Mysterybat's chaos post:
tell em how it is.
For myself and i think mystery will agree with me
ele has a really tough time vs any chaos player that knows what they are doing. map size tends to affect gameplay a lot more than micro or macro that either player really does.
as ele has no direct way of dealing with bombs early game chaos can effectively cripple an elemental players eco if they dont do something quickly to counter the bomb rush. i tend to go for hustle as soon as possible vs chaos simply to spite bombs. I try to rush my eco out to second row as chaos wont have a plethera of ranged units out until round about 1:45-2 mins in. which is start to make fires to attempt to push outward into the center of map if i dont already have it.
the main thing i see in the relationship between wings and ele is that the wing range allows for them to kite ele units at a distance at which ele ranged units themselves can be relatively close to the wings just not close enough. for me i could be directly underneath a wing and only be able to get 2 foward kites at the most which the arcing projectile begins to not land as it should. airs dont really have a tanky unit to defend themselves as attempting to micro one unit that uses melee (which due to the health nerf really is a hit-and-run support caster instead of an effective anti-air unit as was its main purpose) and having a ranged unit that cannot kite at all really is not effective. not to mention the que time that airs have.

i dont really play chaos all that much but i find it to require much more micro than the other two empires. not sure if thats just me but for now this is how i feel about that


In my mind , a chaos player who knows how to early micro crawlers and bombers, even he is 1.8k or something, is enough to beat a 2.3k+ elemental player
The reason is that most elemental players nowadays only know how to EvO, but suck in EvC.

After I read pumu's post, this is one of the best post I have seen in this month, about "tend to go for hustle as soon as possible vs chaos simply to spite bombs" . I believe most players won't do this , or they don't even realize they have to do this.

For EvC, up till now I still cannot say which build can really counter chaos well. Because every build in my mind has some weaknesses.
Two months ago I created two elemental builds for myself, which worked pretty well against chaos players, but still most testings are needed.

In the side of chaos players, 3 Medusa + 1 marrowkai + X wings are unbeatable in CvE.

As an elemental player, counter chaos is a challenge starting from the very first second to the end,both macro and micro are big challenges.
Macro wise, the early start, the med game units , have many choices, which are all risky against chaos. Micro wise, not only to protect miners against early bomber rush, but also to chase wing mass with cycloid, deal with medusa poison pool with water, not to allow marrowkai reap V.
All are TOUGH JOBS, what I mean tough is really really tough.

One chaos player, who is the very few one I think is at a satisfactory level, is champ344, who is 2.2k chaos player and play CvE well.
If any elemental player can win against him, I think it is a great success already.

Up till now in terms of EvC, so far only two starts are viable.
One is 3 earth start, give you a nice eco in the beginning, but then you are opened to all chaos bomber and crawler pressure in the first two minutes. You cannot send your earths to the centre because crawlers can kill all of them with animation cancel. Castle air is a stupid approach because it is single target and cannot stop multiple bombers.

One is fire start, which is quite viable in short map and stop all bomber pressure. But in med map, it gives a shitty eco, and even you hold the centre, chaos players have an upper hand in eco and able to get a wing much earlier. The worst thing is, fire is 450 gold, 2 crawlers + 3 bombers = 425 gold, which are enough to kill one fire instantly. Once your first fire die, you lose. So it is extremely risky and the first fire is quite useless once the first wing comes out.

But even though EvC is very difficult, I still don't suggest any further patches for elemental units. It will just make the situation worse without fully comprehend the game run. Only two top priorities for elemental patch are Tower Spawn 2 and Blind Gate.

And finally, talking about chaos, itself is a bit op in top level(2.4k+), no going to repeat this anymore. Its macro is easy, and med game unit micros are also easy comparing with other two empires. The only difficult part is the early game micro, once a player can handle it, reaching 2.3k+ with chaos is not difficult at all.
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