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Frame rate stuff

Started by: Atomicapple | Replies: 9 | Views: 1,332

Atomicapple
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May 30, 2014 1:51 AM #1200395
After animating for a while in 15 fps and switching back to a normal 24 fps i realized how much easier 15 fps was.

I usually double frame when animating in normal frame rates but in 15 fps I go single frame. After wondering for a while i realized one major reason 15 fps was easier was because it was easier to check my animation. While animating in 15 fps you dont have to worry about things such as double framing and what not, but in 24 fps you have to go through the trouble of double framing everything to see how it looks like. I tend to look at my progress quite frequently and fix my mistakes, but animating in normal frame rates don't allow that. After I double framed some stuff it and it ends up bad i usually delete all those frames and my time spent double framing is wasted. Thats not the case in 15 fps. Does anyone know a way around this besides changing the frame rate back and forth?

Another problem i had was the spacing habits. In 15 fps you could ease out your stick with only 2 or 3 frames and itll look good but that's not the case now. It ends up being to fast and i add inbetweens. Then it becomes to slow. I spent around 15 minutes tampering a basic fight scene to have a decent speed in 24 fps while in 15 fps i dont really have to worry about that. I need advice getting used to a higher frame rate and stuff.
Exile
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May 30, 2014 2:18 AM #1200407
Sorry if this seems obvious but I have to ask, why not just stick with 15 FPS? Sounds like you're overthinking things. Just do what works best for you.
HyMaster
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May 30, 2014 2:57 AM #1200413
Quote from Exilement
Sorry if this seems obvious but I have to ask, why not just stick with 15 FPS? Sounds like you're overthinking things. Just do what works best for you.

^ What he said. You should just stick with what you're comfortable with and have your own style of animating. If 15 fps suits you best then just stay with it.
Exile
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May 30, 2014 4:30 PM #1200596
you're right, that is what I said
Exile
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May 30, 2014 7:24 PM #1200626
His question has an obvious solution and I'm asking why he's choosing not to pursue it. Telling him to simply force himself to practice 24 FPS until he gets used to it doesn't answer his question either. "Smoother" isn't what he's going for according to his post and it isn't inherently something he should strive for, especially if pursuing it is holding back other aspects of his workflow. 15 FPS isn't going to keep him from making a smooth animation either way, so what's the obsession with 24 FPS?

That's my question and it's relevant to why he's trying to fix something that doesn't need fixing.
Zed
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May 30, 2014 8:22 PM #1200636
Quote from Atomicapple
besides changing the frame rate back and forth?


To be honest I think this option is worth considering as a long-term solution. The code is just stage.frameRate = [15/24]. If I were a flash animator I'd be doing most of my animation in 17 and switching to 30 for the good bits.
xFenix
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May 30, 2014 9:21 PM #1200644
Quote from Zed
To be honest I think this option is worth considering as a long-term solution. The code is just stage.frameRate = [15/24]. If I were a flash animator I'd be doing most of my animation in 17 and switching to 30 for the good bits.


Increasing the frames for the good bits, not a bad idea. But surely ALL the animation is the good bits? I can see where the 24fps default is coming from, but shouldn't you animate what is innate to you and what you feel comfortable in? There's no LAW that states he needs to use 24fps.
Atomicapple
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May 30, 2014 10:22 PM #1200654
Quote from Zed
To be honest I think this option is worth considering as a long-term solution. The code is just stage.frameRate = [15/24]. If I were a flash animator I'd be doing most of my animation in 17 and switching to 30 for the good bits.


I tested that and it didn't work. Any solutions?

Quote from Exilement
Sorry if this seems obvious but I have to ask, why not just stick with 15 FPS? Sounds like you're overthinking things. Just do what works best for you.


I was recently involved in a clan joint in 27 fps and I had to restart over and over due to the fact that the speed my stick figure moves is so different. Some times its to fast but when i add inbetweens it becomes slow. Ill probably stick with 15 fps when im animating my own project but i should really learn and get used to higher frame rate animation for these cases.
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May 30, 2014 10:49 PM #1200659
Quote from Jombo
"Telling him to simply force himself to practice 24 FPS until he gets used to it doesn't answer his question either."
Yeah it does lol. Getting comfortable with something simply requires more time doing it.


If he's an animator I'm assuming he understands that practice leads to competence, apparently this is beyond his normal capacity to figure out and I'm trying to understand why he thinks it's worth the effort to work through such a self-imposed restriction in the first place. It doesn't make sense.

But now we know it's for a joint collab at an unusually high FPS, so yeah, if you want to work on a project like that you need to adjust your movement spacing to compensate for the frame rate difference. If you think you can do that, keep practicing, but if you're going to stay at 15 FPS in your own projects I'd ask yourself if all of this practice is really helping you to any worthwhile degree.
Zed
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May 30, 2014 11:42 PM #1200667
Quote from Atomicapple
I tested that and it didn't work. Any solutions?


I think it only works in AS3. It may also need something like an onClipEvent (enterFrame) or whatever the kids are using these days. It's been a long time since I coded.
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