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Mimic vs Jazzon

Started by: Mimic | Replies: 22 | Views: 4,139 | Closed

Choopiek
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Jul 12, 2014 12:09 PM #1218577
Quote from Jazzon
Thanks for the compliments, and yeah, I was a bit in the hurry when I was adding the SFX, and the slow motion scenes were kind of lame, yeah. Actually, this was totaly different on flash when I was taking a look because my pc lagged a bit, so I made the music follow the lagged animation, which made it better... but thanks for the CnC bro :D

Yeah i know how it is a shame to follow the music with the anim
Np bro you are really improving
Jazzon
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Jul 12, 2014 3:36 PM #1218619
Quote from Choopiek
Yeah i know how it is a shame to follow the music with the anim
Np bro you are really improving


Thanks :3
generalZ
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Jul 12, 2014 11:43 PM #1218742
both were good but i think mimic deserves to win on that one... the overall fealing is better
Phantom Ace
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Jul 13, 2014 4:09 AM #1218807
I like Mimic's animation more than Jazzon's because of the movements, background, and the angles. The reason why I voted for Jazzon is not only because he has many votes than Mimic's, it's because of the length of the animation. It was a lot longer than Mimic. The reason why Mimic's animation was long, is because it was like, tweened. The angles actually took a bit long for my opinion. Jazzon also won in the fighting scenes because it was full of attacks even though it needs a lot of improvement. Both of you have great potential, but then again, I voted for Jazzon because of the length, and the multiples of fighting scene.

Please correct me if I said something wrong. :D
renZen
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Jul 13, 2014 4:59 AM #1218838
I DUNNO WHY BUT I LIKE MIMICS ANIMATION BETTER , LEL .
Dinocrash

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Jul 13, 2014 5:19 AM #1218847
I vote Jazzon, its because I couldn't see mimics, and Jazzons was pretty good, :d
DiPi
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Jul 13, 2014 7:48 AM #1218881
Usually don't get interested by the last RHG battles, but I'm gonna vote in this one (since I had an eye on Mimics from right when he made his RHG), plus adding my own opinion on both animations

What I like

Mimics' one
I kinda like it. What you didn't put in action you added in mood, presentation, background, smoothness, fluidity and coreography: because of that, I see a great potential that, if well developed, will surely be remembered or looked up to. It seems that you mastered smoothness and fluidity on a good grade and know well how to combine music and mood together (even though the coreography was a little off in some points, but whatever). Also, even though you executed only a single combo, it was well made and the dialougues (coreography) were good (or almost)

Jazzon's one
You surely put more action than Mimics and made some nice combos. Also, I liked your idea to use the old classic "pit falling battle" (nowadays they're all areal ones (or at least this it what it seems to me))


What I dislike

Mimics' one

Following a good presentation there should be a good fight and by good fight I mean an interesting one: there are too many dead points in yours and thus it isn't that intriguing. Also, the background isn't accurately reported (missing of scenery in some parts, wrong point-of-views in others, ecc.) and the scarf disappeares a lot in the animation

Jazzon's one

The animation is quite choppy: neither fluid, neither smooth. Plus, you didn't take in consideration the concept of weight, since I don't read between your RHG's abilities the fact that he has enough strength to easily manouver a sword that big. Even though your background is more detailed than Mimics' one, you should have removed the blue outlines. There are too many dead points in your fight too that make it unappealing (too many slow motion moments, too many close ups, ecc.) and, lastly, the song doesn't mix up well with the mood and the dialogues are banal


What you should work on


Mimic
You have the potential, but I don't know if you don't just know how to do some things or if you didn't have time to do them/got lazy, thus I can't give a proper answer. Just remember that once the fight starts, you should never put something that makes it lose its rythm, unless the music synchronization forces you to do so. Even in such an event, try not to stop the flow. Lastly, making some effects surely doesn't ruin your progress

Jazzon
Try to work more on your smoothness and fluidity, since "even the eye wants its part". Going on,take in consideration the same thing I wrote to Mimic about animation flow (plus, work a little more on music choice). Lastly, work on your dialogues: the old "let's battle" and such are banal; remember that an RHG battle is about 2 people trying to kill (or beat) each other, thus act with regard to it

The most important (for both)
Always spend a lot of time and efforts on the little things, since it's thanks to them that an animation becomes really good and appreciated


Final Response

I vote for Mimic

If you guys are interested in what I said and need help, feel free to contact me: I'll gladly answer you back :)
Jazzon
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Jul 13, 2014 10:25 AM #1218915
Quote from DiPi
Usually don't get interested by the last RHG battles, but I'm gonna vote in this one (since I had an eye on Mimics from right when he made his RHG), plus adding my own opinion on both animations

What I like

Mimics' one
I kinda like it. What you didn't put in action you added in mood, presentation, background, smoothness, fluidity and coreography: because of that, I see a great potential that, if well developed, will surely be remembered or looked up to. It seems that you mastered smoothness and fluidity on a good grade and know well how to combine music and mood together (even though the coreography was a little off in some points, but whatever). Also, even though you executed only a single combo, it was well made and the dialougues (coreography) were good (or almost)

Jazzon's one
You surely put more action than Mimics and made some nice combos. Also, I liked your idea to use the old classic "pit falling battle" (nowadays they're all areal ones (or at least this it what it seems to me))


What I dislike

Mimics' one

Following a good presentation there should be a good fight and by good fight I mean an interesting one: there are too many dead points in yours and thus it isn't that intriguing. Also, the background isn't accurately reported (missing of scenery in some parts, wrong point-of-views in others, ecc.) and the scarf disappeares a lot in the animation

Jazzon's one

The animation is quite choppy: neither fluid, neither smooth. Plus, you didn't take in consideration the concept of weight, since I don't read between your RHG's abilities the fact that he has enough strength to easily manouver a sword that big. Even though your background is more detailed than Mimics' one, you should have removed the blue outlines. There are too many dead points in your fight too that make it unappealing (too many slow motion moments, too many close ups, ecc.) and, lastly, the song doesn't mix up well with the mood and the dialogues are banal


What you should work on


Mimic
You have the potential, but I don't know if you don't just know how to do some things or if you didn't have time to do them/got lazy, thus I can't give a proper answer. Just remember that once the fight starts, you should never put something that makes it lose its rythm, unless the music synchronization forces you to do so. Even in such an event, try not to stop the flow. Lastly, making some effects surely doesn't ruin your progress

Jazzon
Try to work more on your smoothness and fluidity, since "even the eye wants its part". Going on,take in consideration the same thing I wrote to Mimic about animation flow (plus, work a little more on music choice). Lastly, work on your dialogues: the old "let's battle" and such are banal; remember that an RHG battle is about 2 people trying to kill (or beat) each other, thus act with regard to it

The most important (for both)
Always spend a lot of time and efforts on the little things, since it's thanks to them that an animation becomes really good and appreciated


Final Response

I vote for Mimic

If you guys are interested in what I said and need help, feel free to contact me: I'll gladly answer you back :)


Wow, you have taken a lot of your time to make this feedback dude :D, thank you for that! Thanks for all the CnC!
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