The Nomad CS (Click to Show)
Basic Info (Click to Show)
[Name]: Vagnar Mejas Theuly
[Goes by]: The Nomad Scribe, he doesn’t actually know his real name.
[Age]: 24
[Gender]: Male
[Race]: Saurian Vampire (specifically Velociraptor Saurian)
[spoiler=Appearance]5’6” and covers all areas except the eyes with some form of padded cloth. He has vibrant emerald eyes with slit pupils, is covered in red and black scales, and has claws and a tail tipped with a purple spade.
[Goes by]: The Nomad Scribe, he doesn’t actually know his real name.
[Age]: 24
[Gender]: Male
[Race]: Saurian Vampire (specifically Velociraptor Saurian)
[spoiler=Appearance]5’6” and covers all areas except the eyes with some form of padded cloth. He has vibrant emerald eyes with slit pupils, is covered in red and black scales, and has claws and a tail tipped with a purple spade.
Personality (Click to Show)
The Nomad is almost always calm and cool, rarely doubts his own decisions, and is always thinking of how he could better himself and his companions. He's very methodical and factual, and likes to have things get done his way, which he always considers to be the correct way. If you stray from his way without first showing him the errors of his way, he will get rather upset, but is you show him why his way is wrong, he will openly take a suggestion for a better way.
Weapons (Click to Show)
Body (Click to Show)
It goes without saying that he knows basically how to defend himself due to his training in the military. He is trained mainly to use his legs for offense and his arms for defense, but he will still use his vampiric and saurian claws when he can. He can also make some combat use of his saurian tail as well.
Kakute (Click to Show)
A kakute is a spiked ring that will usually have from one to four spikes, occasionally dipped in poison. Kakute are used for two purposes, and are worn slightly differently for each purpose. The first way to wear them is facing outwards, towards the back of the hand, to deliver impact of the spikes on a punch, but they can also be worn with the spikes facing the same way as the palms, making it possible to stab the target with the spikes by grabbing them. The Nomad wears five Kakute, he wears one with four spikes on each of his ring fingers, as well as a two spiked kakute on his right middle finger and a single spiked kakute on either thumb. He rarely will dip these in poison.
Lucky Pickaxe (Click to Show)
Being a miner by nature, Vagnar tends to carry around his lucky pickaxe, which has a gem at the top of the shaft that glows red during the day and blue during the night. It does not have any real value besides helping Vagnar tell the time of day to avoid stepping out in the sun.
The Raptor's Jaws (Click to Show)
not one weapon, but two, a pair of twin blades, each designed to be wielded in with two hands, but usually only wielded in one, and featuring dual edges. The front side is a straight edge and the back side is serrated. They are made from very large bones.
Powers (Click to Show)
Necromancy (Click to Show)
[spoiler=Summons]*Note* The Nomad can only have up to two summons active at any given time. *End Note* [spoiler=Skeletal Constructs][spoiler=Warrior]A humanoid skeletal construct that comes equipped with a simple sword, shield, and a cuirass, which are currently at roughly the strength of iron weapons and armor.
Archer (Click to Show)
A humanoid skeletal construct that comes equipped with boots, bracers, and one of two ranged weapons, either a bow or a crossbow, the bow is faster but weaker, and the crossbow is stronger but slower. All Archer Skeleton equipment is currently at steel quality.
Beast (Click to Show)
This skeletal construct takes the shape of a simple wolf, its teeth are capable of tearing through flesh as well in death as they were in life.
Bird (Click to Show)
This skeletal construct comes in two variations, a small pigeon-like bird and a large hawk-like bird. This summon can be performed on mass, and does not always obey the two summon limit, but if it does not, the birds can’t do much before automatically falling apart.
*Note* Vagnar often refers to his skeletal constructs as his pawns *End Note*
Flesh Constructs (Click to Show)
The Rot (Click to Show)
A mangled flesh construct, usually missing a good part of its left arm and having a pretty bad limp on it left leg, but it can have a different set of defects when conjured. It often has saliva or blood dripping from its mouth, this blood is acidic and able to cause burns to normal human skin. It also has the ability to release projectile vomit, which is highly corrosive and releases toxic fumes. Due to the nature of the Rot’s body, and how mangled it is, the Rot is also capable of avoiding attacks by dismantling itself and rebuilding itself a short distance away. It is by far the most dangerous of Vagnar’s summons. The Rot is commonly referred to as Vagnar’s rook.
