[GTL2 - pro] Super Smash Brothers (N64) by Travis

Started by: Travis | Replies: 4 | Views: 1,145

Travis
Banned

Posts: 442
Joined: Oct 2009
Rep: 10

View Profile
Mar 24, 2014 11:57 PM #1179628
Progress
Sequence boards - 50%
Animation - 0%
VFX - 0%
SFX - 0%


Here's a couple boarding frames:
"GIF" (Click to Show)
Rafah
2

Posts: 467
Joined: Jul 2012
Rep: 10

View Profile
Mar 26, 2014 10:13 PM #1180530
Im so looking foward it
Spectre
2

Posts: 870
Joined: Jan 2013
Rep: 10

View Profile
Mar 27, 2014 12:43 AM #1180569
I can't wait to see how this turns out. It looks really good!
Travis
Banned

Posts: 442
Joined: Oct 2009
Rep: 10

View Profile
Mar 29, 2014 10:11 PM #1181558
Quote from Travis
Progress
Sequence boards - 50%
Animation - 0%
VFX - 0%
SFX - 0%


Here's a couple boarding frames:
"GIF" (Click to Show)

Progress
Sequence boards - 50%
Animation - 5%
VFX - 0%
SFX - 0%
Update:
"Preview" (Click to Show)

Animated this pipe smashing through the ground, it was pretty challenging, but thank goodness it's over.
Travis
Banned

Posts: 442
Joined: Oct 2009
Rep: 10

View Profile
Apr 13, 2014 10:46 PM #1186409
Quote from Travis
Progress
Sequence boards - 50%
Animation - 5%
VFX - 0%
SFX - 0%
Update:
"Preview" (Click to Show)

Animated this pipe smashing through the ground, it was pretty challenging, but thank goodness it's over.


Progress
Sequence boards - 50%
Animation - 15%
VFX -5%
SFX - 0%
Update:
"Spoiler" (Click to Show)


My priorities are to have the camera movements interact with the backgrounds so that the animation isn't so boring, this means there won't be many flat views or "2D cameras". - Included in the spoiler is a few frame grabs from what I'd animated today.

I've been pretty busy with school and work, but the semester ends in may,.. so hopefully I'll have all of may to finish this up before the deadline.