Quote from Sir ErickWow. After reading the posts of Hewitt and Captain, I now kinda like have the urge to animate an RHG battle by making an animation that catches the crowds attention which is by making an animation by knowing the enemy's weakness and standpoints. It kinda shows of that it would be interesting to watch if both RHG's fight with a creative manner as what Hewitt said. Thanks guys for giving this kind of hint to me. Now i'm having ideas on how to make my un-original character become "original". But it would require such a very good animating experience to animate that kind of creativity. But thanks for the tips, it will help me a lot in the future. Even if it's not for me. ^_^.
If you think about it, there isn't really a point to 'winning' battles. Honestly, what does it give you in the longrun? I'm not saying winning is not important, but when you work on your animation with the sole intent of winning then you're not doing it right. Stop me if you've felt like this before: You look at someone's RHG profile and the first thing you do is read its weaknesses and powers and think about how you're going to beat that while thinking of challenging them. Sure, the actual anim might not be what you initially projected, but the moment you decided to aim towards "Beating the guy", you've already lost the crowd with your simple-minded "I stab him after I disarm him and he ded" anim.
Whereas. If you decided to step back and be creative about the capabilities of you and your opponent, you can actually drum up an enjoyable scenario for both you and your voters. In that sense, your win would feel more legitimate because it was one made out of love, not because it was done better. Sure you might legitimately lose the battle itself, but weeks from now your anim will be the talk of the town. They'll always remember it for being that anim where "you hijacked a bus and drove it into his helicopter while fending off his clones with your sword".
Note that I realize that most will often vote based on anim quality, but you have to also realize that people also admire effort put into a work and more often than not effort and quality cross over in the same space. So in the end, you just have to ask yourself whats more satisfying: Beating the other guy or Entertaining the audience with your creative mind.
A case in point example is FFLFLL vs Yoyo. Watch both anims and tell me Yoyo's wasn't more enjoyable for its clever cues, lines, and stops. Even the technically superior Terkoiz anim stood no chance against drawing a crowd for humor and entertainment.
Yes, I am fully aware that that fight didn't count and the yoyo one was more of a tribute. Don't harp on me on the technicalities of the obvious.
Quote from VazarHow interesting ! I'll take that concept and think about it, Hewitt. Since my character is now a "mutant version of Mr. Pix" it'll be easy to introduce this head-flail system. Kinda reminds me Orochimaru lol.
I honestly thought you wouldn't have given a rat's ass about my idea and call it stupid. I hope that's sincerity in your words because if it is, I might actually start watching battles again around here.