GMR's Combo Generator | Last Updated: 3/10/2017
Started by: GMR | Replies: 58 | Views: 12,336
Aug 20, 2015 2:53 PM #1397497
Do you guys want anything else for the combo generator? Anything at all?
Dec 31, 2015 10:37 PM #1426962
Nothing happens when I click generate combo
Jan 1, 2016 12:58 AM #1426991
Works fine for me. Click on generate a melee combo and drag up the slider to your desired number.
Jan 1, 2016 5:37 PM #1427263
When I hit generate combo it just resets the combos is it suppose to do that?
Jan 1, 2016 5:44 PM #1427265
Yep. What did you think it does?
Jan 1, 2016 8:41 PM #1427380
Thanks for this, It's awesome!
Jan 2, 2016 5:27 AM #1427574
You're welcome! NOW NO MORE THINKING UP COMBOS YOURSELF :D
Jan 6, 2016 5:30 AM #1428724
I would suggest increasing the threshold for number of moves. I mean, it's not even ultra combo range :3
Among more serious things, I think an adjustment table should be added. By that, I mean an option to adjust which moves one would like to use. A few moves are a little more complicated for others, so depending on what you want, I feel you should be able to make changes. Perhaps just an options menu to select and de-select moves. On top of that, there is a severe lack of grapples and throws in your move set. A simple throw is all that is needed, and to maybe spice things up you could create some variants in moves by having them spin or flip.
Among more serious things, I think an adjustment table should be added. By that, I mean an option to adjust which moves one would like to use. A few moves are a little more complicated for others, so depending on what you want, I feel you should be able to make changes. Perhaps just an options menu to select and de-select moves. On top of that, there is a severe lack of grapples and throws in your move set. A simple throw is all that is needed, and to maybe spice things up you could create some variants in moves by having them spin or flip.
Jan 6, 2016 4:22 PM #1428794
Thanks for the suggestions.
Jan 8, 2016 1:50 AM #1429181
Quote from GMRThanks for the suggestions.
2 person combo? Maybe? Like 1 guy hold the guy down and the other guy punches the victim.
Mar 9, 2017 4:45 AM #1477153
Massive bump: Completely reprogrammed the whole thing in HTML & JavaScript to help with Flash compatibility issues. Note that I scrapped the Flash version so the moves were all reset. If you have any suggestions as such or find any bugs, let me know. Thanks guys!
http://gmrgames.com/combogenerator/
http://gmrgames.com/combogenerator/
Mar 9, 2017 7:22 PM #1477197
:0 I always vist this!
gonna do some tests :^)
gonna do some tests :^)
Mar 9, 2017 11:35 PM #1477218
Awesome, thanks. Let me know if you think of any suggestions for it. This should also help all those who browse on their phones.
Mar 11, 2017 7:56 AM #1477345
Pushed a new version. Added the "Silly Attacks" category which currently contains "Eye Poke" and "Groin Kick".
Thanks for the suggestions!
Thanks for the suggestions!