RHG Problem...

Started by: FallenFlame | Replies: 9 | Views: 1,045

FallenFlame
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Mar 26, 2014 9:22 PM #1180505
So i have made my RHG but now im running into a problem of him not being very fun to animate. It seems like if im going to make an RHG its either fun to animate, or Original and im not sure which one is better to go with. I feel like im loosing either way. Im not really sure how anyone could help me with this problem but i thought this would be the best place to see.
Ashero
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Mar 26, 2014 9:34 PM #1180513
Maybe you could do a.... grappling hook guy
FallenFlame
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Mar 26, 2014 9:43 PM #1180516
Quote from Ashero
Maybe you could do a.... grappling hook guy


Lol thats one of those unique guys that would bore me to animate. The stuff i like are things like super over kill finishing moves and nova blasts. Which is one of the most common types of RHG there is XD
Rosie

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Mar 26, 2014 9:54 PM #1180519
It's more important to have an RHG you enjoy animating than one that's original. There's nothing wrong with new ideas, but make sure you're still able to work with them easily.
FallenFlame
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Mar 26, 2014 9:57 PM #1180523
Quote from Rosie
It's more important to have an RHG you enjoy animating than one that's original. There's nothing wrong with new ideas, but make sure you're still able to work with them easily.


Yeah your probably right... I should probably change it soon so i dont get too much done with this character.
Bubblewrap
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Mar 27, 2014 12:03 AM #1180557
I have an awesome idea: Metal manipulation. You see people with fire, ice, rock, air, and one with sand, but never metal manipulation! And it's not that hard to animate(I think)!
Spectre
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Mar 27, 2014 1:02 AM #1180577
I had the same problem with mine to tell the truth. Mine was just a guy with a gun, so i'm just changing my RHG's weapon, not actually the entire weapon.
Capn Squidy

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Apr 5, 2014 5:18 AM #1184053
How about you make an ability that doesn't revolve around the offensive. Like maybe a ability that acts more defensively than offensively. Something like... summoning reflective glass shards that bounces back attacks.
bl3u

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Apr 5, 2014 6:33 AM #1184064
In my opinion, ability to animate will always outweigh originality. Nobody would give a fuck if your RHG is unoriginal. As long as you animate it well.
Blublublublu
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Apr 5, 2014 10:20 AM #1184112
Quote from bl3u
In my opinion, ability to animate will always outweigh originality. Nobody would give a fuck if your RHG is unoriginal. As long as you animate it well.


So true. That's why he has to choose something that he finds funny to animate :D