Unrusting

Started by: Praetorain | Replies: 7 | Views: 991

Praetorain
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Aug 17, 2014 2:13 PM #1233219
I haven't animated for 8 months....
Oh god why....
http://www.filz.us/view/3526182b-bc4/
Hidro

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Aug 17, 2014 6:49 PM #1233266
Remove the neutral stance from the third punch to the kick. There is no need for it. This will improve the flow in this test.
Maybe it's not a neutral stance, it's just too many frames, idk.
As for wobbliness, anticipation and exaggeration you'll notice yourself the issues after a few more tests.
Praetorain
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Aug 17, 2014 10:12 PM #1233297
Alrighty then, thanks for the feedback! I'll try to correct the issues that you mentioned.
How do I get rid of wobbliness? Whenever I use the smoothing effect, there is barely any difference.
Quote from Hidro

Maybe it's not a neutral stance, it's just too many frames, idk.

The reason why I would put that in the animation is because I thought that it would indicate that the Stickman building up some power for the kick. Unfortunately, after watching the result of the animation 3 times I noticed that it was actually a neutral stance.
Sheildn'Mirrors
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Aug 19, 2014 3:29 PM #1234184
Dat was smooooooth
Exile
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Aug 19, 2014 3:48 PM #1234194
Quote from Praetorain
Alrighty then, thanks for the feedback! I'll try to correct the issues that you mentioned.
How do I get rid of wobbliness?


by taking your time and paying attention to what you're doing

Image

look at the back leg in these 5 frames. it looks like you quickly redrew it without giving much thought to how it would look altogether. in the 4th frame it starts to extend, then goes back to a bent position in the following frame.

wobbly animation is the result of laziness. if a limb moves X amount of pixels from one frame to the next, then it should move the same distance in the next frame if the movement is constant, slightly further if it's accelerating, or slightly less if it's decelerating. if you move it 50 pixels in one direction in one frame, 40 in the next and 70 in the one after that, it's going to look wobbly. this is a basic principle of animation that only requires attention and patience to execute properly.
Praetorain
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Aug 19, 2014 7:58 PM #1234281
Quote from Exilement
by taking your time and paying attention to what you're doing

Image

look at the back leg in these 5 frames. it looks like you quickly redrew it without giving much thought to how it would look altogether. in the 4th frame it starts to extend, then goes back to a bent position in the following frame.

wobbly animation is the result of laziness. if a limb moves X amount of pixels from one frame to the next, then it should move the same distance in the next frame if the movement is constant, slightly further if it's accelerating, or slightly less if it's decelerating. if you move it 50 pixels in one direction in one frame, 40 in the next and 70 in the one after that, it's going to look wobbly. this is a basic principle of animation that only requires attention and patience to execute properly.

Okay, I understand. As a person, I'm usually impatient. For that reason, I would often rush the animation to immediately see the outcome without even minding the flaws that surround it.
Exile
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Aug 19, 2014 11:21 PM #1234343
I'd honestly ask yourself why you decided to get back into animating, then. Not to be mean, but if you're going to practice a hobby go for something you have a shot at getting good at. You'll never go anywhere if you're too impatient to put your best effort into it
Praetorain
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Aug 22, 2014 2:30 PM #1235585
Quote from Exilement
I'd honestly ask yourself why you decided to get back into animating, then. Not to be mean, but if you're going to practice a hobby go for something you have a shot at getting good at. You'll never go anywhere if you're too impatient to put your best effort into it


I got back to animating because I want to give it a shot again, the answer is simple as that. At this very moment, I will endeavor to get better at this. I just made this animation as a quick warm up before my future animations. I'm going to try resist the temptation of procrastination and my lack of patience and take all of your advice using it to enhance my animation skill.