Comic Brawl UnNamed_

Started by: Shadowkirby | Replies: 58 | Views: 7,830

Gaaading
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Sep 8, 2014 4:00 AM #1241295
Quote from Mikematic
Well we discussed this for hours in calls but we didn't post all the details cuss we wanted to see how people would react to it first, but I guess now is the best time if any.

How it would work is that one player encounters another and challenges him to a battle (unless under ambush/assasination attempts in which still needs to be discussed)
The opposing player accepts challenge and thus they begin in battle.

-For each battle comic only less just say 5 comic panels are allowed
-Each player then wagers the amount of Action Point (which are received through out making comics) they would be willing to lose/double by winning or losing the fight
-Players use the action points that they have wagered to do Basic Attack (punches/kicks), Special Attacks (Some Special Attribute of your character that you create to use in a special sequence; can only be used lets say 5 times per battle; deal more damage than basic attacks), or finisher (can only use these lets say twice per battle, also some special attack sequence that you create and later document in you characters application page that will then be updated on the character directory that SK will make later on)
- Action points are lost due to using attacks, or being hit by opposing attacks
- Whoever loses all there actions points first has lost the battle

- Victor of battle then gains the wagered amount of action points of the opponent

Once a player has overall lost their whole sum of Action Point in the Brawl in general (outside battle) they then die.
They can be revived by another player sacrificing a certain amount of Action points to them.

Once a player dies they can either respawn at a pre-designated location, or make a new character.


That should the gist of the battle system

As for the elemental system its simple
- You choose one element for your character, or a mixture of 2
(you gain twice the benefits, yet double the weaknesses)
- Each special/finisher attack is based off an element.

-Opposing elements deal more, or less damage to each other
(Fire Special attack vs a water elemental opponent would do +1 damage all around etc.)

-Environment affects character due to elements
(Fire elemental in a Snow biome would do -1 damage all around etc.)

And that should be the gist of the elemental system.
Of course it does need to be fleshed out a bit, but that's why we're discussing it.


But wouldn't that just make it whoever hits first wins? Would attributes determine how many points are lost? what about defense or evasion (i.e. agility attributes)? How would the quality of the comic affect the fight?
Mikematic
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Sep 8, 2014 4:13 AM #1241302
Quote from Gaaading
But wouldn't that just make it whoever hits first wins? Would attributes determine how many points are lost? what about defense or evasion (i.e. agility attributes)? How would the quality of the comic affect the fight?

Good questions Gaaading.

Ultimately it comes down to who uses their wager'd AP's the most efficiently. Of coruse there would be limits for how many of each attack you can use per comic so people wouldn't just be spamming punches and kicks and stuff every single comic.

And there would be perks you could exchange for AP (a beta idea I've been thinking on)
So lets say you earn 200 AP, you could trade those in to now have the perk to use more than one basic attack per panel or something like that.

The Strength attribute add +1 damage for every basic attack you throw
The Magic attribute adds +1 damage for every special/finisher you throw
And agility is just for how many panels you can use.

Block/evading sounds like a good concept, maybe we could make it like:
You can only evade 3 times per battle, and block 3 times per battle

And then maybe we could add an extra attribute for Defense and then every point you put into defense can determine how many more times you can block above 3 times per comic.
And also maybe we could change agility to determine how many extra times you could invade instead of how many comics you get.

Maybe you could buy the comics thing with AP, so that would make more sense.

How's that sound?
Gaaading
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Sep 8, 2014 4:15 AM #1241303
Quote from Mikematic
Good questions Gaaading.

Ultimately it comes down to who uses their wager'd AP's the most efficiently. Of coruse there would be limits for how many of each attack you can use per comic so people wouldn't just be spamming punches and kicks and stuff every single comic.

And there would be perks you could exchange for AP (a beta idea I've been thinking on)
So lets say you earn 200 AP, you could trade those in to now have the perk to use more than one basic attack per panel or something like that.

