I love Pivot, I think its absoulute pwnage. But I dont know anything about it.
I just need either a tutorial or a step by step procedure on all the basics. Thank you :D
I need some help with the basics...
Started by: grimmzzz | Replies: 14 | Views: 868
grimmzzz
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Joined: Sep 2025
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Joined: Sep 2025
Jul 14, 2008 6:19 AM #186628
Jul 14, 2008 6:22 AM #186635
look around and post in beginners section please
darkdemon has good tuts though espiecially bahas
darkdemon has good tuts though espiecially bahas
Jul 14, 2008 6:22 AM #186636
1. Basics
Basics include easing, smoothness, basic movements, stiffness, jerkiness, and physics. Practice these before moving on to more difficult things like effects, storyline animations, and other things that you won't be able to do at your current level.
I. Easing: Easing in an animation is when an object or limb gradually move faster, then slows down. This basic is hard to explain in words, so I'll try to show you with text.
This is an uneased example. (|= Frame, -= Space)
|--|--|--|--|--|
See how the spacing stays ,the same throughtout the whole thing? That makes that particular movement unnatural.
This is an eased example.
|-|--|---|----|---|--|-|
Notice how the spacing gradually becomes bigger than smaller? That's what easing is.
II. Smoothness: This is exactly what it sounds like. To make your animation less choppy and make it more fluid. It really is easy to fix, simply by adding more frames to movements. A 3 frame run will be really choppy, but a 8 frame run will be less choppy if animated correctly. Which brings me to my next point. Movements.
III. Basic Movements: These include running, walking, jumping, punching, kicking, etc. Practice animating these in simple tests with simple stks, then put them together to make more complex animations like fight sequences. If you're having trouble making you're movements realistically, find a video with the particular movement you're trying to animate, and try to imitate that. Or find a mirror and watch yourself.
IV. Stiffness: Stiffness is when the stickman you animated looks stiff and unrealistic. This may occur because you did not move the backbone that much (probably because you're using the default) or you just neglected to move one the limbs. To fix this, just try to move ALL the limbs in every frame, no matter how small the movement. Make sure to ease the movements though.
V. Jerkiness: Jerkiness occurs when you move a limb suddenly for an amount that is noticable to the human eye. Basically, you completely through easing out the window and just moved a limb to a location with no frames in between.
VI. Physics: This basic is probably the most lenient, because some animators ignore this and make cartoony animations, which have pretty wacky physics. But until you develop a style of animating, just stick with normal physics, or else some animators may call you lazy.
Now, just remember these aspects, and continue making more animations. You'll get better as you animate more, and you'll move on to more difficult and fun things, like effects. If you have trouble with something, check some great tutorials made by members of the forum, or go to www.darkdemon.org for other great tutorials. And remember, never be discouraged! You'll probably see that there are some douchebags who put down animators who are worse then they are, just because they can. Ignore these people, but if they become more and more abusive, report them and don't respond. Responding to them is the last thing you want to do. A way to avoid these people is to go to the beginner's section, where animators at your level congregate to post their animations in a friendly environment. Link here: http://www.stickpageportal.com/forums/showthread.php?t=35330 Have fun animating!
Basics include easing, smoothness, basic movements, stiffness, jerkiness, and physics. Practice these before moving on to more difficult things like effects, storyline animations, and other things that you won't be able to do at your current level.
I. Easing: Easing in an animation is when an object or limb gradually move faster, then slows down. This basic is hard to explain in words, so I'll try to show you with text.
This is an uneased example. (|= Frame, -= Space)
|--|--|--|--|--|
See how the spacing stays ,the same throughtout the whole thing? That makes that particular movement unnatural.
This is an eased example.
|-|--|---|----|---|--|-|
Notice how the spacing gradually becomes bigger than smaller? That's what easing is.
II. Smoothness: This is exactly what it sounds like. To make your animation less choppy and make it more fluid. It really is easy to fix, simply by adding more frames to movements. A 3 frame run will be really choppy, but a 8 frame run will be less choppy if animated correctly. Which brings me to my next point. Movements.
III. Basic Movements: These include running, walking, jumping, punching, kicking, etc. Practice animating these in simple tests with simple stks, then put them together to make more complex animations like fight sequences. If you're having trouble making you're movements realistically, find a video with the particular movement you're trying to animate, and try to imitate that. Or find a mirror and watch yourself.
