Remember this post from the dev blog, nearly a year ago?
Whats Next? New Features Galore!
We continue to work on the Elementals, a new Empire for the Stick Empires. But before that is launched we have much more planned!
Over the course of the year we also have some big features we will add to the game:
Deathmatch Mode! : My personal Favorite. In this mode a player will start with a massive amount of resources and miners, for example 3000 gold and 2000 mana and 8 miners. Imagine the possibilities for openings!
Custom Matches!: Finally the old way of game invites will be updated to have its own section where you can set up a custom game and choose your Map type/Game type ect, then invite a friend to your lobby.
New Game Modes!: In addition to Deathmatch, we will be creating maps types with unique attributes such as: destructible rocks in the center which will give users time to build up. Multiple towers to capture instead of just one center tower. Gold rush maps where the players must use their miners to drag the gold from the center towards their base.
Kings and Queens & Global Spells!: This will be a massive new feature that will surely bring new strategy and fun to the game. We plan to let you choose to have a King or Queen that will sit upon your castle next to your castle archers/castle deads. This King unit represents you and commands your Empire. It will be untargetable. Its purpose is to cast global spells, which are abilities that cost no resources and can be cast any time throughout game, limited only by the cooldown time which will be dependent on the ability type. We will have a vast selection of abilities, of which the player can select two for his King to bring into a game. The abilities you choose will affect the visual appearance of your King. This will make scouting the enemy King a vital part of strategy.
Experience Points!: How can you earn new abilities to choose for your King? with Experience points, the more you play and the more you win, the more experience you will gain. The higher your experience the more abilities you will be able to choose from.
So...what happened to the new map types and global spells? Obviously they weren't released before the elementals, but I'm just wondering if the developers cancelled those features, or just forgot about them.