Quote from ApplesNotice how the list has better games which appeal to me.
okay then, you agree that the PS3 isn't better overall, jsut that it's better for your interests.
okay, then, that's good and I respect that, just don't in the next breath try to say that it's in any other way a better console than the 360, because, as always, it goes to personal oppinion and interest what games you'd like.
To explain my point, I'll use an example.
On person may say that hte Wii is a better console than the 360.
He may agree that it is less powerful and that the online play is shit.
He may just like the kind of games it has; games like Warioware and Endless Ocean, Mario Galaxies and Boogie. Simple fur fun games. (Well, boogie doesn't fall under the latter category)
However, that doesn't make the Wii a BAD or GOOD console, just desireable for him.
What makes a console good or bad isn't whether YOU like it's games (Frankly, Gears wasn't one of the best game I've played, and I disliked Crackdown, Dead of Alive 4, or Ninja Gaiden 2.), nor is it about how many games it has.
It's not even about how powerful it is. (Though that helps a whole lot.)
Whether a console is good or bad is determined by how open it is to development, how it is supported, what features it has, and above all, the quality of it's design.
Remember that the PS2 was actually weaker than the Gamecube and the Xbox. It did a great job in the console war because it had great tools for developers, suppoted DVDs, and above all had a solid archetecture.
The fact of the matter is that the PS3, while it is certainly the most powerful console available, it just doesn't have the implementation, archetecture, and design required to be developer friendly, so the quality of game created for it suffer for that reason.
It is just too hard to develop games for it. The tools Sony provides for developers just aren't as effective as those the 360 and Wii have, and so dealing with the multi-core proccessing just isn't as easy as it should be.
Look at the PS3 version of the orange box. It had a longer development cycle (A whole 3 months, despite the close release dates) and yet it still suffered from framerate issues because the tools weren't well made, so making the change from single-core to multi-core archetecture was difficult.