My (hopefully) final mass anim thread
Started by: Jthatcher | Replies: 9 | Views: 925
Jthatcher2Posts: 356
Joined: Nov 2013
Rep: 10
View Profile This time I hope I can just post my anims with no bs. Btw give me suggestions
"This is bad do this or else"(I hate that)
"Hey that could be better you should try this instead"(that's a much better way to say it)
Andrewgho2Posts: 1,144
Joined: Dec 2013
Rep: 10
View Profile Since I know how hard to do effect in pivot I can say this pretty nice :)
Walk animations looks kinda weird for me XD sorry to say that :) and also the jump looks weird too :) you need to bend his knee first before jumping I guess. Well I'm not pro sorry if I was wrong :)
But overall nice bro. Keep practice :)
Jthatcher2Posts: 356
Joined: Nov 2013
Rep: 10
View Profile Since I know how hard to do effect in pivot I can say this pretty nice :)
Walk animations looks kinda weird for me XD sorry to say that :) and also the jump looks weird too :) you need to bend his knee first before jumping I guess. Well I'm not pro sorry if I was wrong :)
But overall nice bro. Keep practice :)
Thanks Andrew. I'll keep that in mind
Andrewgho2Posts: 1,144
Joined: Dec 2013
Rep: 10
View Profile Thanks Andrew. I'll keep that in mind
You are welcome bro.
mizu2Posts: 1,593
Joined: Jan 2010
Rep: 10
View Profile Complicated animations should be avoided right now because you lack all the basics. Really it looks more like a slide show more then an animation, you add random effects everywhere where they don't work or should be. Stick with small simple tests and practice them and move on to bigger things. Animate one stick figure for now. Read Zed's tutorial and some on DD. They'll help alot.
HewittPosts: 14,256
Joined: Jul 2012
Rep: 10
View Profile This time I hope I can just post my anims with no bs.
"This is bad do this or else"(I hate that)
"Hey that could be better you should try this instead"(that's a much better way to say it)
AKA everyone who doesn't suck my dick is against me somehow.
Critics don't critique you, the artist. They critique the art and animation, what you make. You can't dictate how you wish to be treated and complain about "bad" comments unless those comments are actually baseless personal attacks. I just don't understand what's so wrong with calling out your flaws. As long as it's easily as helpful and attached with helpful advice, then it's legitimate a critique.
Sadko2Posts: 2,088
Joined: Mar 2012
Rep: 10
View Profile sorry, but I don't think this is a mass anim thread. But I like the Yin in the city, although this is not enough to make it a "Final" and I cannot judge it. Sorry.
Jthatcher2Posts: 356
Joined: Nov 2013
Rep: 10
View Profile sorry, but I don't think this is a mass anim thread. But I like the Yin in the city, although this is not enough to make it a "Final" and I cannot judge it. Sorry.
I plan to add anims that I make as I make them so I called it a mass anim thread.
I didn't plan on adding to "Yin in the city" but I might if you feel that I should.
Atomicapple2Posts: 1,143
Joined: Apr 2012
Rep: 10
View Profile "One does not simply critique criticism" -2014
You should stop doing all the fancy effects and master your basics. Your animations are choppy and wobbly, and the backs are extremely stiff. Bend them more. Your attacks lack force and have a slow recoil.
Jthatcher2Posts: 356
Joined: Nov 2013
Rep: 10
View Profile "One does not simply critique criticism" -2014
You should stop doing all the fancy effects and master your basics. Your animations are choppy and wobbly, and the backs are extremely stiff. Bend them more. Your attacks lack force and have a slow recoil.
I followed until recoil