After animating for a while in 15 fps and switching back to a normal 24 fps i realized how much easier 15 fps was.
I usually double frame when animating in normal frame rates but in 15 fps I go single frame. After wondering for a while i realized one major reason 15 fps was easier was because it was easier to check my animation. While animating in 15 fps you dont have to worry about things such as double framing and what not, but in 24 fps you have to go through the trouble of double framing everything to see how it looks like. I tend to look at my progress quite frequently and fix my mistakes, but animating in normal frame rates don't allow that. After I double framed some stuff it and it ends up bad i usually delete all those frames and my time spent double framing is wasted. Thats not the case in 15 fps. Does anyone know a way around this besides changing the frame rate back and forth?
Another problem i had was the spacing habits. In 15 fps you could ease out your stick with only 2 or 3 frames and itll look good but that's not the case now. It ends up being to fast and i add inbetweens. Then it becomes to slow. I spent around 15 minutes tampering a basic fight scene to have a decent speed in 24 fps while in 15 fps i dont really have to worry about that. I need advice getting used to a higher frame rate and stuff.