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Goldiath RHG new demo (CnC would be appreciated :D)

Started by: Taureactor | Replies: 6 | Views: 882

Taureactor
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Apr 13, 2014 2:46 PM #1186331
So as the title says, I just made a new RHG demo for my RHG, Goldiath (link to his page: http://forums.stickpage.com/showthread.php?75207-Goldiath-(Big-update-with-new-demo-and-more-info))

Here's the demo: http://filz.us/2cNb :D (If it doesn't work simply reload a couple of times)
Goldiath is good at close range and can control gold (The red guy is my RHG and the blue one is Pioza (Renzen's RHG))

Also CnC would be appreciated!
Phantom Ace
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Apr 17, 2014 8:44 AM #1187508
You seem really rusty Taureactor. The stickfigures look sloppy and choppy. I'd recommend you to use atleast the line tool so that it would look better. The effects have no effort that much. The animation did'nt look that well............

4/10
Taureactor
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Apr 26, 2014 11:48 PM #1190363
Can you be more specific on the sloppiness and chopiness, I don't really understand, also what do you mean by the animation didn't look well? Like the story, the combat, ...
Anyway thanks for the CnC and if I seem rusty it's because I kinda rushed it so I could get a tryout in time and I wanted it to be long and not like all those 3 seconds combos.

Next time I'll try to take my time and I'll also consider tryout line tool animation too while I'm at it, thanks!
Putri

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May 2, 2014 5:14 AM #1191736
Quote from Taureactor
Can you be more specific on the sloppiness and chopiness, I don't really understand, also what do you mean by the animation didn't look well? Like the story, the combat, ...
Anyway thanks for the CnC and if I seem rusty it's because I kinda rushed it so I could get a tryout in time and I wanted it to be long and not like all those 3 seconds combos.

Next time I'll try to take my time and I'll also consider tryout line tool animation too while I'm at it, thanks!

(Since it seems there isn't reply, may I help to answer?)

I think what he meant by choppiness is that there aren't enough easing to it. By sloppiness is that when not all bodyparts move, you draw only the part that moves, that makes the rest of the body stiff and not interconnected, although it would be less of a problem if you use line-tween instead of brush-frametoframe . The story is good, made me laugh :D while Combat can be less one-sided.
Jazzon
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May 6, 2014 8:47 AM #1192639
The fact is, that without music, Sfx and your sence of humor, this animation would suck. Good thing you have all of these things :)
Taureactor
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May 8, 2014 10:09 PM #1193453
Quote from Putri
(Since it seems there isn't reply, may I help to answer?)

I think what he meant by choppiness is that there aren't enough easing to it. By sloppiness is that when not all bodyparts move, you draw only the part that moves, that makes the rest of the body stiff and not interconnected, although it would be less of a problem if you use line-tween instead of brush-frametoframe . The story is good, made me laugh :D while Combat can be less one-sided.


Hey man thanks for this, this is a really good description, it's rare to see someone like you describing it and not just saying "it sucks" Thanks, so for the easing I should make more inbetween frames and double frames?

Quote from Jazzon
The fact is, that without music, Sfx and your sence of humor, this animation would suck. Good thing you have all of these things :)


Yeah thanks, I'll try to improve on my animation :D
Putri

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May 9, 2014 12:59 AM #1193494
Quote from Taureactor
Hey man thanks for this, this is a really good description, it's rare to see someone like you describing it and not just saying "it sucks" Thanks, so for the easing I should make more inbetween frames and double frames?


I'll put here easy-to-follow advice given to me by great FallenFlame through pm regarding easing:
Quote from FallenFlame

Now for your next 2 questions, for number one, to make your movements more forceful you need to do what is called easing. Thats when you put some good smooth frames before an action, actually skip framesto your almost end point, then more smooth frames after. This makes the movement seem to accelorate really nicely while still being smooth and nice.

hope this helps, I'll be waiting your next anim
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