Elemental Setups by Pumu

Started by: PUMU | Replies: 30 | Views: 6,775

Skeletonxf
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Aug 2, 2014 12:05 PM #1225952
Quote from IHATETHISNAME
I disagree completely.

Control kicks in before stone. Medusa poison on wings is a sure-kill. Shield stops Stone face cold. Once a V controls a medusa a unit is FOR SURE dead.

Ah.
I thought stone face was faster than possess.

Very well then, Marrokai next time I get a CvE. If the opponent even lasts past the first few eclips.
PUMU
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Aug 3, 2014 1:04 AM #1226168
airs hit 100 percent if unit falls in range. again scorps will take medusa fast. in evc marrow>medusa. hell fists clear scorps. reaper spell wastes cycloid shield time. lower cost + cooldown
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Aug 3, 2014 9:12 AM #1226377
In CvE I can place my bomber behind a crawler and run into the air's range and every time it will auto select the crawler and I can blast it easily. The re targeting takes so long it won't be able to snipe my bomber by changing target. The only way to deal with that tactic is to keep the air selected and give it a movement command when the crawler comes into range for prevention, but even then getting it to target the bomber delays the attack and lets me blast it as long as I keep my crawler closer to the air than my bomber so it won't auto target the bomber.
PUMU
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Aug 3, 2014 11:00 PM #1226568
Assuming you feel like spending 175 only to do slight damage to my air XD
I always keep my airs un clumped to prevent 3 bombs from killing 3 airs
Btw if I have more than one air I am likely to not have to target anything the aimbot will do that for me.
Short map bombs suck vs someone who knows how to avoid it.
For chaos vs air you either have to hope you can self detonate or wait until I snipe it which I won't do.
If I suspect the self detonate I simply move forward diagonally or back and forth. Not needing to look at my Eco by using the 1, space bar, and q hot keys.
Skeletonxf
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Aug 4, 2014 9:31 AM #1226831
225 gold (3 bombs = bai bai air) plus even a crawler suicide is still less gold cost than one air. It's one of few cases where I don't need to hit multiple things to gain gold offset. The aimbot will always target the closest unit, perhaps with two airs and kiting you can use that to auto target a bomb but you shouldn't be able to get out two airs if I'm running in bombs and crawlers with decent micro.

On short maps there's the castle dead and turtle option.

If Chaos can self detonate well you're screwed. I can't, I'm lucky to play with over 140 ping and don't have the best reaction time either but most high level players certainly will be able to.

If that starting air dies it's gg, and I've already explained how the gold costs are hugely in Chaos's favor.

Yes, queue time is in ele favour but you can't buy even the second air quickly after an air start.
PUMU
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Aug 5, 2014 12:23 AM #1227244
while your busy spending 300 in cd i'll have targeted a miner and killed it
450>400
if my air doesn't die I profit immensely by simply coming back to middle and sniping bombs if need be.
your crawlers will either rush and die or be accompanied by bombs and you'll have to hope to hit me with self detonate spending gold and micro time while I simply press spacebar que until I have enough for my castle air.
again against somebody who barely splits airs and knows how to use them bombers will have a horrible time.
225 3 bombs that don't all que at once gives me time to set up my eco whilst you hope to hit my air.
if you hit the air you've spent 300 on castle dead 100 on crawler 225 on bombs and 150 to pay for that lost miner.
and all I have to do is simply go hustle and take off.
whilst my castle air snipes anything coming in.
unless you like spending 5-6 75 amounts on bombs to hope to do something.
if air dies. its not the end of the world.
Ive made comebacks easy after first air dies.
I have 3 earths followed by more by the time you get the idea to bomb rush me which i'll have something for by the time you have it set up without affecting your own eco.
second air isn't necessary that early.
castle air is cheaper and does the job I need it to do.
gold costs may be in chaos favor however
range cost and armor and health cost becomes another factor
if you say something like imam bring 9 bombs to middle and split my bombs and kill your airs like that i'd be impressed to see it pulled off
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Aug 5, 2014 10:31 AM #1227467
Your entire strategy relies on applying huge early pressure with a single air unit against an opponenent in CvE that will have double eco on you @ start game.

While I'm queueing those three bombs you'll be just getting your eco equal to me.

If I go for a castle dead I'm not going to need all three bombs as well because the poison will deal some damage.
Also if you try to snipe a miner I'm going to have an easy time getting bomb explosions off on your air while it stands still or at the very least hits nothing for a while.