The Strength attribute add +1 damage for every basic attack you throw
The Magic attribute adds +1 damage for every special/finisher you throw
And agility is just for how many panels you can use.

Block/evading sounds like a good concept, maybe we could make it like:
You can only evade 3 times per battle, and block 3 times per battle

And then maybe we could add an extra attribute for Defense and then every point you put into defense can determine how many more times you can block above 3 times per comic.
And also maybe we could change agility to determine how many extra times you could invade instead of how many comics you get.

Maybe you could buy the comics thing with AP, so that would make more sense.

How's that sound?


Sounds reasonable. Needs some tweaking but the theory is sound.
Pin
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Sep 8, 2014 5:34 AM #1241323
I will do a reserve. Have it done later. C:

Romeo (Click to Show)

Colors: Maroon Tie, Green shirt, Black Belt with Gold Buckle, Grey Pants, Black Shoes. Maroon Gloves.

Abilities:
He's into Fine Arts so his abilities are based off his 3 core moods, which his mask changes emotion to show.

Happiness
Song - Can sing and create music from air, could cause internal issues or a strum strong enough to shred skin and break bones.
Dance - He doesn't exactly dance, but he flows and glides around. used for combat.

Sadness
Puppetry - He is now feeling alone, he must have your love, whether you like it or not. He can control the other person like a puppet.
Drawing - Using his middle and ring finger he can draw in the air, weapons and things he needs.\

Anger
Acting - He adapts, he can adapt to his surroundings and what is happening to him. Getting stregnth. Example, if he is being burned, he can adapt and reduce the damage income.
Imitation - He takes a walk in the other persons shoes, mimicking them and their abilities. But not perfectly.

Weaknesses

He can only use certain abilities during these emotions, for example, if he is holding onto someone while using Puppetry, and he becomes angry, he can no longer use that ablitity.

His adapting does not make him invulnerable, he makes himself more resilient. He can take it more easily, but he's not super powerful.
His imitation doesn't make him look like the other person, he simply imitates them.
He can control you with puppetry, but he can only hold onto you with the stregnth equal to him. So if he has 6 strings, that's his stregnth split into 6. So you can break free if you're immensly strong.
He isn't really good at fighting when he isn't Dancing. But he is strong in his anger form.

Personality: Well, he's funny and playful when happy, he sad and depressing when sad, and he's vengeful and brutal when angry.

Story: Was in drama class. What else do you fucking want from him!?

Art Demonstration:
http://pinanims.deviantart.com/art/Pokemon-Village-Application-Duskin-Duskull-374259922?q=gallery%3APinanims%2F34459298&qo=5
http://pinanims.deviantart.com/art/If-I-had-Pokemon-440455623
http://pinanims.deviantart.com/art/Drawing-Afro-Samurai-349690368
Aquila
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Sep 8, 2014 11:57 PM #1241531
OOC: Sorry this is off topic but I just have to say, Pin's art demonstrations are amazing! I love the human styled pokemons.
Ssosme

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Sep 9, 2014 2:19 PM #1241733
Name:
Glitch

Character Image:
Glitch (Click to Show)

=This picture took longer then you think. It is not lazy - And he looks like a stickman, but he really is just a skinny figure, its suppose to be like that, not much detail due to what he is, just a white, skinny, creature who has a staff, very mysterious :O=

Character Color(s):
#FFFFF - white

Abilities:
-'Glitch Staff' - Gives strength, power, Fast-Healing and more energy to do glitch powers.
-Glitch through things (Walls, floor, roof, ground, etc.)
-Glitch peoples minds (Mess up peoples train-of-though/messes up mind)
-See through things (this mainly is apart of his glitch powers.

Weakness:
-Using glitch power, can drain his energy, making him weaker
-Takes damage when hit/attacked he is not a special type.
-Sometimes he messes up when using glitch.

Personality:
Keeps calm during battles, shows no emotion, but still shows compassion.

