My (hopefully) final mass anim thread

Started by: Jthatcher | Replies: 9 | Views: 925

Jthatcher
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Apr 7, 2014 2:18 PM #1184779
This time I hope I can just post my anims with no bs. Btw give me suggestions
how I take cnc (Click to Show)

Keesh's walk to nowhere (Click to Show)

Yin in the city (Click to Show)
Andrewgho
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Apr 7, 2014 2:27 PM #1184784
Since I know how hard to do effect in pivot I can say this pretty nice :)
Walk animations looks kinda weird for me XD sorry to say that :) and also the jump looks weird too :) you need to bend his knee first before jumping I guess. Well I'm not pro sorry if I was wrong :)

But overall nice bro. Keep practice :)
Jthatcher
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Apr 7, 2014 2:32 PM #1184787
Quote from Andrewgho
Since I know how hard to do effect in pivot I can say this pretty nice :)
Walk animations looks kinda weird for me XD sorry to say that :) and also the jump looks weird too :) you need to bend his knee first before jumping I guess. Well I'm not pro sorry if I was wrong :)

But overall nice bro. Keep practice :)

Thanks Andrew. I'll keep that in mind
Andrewgho
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Apr 7, 2014 2:35 PM #1184789
Quote from Jthatcher
Thanks Andrew. I'll keep that in mind


You are welcome bro.
mizu
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Apr 8, 2014 5:19 AM #1184924
Complicated animations should be avoided right now because you lack all the basics. Really it looks more like a slide show more then an animation, you add random effects everywhere where they don't work or should be. Stick with small simple tests and practice them and move on to bigger things. Animate one stick figure for now. Read Zed's tutorial and some on DD. They'll help alot.
Hewitt

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Apr 8, 2014 7:03 AM #1184938
Quote from Jthatcher
This time I hope I can just post my anims with no bs.
how I take cnc (Click to Show)


AKA everyone who doesn't suck my dick is against me somehow.

Critics don't critique you, the artist. They critique the art and animation, what you make. You can't dictate how you wish to be treated and complain about "bad" comments unless those comments are actually baseless personal attacks. I just don't understand what's so wrong with calling out your flaws. As long as it's easily as helpful and attached with helpful advice, then it's legitimate a critique.
Sadko
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Apr 8, 2014 7:37 AM #1184945
sorry, but I don't think this is a mass anim thread. But I like the Yin in the city, although this is not enough to make it a "Final" and I cannot judge it. Sorry.
Jthatcher
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Apr 8, 2014 2:15 PM #1185011
Quote from Sadko
sorry, but I don't think this is a mass anim thread. But I like the Yin in the city, although this is not enough to make it a "Final" and I cannot judge it. Sorry.


I plan to add anims that I make as I make them so I called it a mass anim thread.

I didn't plan on adding to "Yin in the city" but I might if you feel that I should.
Atomicapple
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Apr 10, 2014 12:44 AM #1185410
"One does not simply critique criticism" -2014

You should stop doing all the fancy effects and master your basics. Your animations are choppy and wobbly, and the backs are extremely stiff. Bend them more. Your attacks lack force and have a slow recoil.
Jthatcher
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Apr 10, 2014 3:37 AM #1185450
Quote from Atomicapple
"One does not simply critique criticism" -2014

You should stop doing all the fancy effects and master your basics. Your animations are choppy and wobbly, and the backs are extremely stiff. Bend them more. Your attacks lack force and have a slow recoil.


I followed until recoil