Are deads becoming a more common strategy than eclipsors.
Started by: Juggerman1 | Replies: 47 | Views: 6,089
Jun 21, 2014 9:05 AM #1209473
I see, So stunning their juggs, flying above the deads to shoot bombs and sending twice the requirement for pack instinct directly at the deads are the wrong moves. Elaborate then?
Jun 21, 2014 2:19 PM #1209536
I dont like deads because they are not mobile, they deal lower dps, and they are vulnerable to ground units. Im probably one of the few chaos players that uses wings the most lol, the trick i use to bring wings to their full potential is sniping out archers and support units. Deads cannot they have to take out the tanks first, however deads are better in cvc.
Jun 21, 2014 5:13 PM #1209598
Quote from BloodxHunterI see, So stunning their juggs, flying above the deads to shoot bombs and sending twice the requirement for pack instinct directly at the deads are the wrong moves. Elaborate then?
If youre getting 12 crawlers, youre wasting valuable "melee" queue time that could be used buying juggers. Even if you started with 4 or so crawlers and bought your way up to 12 before getting juggers, your enemy could have bought 4 juggers in teh time it took you to buy 8 crawlers. i dont know about you but I would take 1 jugger to 2 crawlers anyday.
Jun 21, 2014 6:51 PM #1209642
Oh absolutely, but it would be a bad idea to build them that way. and at the rate of gold income I'd be surprised to manage to do that. Let's say you bought 2 crawlers and a juggerknight alternatively, (assuming juggers spawn at 24, eclipsors 20 and crawlers 10 sec.)
in 98 sec. you would have 2 Juggers 5 Crawlers and 4 Eclipsors and well into your 3rd knight
They would have 4 Juggers and 7 deads
5 Crawlers might not be enough to kill 2 deads, and at that pace the eclipsors would have to make up damage to the Juggers. I guess the flaw in my logic was thinking it was going to make it to 80/80. But that also doesn't mean someone couldn't raise the army.
lol, I'm too used to making up for it with a variety.
in 98 sec. you would have 2 Juggers 5 Crawlers and 4 Eclipsors and well into your 3rd knight
They would have 4 Juggers and 7 deads
5 Crawlers might not be enough to kill 2 deads, and at that pace the eclipsors would have to make up damage to the Juggers. I guess the flaw in my logic was thinking it was going to make it to 80/80. But that also doesn't mean someone couldn't raise the army.
lol, I'm too used to making up for it with a variety.
Jun 21, 2014 7:11 PM #1209647
Quote from BloodxHunterLet's say you bought 2 crawlers and a juggerknight alternatively, (assuming juggers spawn at 24, eclipsors 20 and crawlers 10 sec.)
in 98 sec. you would have 2 Juggers 5 Crawlers and 4 Eclipsors and well into your 3rd knight
They would have 4 Juggers and 7 deads
Assuming you could gather 3200 gold in 92 seconds you would still be far and away losing. The crawlers and juggers coming out alternatively leaves time to pressure and you without a way to defend your eclips. And, if they make a couple bombers and keep them back you won't have any opportunity to approach. AT ALL.
Jun 21, 2014 7:20 PM #1209652
Lots and lots of assuming here, like how they would get that much gold in 90 seconds too. little difference, lone crawlers can't take on a few bombs that early anyways
Jun 21, 2014 7:29 PM #1209654
Well, I was just running by your assumptions. In that situation the deads player would have won.
Jun 21, 2014 7:45 PM #1209661
Since we are assuming the eclipsor player would not get enough crawlers to make a significant impact on the Deads, yup.
Jun 21, 2014 9:16 PM #1209703
No amount of crawlers is enough because any amount of bombers kills them.
Jun 22, 2014 7:27 AM #1209844
bombers that try to get close get sniped, er excuse me. Assuming the Eclipsor player is good, they would not let them get touched. even if they have to run them away.
Jun 22, 2014 3:13 PM #1209952
They wouldn't send their bombers without any covers. A smart player, anyways. You'd need to have perfect micro to deal significant damage on deads while avoiding bombers.
Jun 22, 2014 11:00 PM #1210069
That's the thing, I never meant intercept the ones already in his army. I meant shoot the ones coming from their castle that they produce because they see the crawlers.
Jun 25, 2014 12:06 PM #1211092
Quote from BloodxHunterThat's the thing, I never meant intercept the ones already in his army. I meant shoot the ones coming from their castle that they produce because they see the crawlers.
Assuming they had no scouting information of your crawlers whatsoever.
Assuming your wings stay alive when it's flying above their base with deads below, and bombers (which hit air!)
And assuming you can hit the bombers when miners are there.
Jun 25, 2014 6:59 PM #1211248
Quote from DragonArcherZAssuming they had no scouting information of your crawlers whatsoever.
Assuming your wings stay alive when it's flying above their base with deads below, and bombers (which hit air!)
And assuming you can hit the bombers when miners are there.
That's assuming the crawlers are on the frontlines with the Juggers.
Assuming we are near their base, rather than the middle tower.
But assuming poison does't take out the Eclipsors.
Yes.
Jul 1, 2014 8:29 PM #1213492
i think as well with the lower graded players 1000-1500 find that deads are cheaper so they are available first and they keep on spawning them. Also Deads have poison and when i was 1200 when i brought chaos i thought reads were awesome because they had more health than Order archers and they have an upgrade that gives poison and as an order player it was hard to deal with vs Chaos