Quote from MikematicWell we discussed this for hours in calls but we didn't post all the details cuss we wanted to see how people would react to it first, but I guess now is the best time if any.
How it would work is that one player encounters another and challenges him to a battle (unless under ambush/assasination attempts in which still needs to be discussed)
The opposing player accepts challenge and thus they begin in battle.
-For each battle comic only less just say 5 comic panels are allowed
-Each player then wagers the amount of Action Point (which are received through out making comics) they would be willing to lose/double by winning or losing the fight
-Players use the action points that they have wagered to do Basic Attack (punches/kicks), Special Attacks (Some Special Attribute of your character that you create to use in a special sequence; can only be used lets say 5 times per battle; deal more damage than basic attacks), or finisher (can only use these lets say twice per battle, also some special attack sequence that you create and later document in you characters application page that will then be updated on the character directory that SK will make later on)
- Action points are lost due to using attacks, or being hit by opposing attacks
- Whoever loses all there actions points first has lost the battle
- Victor of battle then gains the wagered amount of action points of the opponent
Once a player has overall lost their whole sum of Action Point in the Brawl in general (outside battle) they then die.
They can be revived by another player sacrificing a certain amount of Action points to them.
Once a player dies they can either respawn at a pre-designated location, or make a new character.
That should the gist of the battle system
As for the elemental system its simple
- You choose one element for your character, or a mixture of 2
(you gain twice the benefits, yet double the weaknesses)
- Each special/finisher attack is based off an element.
-Opposing elements deal more, or less damage to each other
(Fire Special attack vs a water elemental opponent would do +1 damage all around etc.)
-Environment affects character due to elements
(Fire elemental in a Snow biome would do -1 damage all around etc.)
And that should be the gist of the elemental system.
Of course it does need to be fleshed out a bit, but that's why we're discussing it.
But wouldn't that just make it whoever hits first wins? Would attributes determine how many points are lost? what about defense or evasion (i.e. agility attributes)? How would the quality of the comic affect the fight?


