EvE Starts/Success Infographic

Started by: Skeletonxf | Replies: 5 | Views: 811

Skeletonxf
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Jun 1, 2014 6:33 PM #1201246
I'm attempting to make a simple info graphic on how EvE matches will tend to play out.
Arrows go to the victorious player
(Assuming perfect skill and play on all players)
I haven't managed to finish the image yet because I'm not sure how some match ups would play out in terms of the winner.
Therefore I'm asking critiquing and help with finishing the picture through data on the missing matchups or any incorrect ones.
Image
v2 with smaller arrows now in place

Direct link if the image is too big to show up properly
http://i.imgur.com/35wp00C.png
Nyarlathotep

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Jun 2, 2014 12:25 AM #1201309
In EvE, tree start essentially beats all but air :/
Dazzy

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Jun 2, 2014 3:55 AM #1201412
Use less-thick arrows please? So hard to see when they're all thick.
Mystery

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Jun 2, 2014 7:52 AM #1201455
this mind set is exactly what I think about

I appreciate this map

EvE is quite similar to paper scissor stone, which is a kind of gambling.
Skeletonxf
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Jun 2, 2014 3:38 PM #1201555
Paper-scissor-stone and EvE are different in one aspect though, not so much that EvE has more choice, but that the effectiveness of each is not equal. You can win more in theory by playing the higher chanced pick, but people can yolo a bit and try to win off picking the lower chance - but counter to the higher chance people will be more likely to pick.

Quote from DragonArcherZ
Use less-thick arrows please? So hard to see when they're all thick.

Even though that will need a total redesign I'll go do that xD
Edit: Done :P
Quote from IHATETHISNAME
In EvE, tree start essentially beats all but air :/

Can't a water freeze on the tree then leave the Earth to win against the scorplings?
Skeletonxf
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Jun 21, 2014 12:13 AM #1209341
Could anyone help out with suggesting the missing arrows? There's quite a lot of them still. Considering the water + earth vs treature might only work in favor of water + earth on short maps I may even need to make a second diagram for longer maps.