5 way combo joint animation ._.

Started by: Mark XD | Replies: 10 | Views: 1,649

Mark XD
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Oct 28, 2014 9:05 PM #1261329
http://markxd.deviantart.com/art/crysis-joint-lets-kill-G0mute-491213378

5 way combo joint animation
enjoy.
Rathaken
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Oct 28, 2014 10:57 PM #1261356
Haha! That was awesome :)
quinsilva
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Oct 31, 2014 5:34 PM #1262952
SOoooo dope haha nice guys!!
Drone
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Oct 31, 2014 6:53 PM #1262975
That was pretty good, kinda choppy at times, a few of you guys need to add a lot more frames to your movements, and the parts that were the smoothest (dipi's) were kinda wobbly
it wasn't to the point that it was hard to watch, but it was noticeable
DiPi
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Oct 31, 2014 7:02 PM #1262981
Quote from Drone
That was pretty good, kinda choppy at times, a few of you guys need to add a lot more frames to your movements, and the parts that were the smoothest (dipi's) were kinda wobbly
it wasn't to the point that it was hard to watch, but it was noticeable


I noticed too: I must practice a little more on how to input more force
Also, one thing that Mark didn't mention is that I did more in my second part, but they cruelly cut my frames
They killed me ;.;
Mark XD
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Nov 1, 2014 11:12 AM #1263313
Quote from Drone
That was pretty good, kinda choppy at times, a few of you guys need to add a lot more frames to your movements, and the parts that were the smoothest (dipi's) were kinda wobbly
it wasn't to the point that it was hard to watch, but it was noticeable

well, thx for the insightful feedback,
the thing is everyone speeds up their animation to 30 fps after animating it, so the moves look fast, smooth and cool, and you dont notice none of the above
but we didn't, we just leave it @ 24fps, bcuz even if it sucks to others, it was fun to us :) see?
but we'll kno what to do next time ;)

Quote from DiPi
I noticed too: I must practice a little more on how to input more force
Also, one thing that Mark didn't mention is that I did more in my second part, but they cruelly cut my frames
They killed me ;.;


lol yh sorry about that, but marc-alex and i cut out your cliparts, we didn't want you to kill the guy with cliparts, we wanted efx, like gas and explosion y'kno
which gave the animation a better ending, dont you agree?
Drone
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Nov 1, 2014 1:32 PM #1263348
I don't think that putting the fps to 30 would have solved the "add more frames" problem at all, some of the transitions were too auick to begin with actually, that would probably just make it look worse instead of better
Samy Ichiro
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Nov 1, 2014 2:52 PM #1263380
Cutting dipis parts ruined the animation, and for the choppiness we will work on that.
Mark XD
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Nov 2, 2014 1:27 PM #1263693
Quote from Drone
I don't think that putting the fps to 30 would have solved the "add more frames" problem at all, some of the transitions were too auick to begin with actually, that would probably just make it look worse instead of better


well.your right there, it would not solve the 'add more frames' problem, but ppl still do it
becuz, like it said before
Quote from Mark XD
the thing is everyone speeds up their animation to 30 fps after animating it, so the moves look fast and cool, and you dont notice the flaws that easily

becuz of the speed, n our eyes aren't bionic
but as for it making it worse, i disagree, becuz then ppl wont speed up their anims
http://sta.sh/21ke4u7r2brx?edit=1
30 fps looks much better than the 24, it even made kaizen's upward flip look epic-er
i guess its just a matter of perspective, but even tho it was a flawed anim, (basically all are) it was fun :), it doesn't matter, we like 24, we're noob :3
like samy said, we will work on the choppiness
Drone
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Nov 2, 2014 1:31 PM #1263700
Quote from Mark XD
well.your right there, it would not solve the 'add more frames' problem, but ppl still do it
becuz, like it said before

becuz of the speed, n our eyes aren't bionic
but as for it making it worse, i disagree, becuz then ppl wont speed up their anims
http://sta.sh/21ke4u7r2brx?edit=1
30 fps looks much better than the 24, it even made kaizen's upward flip look epic-er
i guess its just a matter of perspective, but even tho it was a flawed anim, (basically all are) it was fun :), it doesn't matter, we like 24, we're noob :3


It isn't a matter of perspective, 30 fps only looks good because people put more effort into it. Someone who's animating on 30 fps is goigoing to add more frames to his movements because of the 6fps difference so that it'll look smooth and transition coherently, just taking an already choppy animation that jumps around from move to move and putting it on 30 fps is just going to make it a really fast and more jumpy looking animation since now the lack of frames is going to be even more noticeable
also, there's nothing wrong with 24, I never said there was, I'm just trying to tell you that in order to improve your movements you need to put a little more time and effort into your movements beyond what you've been doing
it's going to take longer but the end product will look much better
Mark XD
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Nov 2, 2014 1:37 PM #1263705
ok lol, so i was wrong
you do have bionic eyes ( ͡° ͜ʖ ͡°)
*shakes hand*