[GTL2 - pro] Super Smash Brothers (N64) by Travis
Started by: Travis | Replies: 4 | Views: 1,145
TravisBannedPosts: 442
Joined: Oct 2009
Rep: 10
View Profile Progress
Sequence boards - 50%
Animation - 0%
VFX - 0%
SFX - 0%
Here's a couple boarding frames:
Rafah2Posts: 467
Joined: Jul 2012
Rep: 10
View Profile Spectre2Posts: 870
Joined: Jan 2013
Rep: 10
View Profile I can't wait to see how this turns out. It looks really good!
TravisBannedPosts: 442
Joined: Oct 2009
Rep: 10
View Profile Progress
Sequence boards - 50%
Animation - 0%
VFX - 0%
SFX - 0%
Here's a couple boarding frames:
Progress
Sequence boards - 50%
Animation - 5%
VFX - 0%
SFX - 0%
Update:
Animated this pipe smashing through the ground, it was pretty challenging, but thank goodness it's over.
TravisBannedPosts: 442
Joined: Oct 2009
Rep: 10
View Profile Progress
Sequence boards - 50%
Animation - 5%
VFX - 0%
SFX - 0%
Update:
Animated this pipe smashing through the ground, it was pretty challenging, but thank goodness it's over.
Progress
Sequence boards - 50%
Animation - 15%
VFX -5%
SFX - 0%
Update:
My priorities are to have the camera movements interact with the backgrounds so that the animation isn't so boring, this means there won't be many flat views or "2D cameras". - Included in the spoiler is a few frame grabs from what I'd animated today.
I've been pretty busy with school and work, but the semester ends in may,.. so hopefully I'll have all of may to finish this up before the deadline.