effect training
some combo praacttiicceee
CnC Please :D

Quote from Hanif13That picture didn't scare me XD.
Anyway, I Liked the improvements you made since your first RHG Battle. i especially liked the running animation. :)
Quote from Jaywi
Quote from Hanif13this one is good,too. But i suggest to don't use the kick SFX. Just use whoosh.
And you're welcome XD
Quote from Jaywi
Quote from Jaywi
Quote from notthebestas far as the movement practice goes, i think you have most down. but you should work on your jumps. to me it looks like he doesnt bend enough downward to go as high as he does. for the combat practice, you have everything down great. the arm trails just look a little too big, as in they encompass more than the arm did in the instant before. everything is great by the way. you are much better off than me. keep it up :D
Quote from SmileThe walk: The free arm should sway completely to the other side instead of only going halfway. You should also either add a few in-betweens or double frame, because it happens too fast.
The run: I'd say that you should at least add another complete step to the loop. It makes it more natural. The arms also need to transition better. The head is placed way too low. If you were aiming for the "ninja" run, you should have bent his torso more and lowered his center of gravity.
The pose: See how the feet snaps to the pose. You should add one or two in-betweens there, and to redraw some of the frames so the straightening of the feet would look smoother in transition. Also, I don't know what kind of pose that is, honestly. It's not really a practical fighting stance.
The jump: See how the legs seem to grow longer as they extend.You should try to keep the overall length of the feet consistent, even when you make them bend. It also doesn't look like he bent enough to jump that high.
The back was straight for the most part, which doesn't look good. Even in just a simple punch, the torso still bends considerably.
You should also work on your flow. You have to prepare your stick for the next attack he's going to make WHILE he's still doing his current attack. Like, say your stick punches with his right hand, and will follow it up with another punch. Now while he's doing his right punch, he should already be raising his left and reeling it back to make a fluid combo. What you did was to punch, stop, then punch again, then you stop then make him kick.
Also notice how when he was mid-air, he stops there and kicks. That's now how it's supposed to happen. The stick should have already been falling from his jump when he kicked.
This might just be a personal thing, but your trails look tacky tbh.
Well hope you keep practicing! It would be great if you added another stick into the fray so you can get the hang of reaction and anticipation.
Quote from Hanif13Your effects even better than me!. I'm bad at effects. Nice Job and keep practicing. :D