Story:
A cave-dweller, was traveling around in a mysterious cave. As he ventured in it, he noticed noises, banging, and crying. He creeped around the corner noticing a glowing white blob in the middle of a cavern. He was confused at this, but he couldn't resist not checking it out. He slowly stuck out his hand on it, then crashes of noises filled the cave with a very loud screeching noise. The man covered his ears in pain, then all at once... It stopped... The man looked up, and saw a skinny, white, figure with a glowing staff in his hand. It looked down at him. The man was trembling with fear. Then the man screamed in pain as he held his head saying, "Ahhhhh!!!! Stop it!!! Please!!!" The creature looked down on him and stuck out his staff, and closed his eyes... All at once everything stopped. The creature left his presence by forming into tiny white pieces. The man looks around, wondering how it was formed.

Art demonstration:
- http://i.imgur.com/lw6dpls.jpg
- http://i.imgur.com/ymv1qA9.png
- http://i.imgur.com/kU8xKUp.jpg
- http://i.imgur.com/iwGNUyV.jpg
- http://i.imgur.com/Hdq7Y8T.jpg
- http://i.imgur.com/6ia4VEX.png
- http://i.imgur.com/n0uS825.png
- http://i.imgur.com/Gk7cj6D.jpg
- http://i.imgur.com/NxcxkEp.jpg
- http://i.imgur.com/cJIyAff.jpg
Proxus
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Sep 9, 2014 7:07 PM #1241779
Name: Cyrus Ferro

Character Image:
CYRUS (Click to Show)


Character Color(s): You don’t have to use these specifics, especially if you’re not using flash.
#7B7A80-Gray
#706AAA-Blue
#E2D44D-Gold
#B69F7D-Skin

Abilities: Cyrus permanently enhanced his body to near-perfect physical capabilities, especially in reflexes and agility. He can boost his kinetic energy during an attack in short bursts. As weapons, Cyrus carries around his trademark throwing knives (“diamonds”) and bracelets that allow him to convert contiguous or stray energy from the environment around him to a combative energy. Contrary to the appearance, Cyrus’ hoodie is combat-ready.

Weakness: Cyrus’ energy conversion ability is limited by the “liveliness” of his surrounding environment and the fact of whether he’s wearing his bracelets or not. Also magic is something that Cyrus doesn’t try to deal with.

Personality: He’s a thinker and is very smart. He is a quick and effective decision-maker. However, his dialect sounds like that of an average person. Sometimes Cyrus has too much faith in himself and his capabilities.

Story: Cyrus’ father was a wealthy businessman, but once Cyrus turned 18 his father gave Cyrus his riches and disappeared into Asia in search of enlightenment. Cyrus spent most of it to become able to combat the super humans of Earth. He was put into prison for possession of classified and valuable information of The Order with intent to leak it. However, Cyrus actually wanted the information to advance his pursuit of technological knowledge.

Art demonstration: http://ninjapivotslayer.deviantart.com/art/Cyrus-Sketch-448293651
Ssosme

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Sep 9, 2014 10:12 PM #1241818
Question:

Can we hvae more than 1 character? like a duo? or is it just 1 character?

and is this a animation like scene by scene or do we do it like comic strip when you read the newspaper or something. Cause I dont know if each scene has to be a WHOLE new thing.
Mikematic
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Sep 10, 2014 12:56 AM #1241866
Quote from Proxus
#Reserved Post
I dont really understand how the points work, but ill assume it will be explained more later.
I feel like dying after every loss is a bit extreme, because what if no one wants to revive you? Then soon the comics will be limited to a few people. Maybe a loss can lead to some restrictions or such?
Also, is there a required frequency for comic posting? I know i can do at least 1-2 a week.


Action Points (AP) are rewarded to you for every comic based on certain attributes (quality, coloring, etc.) by at least 3 judges. I'm hoping there will be a section that SK will edit daily for the logs of each comic from each artist and how much AP it received.

