Walk cycle

Started by: MadMirrors | Replies: 2 | Views: 517

MadMirrors
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Apr 16, 2014 10:38 PM #1187396
http://sta.sh/0mgpxkfgwrg
My walk cycles, just a little test and practice Cn'C plz.
Ezy
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Apr 17, 2014 12:22 AM #1187415
yea yea yea, love walk and run cycles. Anyways the poses are quite good,

Normal: One of the first things you see is that you can tell that the animation is a loop. It's because of the snap between the last frame and the first frame that starts it over. You simply need to add some more poses between them, that way it can become smooth like a babies butt. Also try animating the arms after the legs, as in animate the walk cycle the copy paste those 4-5 frames another time. So you have 8-10 total just feet frames, then animate the arms. It'll make the walk/run loop look more dynamic since it switches off (Stone's Livestream tip).

Happy: Lol, love the way he walks to be honest. You still have the same "snap" issue between the last and first frames of the loop. What would really help give this walk move volume and weight would add a nice bounce to it when his legs cross. Squash and stretch. It would really loosin up the rest of the animation making it look like he's really loose and happy.

Sad/Angry: Good stuff, I think "Sad"'s front leg goes out a bit to far, made it seem like it's the same back leg just kicking backwards instead of it going through. Angry i think should lean a bit more forward but i like the arms haha, awesome stuff.

Summary: Just watch the snappyness, try to squash and stretch and more. It will overall improve any of your run/walk cycles. I honestly think people should do more stuff like this. Great stuff MM, keep practicuring bbykakes<34567.
Irian
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Apr 17, 2014 4:10 AM #1187463
For the happy one I think his arms are a bit too stiff/angled. He could bounce a bit more up and down too. Making it all smoother and more floppy might make him look a bit more happy.