Black Rot Dragon (Click to Show)
A mass of mangled flesh and bone in the shape of a dragon, standing roughly 20 feet tall with skin and scales that are normally black in color with bits of flesh falling off all over the place. The Black Rot Dragon has a few abilities that give it a leg up on the competition.
-Acid saliva, which can often be found dripping from its mouth or flying from its mouth in projectile fashion when it roars
-Great flesh wind, since its wings are not particularly suited for flying for very long, it instead uses them to het greater height, help with evasion, or just blow his enemies around like ragdolls with the sheer wind force
-The damn thing is a dragon, it’s obviously got teeth and claws
-Tail quake, which is an ability that, when it slams its tail isosceles into the ground, displaces the ground around it in an upwards direction, launching anything too close to the impact point
-Acid saliva, which can often be found dripping from its mouth or flying from its mouth in projectile fashion when it roars
-Great flesh wind, since its wings are not particularly suited for flying for very long, it instead uses them to het greater height, help with evasion, or just blow his enemies around like ragdolls with the sheer wind force
-The damn thing is a dragon, it’s obviously got teeth and claws
-Tail quake, which is an ability that, when it slams its tail isosceles into the ground, displaces the ground around it in an upwards direction, launching anything too close to the impact point
Bound Constructs (Click to Show)
A Bound Construct is like other constructs in that it requires certain materials such as body parts, etc. to create, but bound constructs are as limited as other constructs because bound constructs can both rationalize thought, or think for themselves, making them more powerful and harder to kill (This also allow them to learn), and they do not count towards the two summon limit, instead having a limit of a single bound construct at any given time. Bound constructs also do not despawn after any length of time, nor can they be dispelled, the only way to get rid of a bound construct is for it to die.
Konourma (Click to Show)
A construct that requires both the ingredients of a flesh and a skeletal construct, he wears a full suit of heavy armor and wields a hand-and-a-half sword, capable of being used with either one or two hands. Konourma is currently the Nomad's only bound construct, its armor and weapon are all as strong as reinforced steel. Konourma is one of few constructs ever summoned with the ability to speak, and is actually rather kind and caring, a big contrast from most constructs. Konourma is capable of performing his own necromancy and is often referred to as Vagnar’s bishop.
Spells (Click to Show)
Resurrection (Click to Show)
The Nomad has the ability to resurrect the souls of smaller creatures, up to about the size of a full grown wolf, there are limits on resurrections.[spoiler=Restrictions]1) Resurrections are performed through a ritual in which a fragment of quartz crystal is required, as well as a sample of the creature's blood.
2) Resurrections can only be done one at a time and are a fairly lengthy process
3) The soul of a dead creature remains within the body for 24 hours after death, this is the window in which the creature must be resurrected to fully function as it was before it died. It can be resurrected after this time-window, but the creature will not have a soul and will therefore be a simple, mindless animal, which makes it easier to command but far less likely to actually do anything.
4) In order for a target to be able to be resurrected, it cannot have any sort of mortal wounding. Well, technically it could be resurrected even if it had a large hole through its chest, but obviously it would die again shortly anyways, so if the body isn't in pretty good condition, he won't even attempt to resurrect it.
5) Any being can only be resurrected one time. If a creature dies after being resurrected it will turn into a simple pile of ash, unable to be used for anything really.
2) Resurrections can only be done one at a time and are a fairly lengthy process
3) The soul of a dead creature remains within the body for 24 hours after death, this is the window in which the creature must be resurrected to fully function as it was before it died. It can be resurrected after this time-window, but the creature will not have a soul and will therefore be a simple, mindless animal, which makes it easier to command but far less likely to actually do anything.
4) In order for a target to be able to be resurrected, it cannot have any sort of mortal wounding. Well, technically it could be resurrected even if it had a large hole through its chest, but obviously it would die again shortly anyways, so if the body isn't in pretty good condition, he won't even attempt to resurrect it.
5) Any being can only be resurrected one time. If a creature dies after being resurrected it will turn into a simple pile of ash, unable to be used for anything really.
Traits (Click to Show)
Saurian (Click to Show)
Battle Scales: As a saurian designed for combat, Vagnar’s scales are harder and thicker than normal scales, giving him increased durability and defense.
