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Handling Archers @ start game

Started by: Skeletonxf | Replies: 11 | Views: 2,269

Skeletonxf
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Jul 30, 2014 12:18 AM #1224371
I have quite a few replays on long maps of me repeatedly dying to archer starts I'm quite sure I should be able to handle.

www.stickempires.com/play?replay=replay6322798&version=2.08
www.stickempires.com/play?replay=replay6322696&version=2.08

In all the opponent goes for 2 miners, saves the 200 gold and queues up the archer on the first gold return. By that gold return point I know they are going the archer start but when I try to run bombers in with a few crawlers arrow blocking my opponent runs past their statue and my bombers just explode on the statue, removing my chances of deleting that archer till I have more bombers and crawlers, by which point my opponent will have a second archer and I'll never be able to take down both if I can even snipe one.

Right now I'm doing MMCC and seeing the archer start and going for Bombers immediately after the scout - no idea if this is the wrong way to handle it or I just need to change micro somehow to prevent bombers thinking blowing up a statue is a good idea when I told them to attack an archer

I'm sure there's a way to handle archers at start game in CvO but can't manage it. The MMintoA start stops me getting free eco advantage to afford losing half my units to take down the archers.
Sevarus

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Jul 30, 2014 1:33 PM #1224486
usualy use bombs and get your crawlers to meat shield also three crawlers the one at the front can retreat when on low hp and the others can take other lowering the archers hp and then send in a bomber to send it on its way. when u have enough mana a dead can easily out fight 1-2 archers easily even more so with posion as an archer will likely die if it does not retreat soon
PUMU
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Jul 30, 2014 4:01 PM #1224509
i prefer to tank a bit with crawlers until i can afford castle dead. continue making miners squeezing in 3 boms for swords or archers whichever is more. then go wings or deads thusly
Skeletonxf
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Jul 30, 2014 4:25 PM #1224526
Quote from pumuecils
i prefer to tank a bit with crawlers until i can afford castle dead. continue making miners squeezing in 3 boms for swords or archers whichever is more. then go wings or deads thusly

So basically don't try to blow up the archer at the start of the game?


Is there really no way to directly deal with magnetic statues?
_Ai_
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Jul 30, 2014 4:43 PM #1224532
Well, pull out your bombs before you get near to the statue and try again. Tank with crawlers, switch out the nearly dead ones. Keep bombs near crawlers.
Skeletonxf
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Jul 30, 2014 5:10 PM #1224544
Quote from _Ai_
Well, pull out your bombs before you get near to the statue and try again. Tank with crawlers, switch out the nearly dead ones. Keep bombs near crawlers.

Won't my opponent just be able to bring out a second archer then and stop me ever being able to explode both?
Sevarus

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Jul 30, 2014 6:25 PM #1224567
at what point do u start collecting mana I send the fifth miner I get to pray the answer could be too tech up more quickly and if you suspect an archer mass go for a dead mass with spears and then later get a marowkia Or medusa and bingo ur in the late game where Chaos is stronger and archers are less threatening because of juggers and the tankness of deads hope this helps
Skeletonxf
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Jul 30, 2014 6:47 PM #1224571
This title said specifically start game. The request for help and advice was start game. The time I had lost the game by was always at latest by the 2:00 mark. Masses simply cannot be made that early, I was not asking to deal with archer mass, I was asking about archers @ start game, and more specifically the MMA start on longer maps at start game.

I would really like to see someone pull off the late game counters you have suggested at 2:00 into the game on a competent opponent...
The archer comes out at 35 seconds into the game on that start, with more units to follow and an equal eco on Chaos.
_Ai_
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Jul 31, 2014 12:53 AM #1224665
And chaos is weaker late game. The strongest late game is order.
PUMU
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Jul 31, 2014 2:27 AM #1224693
your micro is odd if you cant use the h key to prevent archers from rushing out. if its really that hard... kill his miners instead and go CD
Skeletonxf
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Jul 31, 2014 9:18 AM #1224815
My crawler micro and others but more specifically crawler micro still needs huge amounts of work :P

Okay, I have lots of ways now I think I can resort to if my bombers look like they want to blow up a statue again so thanks for all the help and hopefully I won't throw another game that way.
Juggerman1

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Jul 31, 2014 6:23 PM #1225034
Improving Crawler micro should help a lot. Buy more Crawlers so you can tank for 2 or 3 bombs.
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