IV. Stiffness: Stiffness is when the stickman you animated looks stiff and unrealistic. This may occur because you did not move the backbone that much (probably because you're using the default) or you just neglected to move one the limbs. To fix this, just try to move ALL the limbs in every frame, no matter how small the movement. Make sure to ease the movements though.
V. Jerkiness: Jerkiness occurs when you move a limb suddenly for an amount that is noticable to the human eye. Basically, you completely through easing out the window and just moved a limb to a location with no frames in between.
VI. Physics: This basic is probably the most lenient, because some animators ignore this and make cartoony animations, which have pretty wacky physics. But until you develop a style of animating, just stick with normal physics, or else some animators may call you lazy.
Now, just remember these aspects, and continue making more animations. You'll get better as you animate more, and you'll move on to more difficult and fun things, like effects. If you have trouble with something, check some great tutorials made by members of the forum, or go to www.darkdemon.org for other great tutorials. And remember, never be discouraged! You'll probably see that there are some douchebags who put down animators who are worse then they are, just because they can. Ignore these people, but if they become more and more abusive, report them and don't respond. Responding to them is the last thing you want to do. A way to avoid these people is to go to the beginner's section, where animators at your level congregate to post their animations in a friendly environment. Link here: http://www.stickpageportal.com/forums/showthread.php?t=35330 Have fun animating!
grimmzzz
Posts: 0
Joined: Sep 2025
Posts: 0
Joined: Sep 2025
Jul 14, 2008 6:39 AM #186668
Thank you so much. You deserve smething for your efforts but im not sure what? :(
Jul 14, 2008 6:41 AM #186672
Welcome to pivot.I suggest you to look into some tuts.I hope to see you animate with full effort.I suggest you making a ball animation at first.
grimmzzz
Posts: 0
Joined: Sep 2025
Posts: 0
Joined: Sep 2025
Jul 14, 2008 6:42 AM #186676
What program do you guys use? Cause like all i know with Pivot is how to move the Stick figure is that all there is or is there more?
Jul 14, 2008 6:44 AM #186680
Quote from grimmzzzWhat program do you guys use? Cause like all i know with Pivot is how to move the Stick figure is that all there is or is there more?
Yeah, most people only use Pivot for their animations. Although a few people mix Flash and Pivot together.
grimmzzz
Posts: 0
Joined: Sep 2025
Posts: 0
Joined: Sep 2025
Jul 14, 2008 6:47 AM #186684
Your animations seem sifferent to mine like i dont have foot things like i got 2 dots in my stick figures leg, Not 3 like yours :|
Jul 14, 2008 7:03 AM #186712
you can either edit feet on or get one with feet from droidz.org
grimmzzz
Posts: 0
Joined: Sep 2025
Posts: 0
Joined: Sep 2025
Jul 14, 2008 7:19 AM #186733
What are Stks? I got no idea. Are they the little dots on the joints?
Jul 14, 2008 2:45 PM #186973
well really speaking you ought to
look at some tutorials in the tutorial
section to know the basics....then post
animations here.
(I might be rude but I can't help it):Phew:
look at some tutorials in the tutorial
section to know the basics....then post
animations here.
(I might be rude but I can't help it):Phew:
Jul 14, 2008 5:52 PM #187073
Quote from grimmzzzWhat are Stks? I got no idea. Are they the little dots on the joints?
Stks are figures you make in the Pivot Stick Figure Maker which you use to animate. You know you see stuff like swords in some animations? Yeah, those are stks as well. Go to www.droidz.org if you want some stks. I don't recommend you become too dependent on droidz though, since it's better to make your own.
Jul 16, 2008 7:30 PM #189609
If you are really going to use droidz, give credit because if the stk or stk pack is widely known you'll get flammed (which by the way means getting abused or people saying bad things about you cause they are angry)
Jul 30, 2009 5:17 PM #468744
how do i post a beginners section
Jul 30, 2009 5:32 PM #468750
Quote from justinw12how do i post a beginners section
i really hope you mean post IN the beginners section. there already is one, its the first thread on the page. just click on it and hit "Post Reply"