Vampiric (Click to Show)
Vampiric Speed: Vampires tend to have increased speed, so Vagnar does as well
Cold and Dead: Being undead means that Vagnar has exceeded the phrase ‘they’re not dead until they’re cold and dead’ and as such has developed high resistance to cold temperatures and ice magicks.
Vampiric Illusion: Being a vampire, Vagnar is naturally good at illusions in order to avoid being pegged as a vampire and to blend in with the normal crowd.
Dead Man Walking: Being a vampire makes Vagnar just a bit lighter, making his footfalls a bit softer and harder to hear.
Cold and Dead: Being undead means that Vagnar has exceeded the phrase ‘they’re not dead until they’re cold and dead’ and as such has developed high resistance to cold temperatures and ice magicks.
Vampiric Illusion: Being a vampire, Vagnar is naturally good at illusions in order to avoid being pegged as a vampire and to blend in with the normal crowd.
Dead Man Walking: Being a vampire makes Vagnar just a bit lighter, making his footfalls a bit softer and harder to hear.
Weaknesses (Click to Show)
The Sunlight: He doesn't particularly like the sun now that he's a vampire, he deals with it most of the time because his vampirism is not severe enough for the sun to actually hurt him, it just makes him uncomfortable. Though if exposed too long in one sitting, it begins to hinder his ability to use magicks and regenerate his health.
Feeding: As a vampire, the Nomad does need to feed from time to time. It isn't often due to him being in the early stages of vampirism, but if he hasn't fed in too long, it makes him feel weaker and the need to drink blood starts to always be on his mind until he feeds again.
Fire: Considering he’s weak to the sun, and the sun is a big ball of fire, the fact that Vagnar is extremely susceptible to fire damage should be a given.
Feeding: As a vampire, the Nomad does need to feed from time to time. It isn't often due to him being in the early stages of vampirism, but if he hasn't fed in too long, it makes him feel weaker and the need to drink blood starts to always be on his mind until he feeds again.
Fire: Considering he’s weak to the sun, and the sun is a big ball of fire, the fact that Vagnar is extremely susceptible to fire damage should be a given.
Very Brief Backstory (Click to Show)
The Nomad has little knowledge of his past previous to the age of 20, not even recalling his own name. And nobody seems to have ever met him before then either. It is almost as though he didn't even exist before the age of 20.
At the age of 21, he joined the fighting force of Eletohm Company, where he learned the basics of Ri-Xo Lotus martial arts, though he only got as far as the rank of Private First Class in the Company before deciding that the military life was not for him and resigned. From there he simply began wandering the world, exploring, learning, and always planning exactly how he'd do it.
At the age of 22, he came to Corinthian, where he immediately found work as a miner for the Fenrir Riders, where he worked efficiently and quietly, staying almost completely unnoticed for over a year.
At the age of 23, he was inducted into the Fenrir Riders clan, and taught the basics of their fighting styles. He worked for them mainly to make sure the mines produced enough ores to supply all of the fighters with arms and armor.
At the age of 24, the Nomad began taking an interest in necromancy, and began learning the art of death magic. He also contracted vampirism, which he is currently seeking a cure for, though his strand of vampirism seems to be different from most vampires, meaning a cure may be next to impossible to find.
At the age of 21, he joined the fighting force of Eletohm Company, where he learned the basics of Ri-Xo Lotus martial arts, though he only got as far as the rank of Private First Class in the Company before deciding that the military life was not for him and resigned. From there he simply began wandering the world, exploring, learning, and always planning exactly how he'd do it.
At the age of 22, he came to Corinthian, where he immediately found work as a miner for the Fenrir Riders, where he worked efficiently and quietly, staying almost completely unnoticed for over a year.
At the age of 23, he was inducted into the Fenrir Riders clan, and taught the basics of their fighting styles. He worked for them mainly to make sure the mines produced enough ores to supply all of the fighters with arms and armor.
At the age of 24, the Nomad began taking an interest in necromancy, and began learning the art of death magic. He also contracted vampirism, which he is currently seeking a cure for, though his strand of vampirism seems to be different from most vampires, meaning a cure may be next to impossible to find.
Fighting Style (Click to Show)
He tends to use his constructs where ever he can, using them almost like chess pieces and always trying to stay one step ahead of his opponent, he tries to avoid getting directly involved if possible, but if necessary he will follow Ri-Xo Lotus style, which focuses on kicks and knees for offense and grabs for defense, this is the reason he wears the kakute.