Earths in CvE mean nothing to Chaos unless they are ontop of Chaos miners, crawlers can just run past them freely.

The gold losses elementals takes in the early game mean you have to pressure incredibly well to stop me bringing out eclipsors and having gg. All I have to do once your first Air is gone is get 150 mana quickly and bring out the eclipsor spam. Sure, at that point our eco may be even, or even slightly in your favour, but eclipsors are a lot cheaper than cycloids and you need 2+ cycloids to stun lock eclips to reach them.

As you can't afford those cycloids while our eco are relatively even, that leaves you with just fires or airs to choose from, both of which I can kite all day long unless you get them into huge masses - which again, without a huge lead you won't be able to.


From what you've said so far it seems like your matches are mostly applying pressure early to avoid having to deal with eclips at all, but on longer maps or during any lag that isn't going to work very well.


And how do you handle archers on EvO then?
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Aug 6, 2014 6:07 PM #1228315
in the OP. evo i use ChAir with infernoes later. sniping arch to death or garrison and kill a miner. then go castle air. tree/cycloid for evc
Skeletonxf
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Aug 6, 2014 6:56 PM #1228340
Again I meant at the start game, not the macro you need for it
PUMU
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Aug 7, 2014 1:54 AM #1228523
I usually use mainly airs then turtle into trees if need be.
Using the overwhelming amounts of ground force to force the opponent into the air.
Splitting my air units to get rid of early wings and keep dat second row empty.
Bombs aren't a factor vs me due to splitting. 3 bombs will end up taking out 1 air at the most.
Cause I can't avoid them all the time. However by splitting them I won't have to worry about much until wings come in.
Once I begin to see the wings I make a cycloid to tank and push sniping the wings with my airs.
Usually takes 5 bolts to kill a wing
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Aug 7, 2014 9:58 AM #1228675
Thanks. And early micro EvO?
Especially archer starts on long maps
THatone Gamer
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Aug 7, 2014 10:07 AM #1228678
Quote from Skeletonxf
Thanks. And early micro EvO?
Especially archer starts on long maps


I would say Air+Earth start. You can do some serious damage to the archer wich forces it to garrison or if your lucky even kill it and you can easily kill a miner with it this early setup and force the enemy to waste another 300 gold on a CA even if your earth dies you still make a huge profit of it (possible)150>450 and ofc you can stall the tower.
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Aug 7, 2014 12:26 PM #1228756
Quote from THatone Gamer
I would say Air+Earth start. You can do some serious damage to the archer wich forces it to garrison or if your lucky even kill it and you can easily kill a miner with it this early setup and force the enemy to waste another 300 gold on a CA even if your earth dies you still make a huge profit of it (possible)150>450 and ofc you can stall the tower.


Thing is, if they MA start then they will have an eco advantage and if they micro well they can keep the archer alive by g kiting and then bring out a sword. Once the sword is out all they have to do is bring the sword into my Air's range, and keep the Archer just outside it till the Air locks onto the sword, then they get free hits with their archer. And sure, I can target the Archer manually but they will get a lot of damage on my Air as it retargets and I already said they're keeping it at furthest range possible, so they can fall out of my Air's range after maybe taking 1 lightning hit and just recycle what I've put above. I could try to keep moving the Air and place it closer to the Archer than the sword so it auto targets but the archer will chunk my Air for moving around undefended for so long.

I guess with the Earth I can pressure the archer more, but if they keep the archer alive and bring out a second one it's gg, and with 3 miners that's not a huge amount of stalling time they need to do it. And Earths more or less rely on an opponent not kiting, because even archers can dodge that stun attack. I guess just maybe by interrupting the archer's arrow fire by sending in an Earth might give my Air some leverage to target it without losing a bar of hp stalling but again, once they have their archer sitting outside my Air's range I'm screwed - and the Earth won't last that long if I send it in to body block.


Hell, if they go AA start on a longer map I've lost before I even start fighting.
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Aug 7, 2014 5:42 PM #1228892
i ignore the swords and prioritize miners and archers. letting the air autotarget defeats the purpose. Castle start gives the opponent tower. 3 miners 1 ca<3 miners 1air and tower.
Skeletonxf
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Aug 7, 2014 8:41 PM #1228979
I never even mentioned a CA.
xD

Just going to have to try things out for myself and see how they play out then.