Spend all of the beginning 500 gold into swords fast and get miners.
Gradually build your army to at least 6 swords, and 3-4 miners (hopefully a few archers) then charge/
Elemental has strong but expensive and time-consuming unit training and your massing of a high-damage unit can wreck him early on.
Attack (but grab the center first). If he has Charrog, kill that first (but get your archers past it to attack anything else)
If he has an air unit, make that a kill priority too, and especially the miners. If his air unit goes to attack your statue, you win because your army will have a far larger health pool and attack damage (and you will probably have enough money for a castle archer and walls by then)
If he has a Castle Air Elemental, your army is screwed if you stay but use your archers to either kill them where they stand or drag them out.
(I've won 3 of 5 of my vs. Elemental games this way)
Order vs. Elemental Classic Match Strategy
Started by: MrIronGolem27 | Replies: 21 | Views: 2,989
Aug 6, 2014 4:48 PM #1228272
Aug 6, 2014 6:09 PM #1228316
trees and airs? ChAir. inferno?
Aug 6, 2014 7:37 PM #1228364
Swords and archers are good early against both Elementals and Chaos as long as you micro them but going with just swords for a start is asking to get kited to death - and elementals can dive your CA all day long with earths that then become miners.
When the air follows your swords instead and you lose them you'll have probably lost the game if they can pressure you at all.
When the air follows your swords instead and you lose them you'll have probably lost the game if they can pressure you at all.
Aug 6, 2014 9:23 PM #1228422
Quote from pumuecilstrees and airs? ChAir. inferno?
He's talking about OvE. Perhaps read the post before commenting next time?
Aug 7, 2014 2:25 AM #1228535
Quote from IHATETHISNAMEHe's talking about OvE. Perhaps read the post before commenting next time?
No, he needs to read the title.
Aug 7, 2014 4:20 AM #1228576
Quote from pumuecilstrees and airs? ChAir. inferno?
Quote from IHATETHISNAMEHe's talking about OvE. Perhaps read the post before commenting next time?
Quote from _Ai_No, he needs to read the title.
I think what Pumu is trying to point out is how will a sword stream/mass/whatever defeat the following builds?
Aug 7, 2014 9:56 AM #1228673
Quote from SuperterryI think what Pumu is trying to point out is how will a sword stream/mass/whatever defeat the following builds?
Thank you. At least one other person can understand xD
Aug 7, 2014 5:48 PM #1228895
exactly. swords can be stun locked pretty easily. air start takes eco. later swords will be swept using the above.
Aug 8, 2014 12:27 AM #1229068
[COMMENT DELETED]
Aug 8, 2014 12:58 AM #1229081
flaws in your post. on the op u did not mention any archers. in fact u said spend it all on miners and swords. more than likely i wont send 1 charrog alone duh, XD. ChAir>sword/arch. late archers is bad if i have airs. your rank?
Aug 8, 2014 3:54 AM #1229174
Quote from pumuecilsChAir>sword/arch. late archers is bad if i have airs. your rank?
Charrogs and airs are also vastly more expensive and time consuming of a build than archers and swords.
That's like saying "GIANT ALBOW IS WAY BETTER THAN SPEAR ARCHER." Without considering the cost of each.
Aug 8, 2014 10:04 AM #1229287
Quote from MrIronGolem27
-Elemental has powerful but expensive units, even a Charrog is easy to take out with 5 swords (I've done it!)
Not if that Charrog uses its to abilities to apply a burn to all 5 of your swords and stun them.
Quote from IHATETHISNAMECharrogs and airs are also vastly more expensive and time consuming of a build than archers and swords.
That's like saying "GIANT ALBOW IS WAY BETTER THAN SPEAR ARCHER." Without considering the cost of each.
I think it's a little unreasonable to exaggerate the cost difference that much. Airs are only marginally harder to bring out than archers once eco is built up.
From my few test EvO matches, it's gg order if the Order player doesn't bring out archers to cope with Air or fire starts, and it's gg ele if the Order player can get out a second archer before ele can build up anything else.
In games I've been able to use Charrogs to force away all my opponents archers so I can lightning/burn all their melee units but this really just stalls the problem. Especially on larger maps, Order just builds up stronger ranges forces than ele can cope with (pre having an eco that can afford to buy airs and fires simultaneously plus tanks).
