Hi guys I'm a normal player but in small maps the airs and fires always kill me the archer is useless against air because 3 hits and its dead and I have to repeatedly garrison the poor thing for fire the burn damage always kill my tanks(swords) or archers.I tried forward kiting but he gets away with my sword being killed eventually because of the burn. He brings his earth which stuns my miners and they die in early game. For the small maps I always tried sword and archer start for fire its something useful but for sword and archer he forces me to garrison all my units which brings my economy to a stop early game. When I bring my second archer( assuming the first one is alive) His second air is also drawn up a few seconds later. And the fire also pwns my miners.
TL;DR version:
I need help to counter air / fire start against elementals with 2 sword 1 miner start or sword + archer start, 1 sword 2 miner is also preferred.
How do I counter the early air or fire in short maps?
Started by: cOmrade1104 | Replies: 4 | Views: 1,057
Apr 4, 2014 6:38 PM #1183884
Apr 4, 2014 9:13 PM #1183916
On a short map (or really any map besides GH)
Go Sword/Archer
Go Sword/Archer
Apr 5, 2014 3:59 AM #1184011
Quote from IHATETHISNAMEOn a short map (or really any map besides GH)
Go Sword/Archer
I still think sword archer is gh meta. It's either that or turtle realllly freakin hard.
Apr 5, 2014 5:36 AM #1184060
GH is turtle. Anywhere else is swar
Either way not very fun
Either way not very fun
May 10, 2014 7:22 AM #1193834
I advice you to don't get archer instead,get 1miner/2 swords as start, after the first swordwrath be ready don't attack then make 1 miner pray until 50 mana then buy the rage, after that keep getting swordwrath as much as u can, when the rage is ready attack his miners (using rage yo insta kill), then get archer to take out air elemental using swordwraths to tank damge then keep on his miners.
I tried this stratgy and it worked.
I tried this stratgy and it worked.