Combat test

Started by: Gears | Replies: 4 | Views: 557

Gears

Posts: 33
Joined: Jul 2012
Rep: 10

View Profile
Apr 27, 2014 7:09 AM #1190500
A animation I did to see if I could do some combos.
Nothing really to big it was just to try and execute a punch.But it seems I underestimated myself.When I went on for more. xD
Cnc is really welcomed.
FallenFlame
2

Posts: 60
Joined: Mar 2014
Rep: 10

View Profile
Apr 27, 2014 7:14 PM #1190643
you need to put a bit more force behind each hit, it almost seems like he would be poking his enemy instead of hitting him.
Ezy
2

Posts: 380
Joined: Aug 2012
Rep: 10

View Profile
Apr 28, 2014 3:10 PM #1190885
Yea, FFlame said it. Like for the first punch the wind up should be the slow part, so maybe have him swing his arm back then forward for the punch. Those extra anticipation frames would help add force. Plus even though you eased into the first punch it didn't speed up during the action so it looked like a weaksauce punch. You have a pretty good grasp on stinging attacks together though, the uppercut kick thing was nice. Backflip, he started off flipping on way then landing with his feet in a different direction.
latranchedepain
2

Posts: 185
Joined: Jul 2012
Rep: 10

View Profile
May 7, 2014 7:45 PM #1193090
I like the first frame.
Jazzon
2

Posts: 1,086
Joined: Apr 2014
Rep: 10

View Profile
May 8, 2014 9:14 AM #1193253
My recommendations : Use v-cam to make your hits seem stronger, and loose the last one, when he does a backflip kick, or speed it up, cuz he was in the air longer that it is really possible.. Also, sometimes you should use permalink instead of the direct one.