Aug 8, 2014 1:51 PM #1229372
Quote from IHATETHISNAMECharrogs and airs are also vastly more expensive and time consuming of a build than archers and swords.
That's like saying "GIANT ALBOW IS WAY BETTER THAN SPEAR ARCHER." Without considering the cost of each.
Except you don't consider the fact 3 airs can kill any archer they want and that charrogs eat swordwraths and the build time difference between these units is only 4 seconds for a giant healthbar and that elemental doesn't need as many prayers as order and chaos do.
Quote from SkeletonxfNot if that Charrog uses its to abilities to apply a burn to all 5 of your swords and stun them.
From my few test EvO matches, it's gg order if the Order player doesn't bring out archers to cope with Air or fire starts, and it's gg ele if the Order player can get out a second archer before ele can build up anything else.
I wouldn't say it like that, if order gets a second archer that fast there eco is very bad and since you shouldn't use air or fire start on a small map anyway airs have enough room to run since its a medium or long map, not only that but if you just get a earth to chase archers and act like meatshields 1 air can still do some damage.
IMO its GG elemental when the match last to long because ele late game units are pretty bad. And its GG order if they get overwhelmed by airs and earths to early
Aug 8, 2014 8:15 PM #1229493
Yeah, ele can counter play order archer rushes but if that fails at all it's gg when that air dies to the dual arrows.Quote from THatone GamerI wouldn't say it like that, if order gets a second archer that fast there eco is very bad and since you shouldn't use air or fire start on a small map anyway airs have enough room to run since its a medium or long map, not only that but if you just get a earth to chase archers and act like meatshields 1 air can still do some damage.
IMO its GG elemental when the match last to long because ele late game units are pretty bad. And its GG order if they get overwhelmed by airs and earths to early
I'm still practising ele startups, so if not air or fire then what? Especially what to handle sword+archer if not fire/air?
Aug 8, 2014 11:29 PM #1229560
Cost hm...
A charrog is one melee unit
600 g
3 airs
1800 gold
100 mana
To have enough archers at the point to where charrogs become ineffective
9+
9x300
1200 gold to effectively damage a charrog.
With airs harassing your Eco
This value increases at least 2 times.
1800 gold. (And 2 times is the very least)
Not to mention your swords.
Using swords vs ChAir is stupid as I already have a force to ignore them.
By the time I really have to worry about the order archers/swords I'll have the ele equivalent of a magikill there (my inferno)
To wipe them away.
3 swords 3 archers
375+900
1275
Yet this army cannot stand vs 1 charrog 3 airs
1500 g
The difference mostly being in the need of 100 mana.
Also we have to take into account how bad each players eco's are affected by the enemy forces at start and early game.
Macro+micro
Speed and attributes of each unit purchased
ChAir dominates the game if the ele players knows when to macro into things.
Order player simply spamming sword arch will be punished easily.
That1gamer, myself, and others know what we're saying.
Think of it more as a jugger/wing approach.
Giant/albow in actuality cost more than Charrog/air
Much slower than charrog/air
Requires more to setup.
ChAir sets itself up gradually.
A charrog is one melee unit
600 g
3 airs
1800 gold
100 mana
To have enough archers at the point to where charrogs become ineffective
9+
9x300
1200 gold to effectively damage a charrog.
With airs harassing your Eco
This value increases at least 2 times.
1800 gold. (And 2 times is the very least)
Not to mention your swords.
Using swords vs ChAir is stupid as I already have a force to ignore them.
By the time I really have to worry about the order archers/swords I'll have the ele equivalent of a magikill there (my inferno)
To wipe them away.
3 swords 3 archers
375+900
1275
Yet this army cannot stand vs 1 charrog 3 airs
1500 g
The difference mostly being in the need of 100 mana.
Also we have to take into account how bad each players eco's are affected by the enemy forces at start and early game.
Macro+micro
Speed and attributes of each unit purchased
ChAir dominates the game if the ele players knows when to macro into things.
Order player simply spamming sword arch will be punished easily.
That1gamer, myself, and others know what we're saying.
Think of it more as a jugger/wing approach.
Giant/albow in actuality cost more than Charrog/air
Much slower than charrog/air
Requires more to setup.
ChAir sets itself up gradually.