In the beginning of a battle you wager how much of your own AP you want to use/willing to lose for that battle. If you wagered all of it and still ended up losing... Well thats on you. If you die its not actual death you'll just be forced to respawn in a pre-determined area. Or you can make a new character if you want. Up to you.
Quote from ssosmeify
Edit: Accidentally double posted! Sorry!!! I didn't mean it... I accept the infraction...

I hope the brawl goes good, I like the idea :)

Lol if it was an accident just delete this post then.
Gaaading
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Sep 10, 2014 1:15 AM #1241874
Quote from Mikematic
Action Points (AP) are rewarded to you for every comic based on certain attributes (quality, coloring, etc.) by at least 3 judges. I'm hoping there will be a section that SK will edit daily for the logs of each comic from each artist and how much AP it received.

In the beginning of a battle you wager how much of your own AP you want to use/willing to lose for that battle. If you wagered all of it and still ended up losing... Well thats on you. If you die its not actual death you'll just be forced to respawn in a pre-determined area. Or you can make a new character if you want. Up to you.

Lol if it was an accident just delete this post then.


Users can't delete posts anymore. Only mods can.
Hewitt

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Sep 10, 2014 1:27 AM #1241875
We have a new (well not really new, but maybe you guys aren't aware) sub-ruling on the double post infraction: If you're aware that it was a mistake, you shan't be infracted for it.

Previously, editing your post would get an infraction saying "then you shouldnt have done it" or "watch out next time".

No longer the case guys.
Drone
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Sep 10, 2014 1:29 AM #1241876
This all sounds pretty complicated and it seems like it's going to take constant and consistent upkeep on the parts of the hosts/judges or whatever(these mystery administrative folk) in order for it to work efficiently, if at all. I really like the idea of comic brawl, but honestly, and I'm not trying to be a downer, they all seem to fail, and I don't think that the main problem with them was organization, but rather commitment, since at a certain point people just quit doing things. The new rules and point system and everything are really thought out and all, but again, if the problem is commitment to the project then adding complex rules, point systems, overbearing penalties and other shit like that is probably going to have adverse effects.
Another thing that worries me is what kind of people you seem to be marketing this toward. Thd origional comic brawl wss kinda just a fun little thing anyone could do regardless of skill, but this seems to be heavily emphasising the fact that you get ahead based on the quality of your artwork. Just don't know how I feel about that.
All that being said, I'm still going to participate and see where this goes, I'll probably find some time to make my character tomorrow
Hewitt

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Sep 10, 2014 1:43 AM #1241879
Someone's been reading my history article
Drone
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Sep 10, 2014 1:45 AM #1241880
Quote from Hewitt
Someone's been reading my history article

Have never set foot in the spp history thread
I think this might be more of a great minds kinda deal
Hewitt

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Sep 10, 2014 2:03 AM #1241886
Not really.

Any observer of every comic brawl that's ever happened can see that the most successful one has and always will be the first incarnation. The only reason why that failed eventually was because of political struggles and a need to stroke one's ego.

I'm not saying the first one never had problems. But don't you think it's now apparent that keeping things as simple as they can get far out-trumps keeping things organized and complex.

I'm also not saying that RPG Elements are going to make this project impossible; but the event's track record certainly hasn't already dented those chances. As a historian and impartial observer of the event, this is what I think is necessary for Comic Brawl to survive:



- It must end. Not just a date must be set but an ending must be declared when this begins. The ending must also be clear so characters are able to work towards it. And really, it doesn't have to end end. Just end the arc.

- There must be more than just fighting. Backstory, flashbacks, emotional dialogue for chrissake. Fighting is cool and all, but seriously, it's not like this comic is BLEACH.

- 2 People have to give and take. Cooperation is a must. And absolutely 1 guy has to take the fall for the other. It's a mutual piece of art, not a macho contest. There is no way to give 2 people equal spotlight by continuously going at it for no reason.



You can add all the bells and whistles in the world, and even make it private or put in nifty features, but in the end if you can't satisfy the above, this will eventually die of inactivity again. People need a reason to keep going. RHG Anims have polls and the satisfaction of days-work well done. What is this comic's goal other than 'having fun'?